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//******************************************************************************************************//  ThreadContainerThreadpool.cs - Gbtc////  Copyright © 2014, Grid Protection Alliance.  All Rights Reserved.////  Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See//  the NOTICE file distributed with this work for additional information regarding copyright ownership.//  The GPA licenses this file to you under the MIT License (MIT), the "License"; you may//  not use this file except in compliance with the License. You may obtain a copy of the License at:////      http://www.opensource.org/licenses/MIT////  Unless agreed to in writing, the subject software distributed under the License is distributed on an//  "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the//  License for the specific language governing permissions and limitations.////  Code Modification History://  ----------------------------------------------------------------------------------------------------//  03/08/2014 - Steven E. Chisholm//       Generated original version of source code. //       ////****************************************************************************************************** using System;using System.Diagnostics.CodeAnalysis;using System.Threading; namespace GSF.Threading{    [SuppressMessage("Microsoft.Design", "CA1001:TypesThatOwnDisposableFieldsShouldBeDisposable")]    internal class ThreadContainerThreadpool        : ThreadContainerBase    {        /// <summary>        /// Handle that is created when telling the threadpool to do a delayed start.        /// </summary>        private volatile RegisteredWaitHandle m_registeredHandle;         /// <summary>        /// The reset event that allows the timer to be short circuited.        /// </summary>        private ManualResetEvent m_waitObject;         public ThreadContainerThreadpool(Action<CallbackArgs> callback, Action disposeAndWaitCallback, bool disposeOnShutdown)            : base(callback, disposeAndWaitCallback, disposeOnShutdown)        {            if (disposeOnShutdown)            {                ShutdownHandler.TryRegisterCallback(Shutdown);            }             m_waitObject = new ManualResetEvent(false);        }         protected override void InternalStart(int delay)        {            m_waitObject.Reset();            m_registeredHandle = ThreadPool.RegisterWaitForSingleObject(m_waitObject, BeginRunOnTimer, null, delay, executeOnlyOnce: true);        }         protected override void InternalStart_FromWorkerThread(int delay)        {            m_waitObject.Reset();            m_registeredHandle = ThreadPool.RegisterWaitForSingleObject(m_waitObject, BeginRunOnTimer, null, delay, executeOnlyOnce: true);        }         private void BeginRunOnTimer(object state, bool isTimeout)        {            //Wait for this race condition to satisfy            while (m_registeredHandle == null)                ;            m_registeredHandle.Unregister(null);            m_registeredHandle = null;            OnRunning();        }         protected override void InternalCancelTimer()        {            m_waitObject.Set();        }         protected override void InternalStart()        {            ThreadPool.QueueUserWorkItem(BeginRunImmediately);        }         protected override void InternalStart_FromWorkerThread()        {            ThreadPool.QueueUserWorkItem(BeginRunImmediately);        }         private void BeginRunImmediately(object state)        {            OnRunning();        }         protected override void InternalDispose_FromWorkerThread()        {            m_waitObject.Dispose();            m_waitObject = null;        }         protected override void InternalDoNothing_FromWorkerThread()        {         }     }}

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