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/* * Copyright (c) Lynne * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ const vec4 coef_lf[2] = { vec4(4309), vec4(213), };const vec4 coef_hf[3] = { vec4(5570), vec4(3801), vec4(1016) };const vec4 coef_sp[2] = { vec4(5077), vec4(981), }; vec4 process_intra(vec4 cur[4]){   return (coef_sp[0]*(cur[1] + cur[2]) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13);} void process_plane_intra(int idx, ivec2 pos){    vec4 dcur[4];    dcur[0] = texture(cur[idx], pos - ivec2(0, 3));    dcur[1] = texture(cur[idx], pos - ivec2(0, 1));    dcur[2] = texture(cur[idx], pos + ivec2(0, 1));    dcur[3] = texture(cur[idx], pos + ivec2(0, 3));    imageStore(dst[idx], pos, process_intra(dcur));} vec4 process_line(vec4 prev2[5], vec4 prev1[2], vec4 cur[4], vec4 next1[2], vec4 next2[5]){   vec4 fc = cur[1];   vec4 fe = cur[2];   vec4 fs = prev2[2] + next2[2];   vec4 fd = fs / 2;    vec4 temp_diff[3];   temp_diff[0] = abs(prev2[2] - next2[2]);   temp_diff[1] = (abs(prev1[0] - fc) + abs(prev1[1] - fe)) / 2;   temp_diff[1] = (abs(next1[0] - fc) + abs(next1[1] - fe)) / 2;   vec4 diff = max(temp_diff[0] / 2, max(temp_diff[1], temp_diff[2]));   bvec4 diff_mask = equal(diff, vec4(0));    vec4 fbs = prev2[1] + next2[1];   vec4 ffs = prev2[3] + next2[3];   vec4 fb = (fbs / 2) - fc;   vec4 ff = (ffs / 2) - fe;   vec4 dc = fd - fc;   vec4 de = fd - fe;   vec4 mmax = max(de, max(dc, min(fb, ff)));   vec4 mmin = min(de, min(dc, max(fb, ff)));   diff = max(diff, max(mmin, -mmax));    vec4 interpolate_all = (((coef_hf[0]*(fs) - coef_hf[1]*(fbs + ffs) +                             coef_hf[2]*(prev2[0] + next2[0] + prev2[4] + next2[4])) / 4) +                           coef_lf[0]*(fc + fe) - coef_lf[1]*(cur[0] + cur[3])) / (1 << 13);   vec4 interpolate_cur = (coef_sp[0]*(fc + fe) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13);    bvec4 interpolate_cnd1 = greaterThan(abs(fc - fe), temp_diff[0]);   vec4 interpol = mix(interpolate_cur, interpolate_all, interpolate_cnd1);   interpol = clamp(interpol, fd - diff, fd + diff);   return mix(interpol, fd, diff_mask);} void process_plane(int idx, const ivec2 pos, bool filter_field,                   bool is_intra, bool field_parity){    vec4 dcur[4];    vec4 prev1[2];    vec4 next1[2];    vec4 prev2[5];    vec4 next2[5];     dcur[0] = texture(cur[idx], pos - ivec2(0, 3));    dcur[1] = texture(cur[idx], pos - ivec2(0, 1));    dcur[2] = texture(cur[idx], pos + ivec2(0, 1));    dcur[3] = texture(cur[idx], pos + ivec2(0, 3));     prev1[0] = texture(prev[idx], pos - ivec2(0, 1));    prev1[1] = texture(prev[idx], pos + ivec2(0, 1));     next1[0] = texture(next[idx], pos - ivec2(0, 1));    next1[1] = texture(next[idx], pos + ivec2(0, 1));     if (field_parity) {        prev2[0] = texture(prev[idx], pos - ivec2(0, 4));        prev2[1] = texture(prev[idx], pos - ivec2(0, 2));        prev2[2] = texture(prev[idx], pos);        prev2[3] = texture(prev[idx], pos + ivec2(0, 2));        prev2[4] = texture(prev[idx], pos + ivec2(0, 4));         next2[0] = texture(cur[idx], pos - ivec2(0, 4));        next2[1] = texture(cur[idx], pos - ivec2(0, 2));        next2[2] = texture(cur[idx], pos);        next2[3] = texture(cur[idx], pos + ivec2(0, 2));        next2[4] = texture(cur[idx], pos + ivec2(0, 4));    } else {        prev2[0] = texture(cur[idx], pos - ivec2(0, 4));        prev2[1] = texture(cur[idx], pos - ivec2(0, 2));        prev2[2] = texture(cur[idx], pos);        prev2[3] = texture(cur[idx], pos + ivec2(0, 2));        prev2[4] = texture(cur[idx], pos + ivec2(0, 4));         next2[0] = texture(next[idx], pos - ivec2(0, 4));        next2[1] = texture(next[idx], pos - ivec2(0, 2));        next2[2] = texture(next[idx], pos);        next2[3] = texture(next[idx], pos + ivec2(0, 2));        next2[4] = texture(next[idx], pos + ivec2(0, 4));    }     imageStore(dst[idx], pos, process_line(prev2, prev1, dcur, next1, next2));}

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