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//******************************************************************************************************//  ProcessProgressHandler.cs - Gbtc////  Copyright © 2012, Grid Protection Alliance.  All Rights Reserved.////  Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See//  the NOTICE file distributed with this work for additional information regarding copyright ownership.//  The GPA licenses this file to you under the MIT License (MIT), the "License"; you may//  not use this file except in compliance with the License. You may obtain a copy of the License at:////      http://www.opensource.org/licenses/MIT////  Unless agreed to in writing, the subject software distributed under the License is distributed on an//  "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the//  License for the specific language governing permissions and limitations.////  Code Modification History://  ----------------------------------------------------------------------------------------------------//  11/04/2008 - J. Ritchie Carroll//       Generated original version of source code.//  09/14/2009 - Stephen C. Wills//       Added new header and license agreement.//  12/14/2012 - Starlynn Danyelle Gilliam//       Modified Header.////****************************************************************************************************** using System; namespace GSF{    /// <summary>    /// Defines a delegate handler for a <see cref="GSF.ProcessProgress{TUnit}"/> instance.    /// </summary>    /// <remarks>    /// <para>    /// This handler is used by methods with an <see cref="Action"/> delegate parameter (e.g., Action&lt;ProcessProgress&lt;long&gt;&gt;)    /// providing a simple callback mechanism for reporting progress on a long operation.    /// </para>    /// <para>    /// Examples include:    /// <see cref="GSF.IO.Compression.CompressionExtensions.Compress(System.IO.Stream,System.IO.Stream,GSF.IO.Compression.CompressionStrength,Action{GSF.ProcessProgress{long}})"/>,     /// <see cref="GSF.Security.Cryptography.Cipher.Encrypt(System.IO.Stream,System.IO.Stream,byte[],byte[],GSF.Security.Cryptography.CipherStrength,Action{GSF.ProcessProgress{long}})"/> and    /// <see cref="GSF.Security.Cryptography.Cipher.Decrypt(System.IO.Stream,System.IO.Stream,byte[],byte[],GSF.Security.Cryptography.CipherStrength,Action{GSF.ProcessProgress{long}})"/>    /// </para>    /// </remarks>    /// <typeparam name="TUnit">Unit of progress used (long, double, int, etc.)</typeparam>    public class ProcessProgressHandler<TUnit> where TUnit : struct    {        #region [ Members ]         // Fields        private Action<ProcessProgress<TUnit>> m_progressHandler;        private readonly ProcessProgress<TUnit> m_progressInstance;         #endregion         #region [ Constructors ]         /// <summary>        /// Constructs a new process progress handler for the specified parameters.        /// </summary>        /// <param name="progressHandler">Delegate callback to invoke as process progresses.</param>        /// <param name="processName">Descriptive name of process, if useful.</param>        public ProcessProgressHandler(Action<ProcessProgress<TUnit>> progressHandler, string processName)        {            m_progressHandler = progressHandler;            m_progressInstance = new ProcessProgress<TUnit>(processName);        }         /// <summary>        /// Constructs a new process progress handler for the specified parameters.        /// </summary>        /// <param name="progressHandler">Delegate callback to invoke as process progresses.</param>        /// <param name="processName">Descriptive name of process, if useful.</param>        /// <param name="total">Total number of units to be processed.</param>        public ProcessProgressHandler(Action<ProcessProgress<TUnit>> progressHandler, string processName, TUnit total)            : this(progressHandler, processName)        {            m_progressInstance.Total = total;        }         #endregion         #region [ Properties ]         /// <summary>        /// Gets instance of <see cref="GSF.ProcessProgress{TUnit}"/> used to track progress for this handler.        /// </summary>        public ProcessProgress<TUnit> ProcessProgress        {            get            {                return m_progressInstance;            }        }         /// <summary>        /// Gets or sets reference to delegate handler used as a callback to report process progress.        /// </summary>        public Action<ProcessProgress<TUnit>> ProgressHandler        {            get            {                return m_progressHandler;            }            set            {                m_progressHandler = value;            }        }         /// <summary>        /// Gets or sets current process progress (i.e., number of units completed processing so far) - note that when this        /// property value is assigned, the callback function is automatically called with updated <see cref="GSF.ProcessProgress{TUnit}"/>        /// instance so consumer can track progress.        /// </summary>        /// <value>Number of units completed processing so far.</value>        public TUnit Complete        {            get            {                return m_progressInstance.Complete;            }            set            {                UpdateProgress(value);            }        }         /// <summary>        /// Gets or sets total number of units to be processed.        /// </summary>        public TUnit Total        {            get            {                return m_progressInstance.Total;            }            set            {                m_progressInstance.Total = value;            }        }         #endregion         #region [ Methods ]         /// <summary>        /// Calls callback function with updated <see cref="GSF.ProcessProgress{TUnit}"/> instance so consumer can track progress.        /// </summary>        /// <param name="completed">Number of units completed processing so far.</param>        /// <remarks>        /// Note that assigning a value to the <see cref="Complete"/> property will have the same effect as calling this method.        /// </remarks>        public void UpdateProgress(TUnit completed)        {            // Update bytes completed            m_progressInstance.Complete = completed;             // Call user function            m_progressHandler(m_progressInstance);        }         #endregion    }}

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