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/* * SSA/ASS common functions * Copyright (c) 2010  Aurelien Jacobs <aurel@gnuage.org> * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "avcodec.h"#include "ass.h"#include "libavutil/avassert.h"#include "libavutil/avstring.h"#include "libavutil/bprint.h"#include "libavutil/common.h" int ff_ass_subtitle_header(AVCodecContext *avctx,                           const char *font, int font_size,                           int color, int back_color,                           int bold, int italic, int underline,                           int border_style, int alignment){    avctx->subtitle_header = av_asprintf(             "[Script Info]\r\n"             "; Script generated by FFmpeg/Lavc%s\r\n"             "ScriptType: v4.00+\r\n"             "PlayResX: %d\r\n"             "PlayResY: %d\r\n"             "\r\n"             "[V4+ Styles]\r\n"              /* ASSv4 header */             "Format: Name, "             "Fontname, Fontsize, "             "PrimaryColour, SecondaryColour, OutlineColour, BackColour, "             "Bold, Italic, Underline, StrikeOut, "             "ScaleX, ScaleY, "             "Spacing, Angle, "             "BorderStyle, Outline, Shadow, "             "Alignment, MarginL, MarginR, MarginV, "             "Encoding\r\n"              "Style: "             "Default,"             /* Name */             "%s,%d,"               /* Font{name,size} */             "&H%x,&H%x,&H%x,&H%x," /* {Primary,Secondary,Outline,Back}Colour */             "%d,%d,%d,0,"          /* Bold, Italic, Underline, StrikeOut */             "100,100,"             /* Scale{X,Y} */             "0,0,"                 /* Spacing, Angle */             "%d,1,0,"              /* BorderStyle, Outline, Shadow */             "%d,10,10,10,"         /* Alignment, Margin[LRV] */             "0\r\n"                /* Encoding */              "\r\n"             "[Events]\r\n"             "Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text\r\n",             !(avctx->flags & AV_CODEC_FLAG_BITEXACT) ? AV_STRINGIFY(LIBAVCODEC_VERSION) : "",             ASS_DEFAULT_PLAYRESX, ASS_DEFAULT_PLAYRESY,             font, font_size, color, color, back_color, back_color,             -bold, -italic, -underline, border_style, alignment);     if (!avctx->subtitle_header)        return AVERROR(ENOMEM);    avctx->subtitle_header_size = strlen(avctx->subtitle_header);    return 0;} int ff_ass_subtitle_header_default(AVCodecContext *avctx){    return ff_ass_subtitle_header(avctx, ASS_DEFAULT_FONT,                               ASS_DEFAULT_FONT_SIZE,                               ASS_DEFAULT_COLOR,                               ASS_DEFAULT_BACK_COLOR,                               ASS_DEFAULT_BOLD,                               ASS_DEFAULT_ITALIC,                               ASS_DEFAULT_UNDERLINE,                               ASS_DEFAULT_BORDERSTYLE,                               ASS_DEFAULT_ALIGNMENT);} char *ff_ass_get_dialog(int readorder, int layer, const char *style,                        const char *speaker, const char *text){    return av_asprintf("%d,%d,%s,%s,0,0,0,,%s",                       readorder, layer, style ? style : "Default",                       speaker ? speaker : "", text);} int ff_ass_add_rect(AVSubtitle *sub, const char *dialog,                    int readorder, int layer, const char *style,                    const char *speaker){    char *ass_str;    AVSubtitleRect **rects;     rects = av_realloc_array(sub->rects, (sub->num_rects+1), sizeof(*sub->rects));    if (!rects)        return AVERROR(ENOMEM);    sub->rects = rects;    rects[sub->num_rects]       = av_mallocz(sizeof(*rects[0]));    if (!rects[sub->num_rects])        return AVERROR(ENOMEM);    rects[sub->num_rects]->type = SUBTITLE_ASS;    ass_str = ff_ass_get_dialog(readorder, layer, style, speaker, dialog);    if (!ass_str)        return AVERROR(ENOMEM);    rects[sub->num_rects]->ass = ass_str;    sub->num_rects++;    return 0;} void ff_ass_decoder_flush(AVCodecContext *avctx){    FFASSDecoderContext *s = avctx->priv_data;    if (!(avctx->flags2 & AV_CODEC_FLAG2_RO_FLUSH_NOOP))        s->readorder = 0;} void ff_ass_bprint_text_event(AVBPrint *buf, const char *p, int size,                             const char *linebreaks, int keep_ass_markup){    const char *p_end = p + size;     for (; p < p_end && *p; p++) {         /* forced custom line breaks, not accounted as "normal" EOL */        if (linebreaks && strchr(linebreaks, *p)) {            av_bprintf(buf, "\\N");         /* standard ASS escaping so random characters don't get mis-interpreted         * as ASS */        } else if (!keep_ass_markup && strchr("{}\\", *p)) {            av_bprintf(buf, "\\%c", *p);         /* some packets might end abruptly (no \0 at the end, like for example         * in some cases of demuxing from a classic video container), some         * might be terminated with \n or \r\n which we have to remove (for         * consistency with those who haven't), and we also have to deal with         * evil cases such as \r at the end of the buffer (and no \0 terminated         * character) */        } else if (p[0] == '\n') {            /* some stuff left so we can insert a line break */            if (p < p_end - 1)                av_bprintf(buf, "\\N");        } else if (p[0] == '\r' && p < p_end - 1 && p[1] == '\n') {            /* \r followed by a \n, we can skip it. We don't insert the \N yet             * because we don't know if it is followed by more text */            continue;         /* finally, a sane character */        } else {            av_bprint_chars(buf, *p, 1);        }    }}

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