Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{F1702A66-F554-42C8-A6CA-EC694E26CBA4}") = "GSF.Unity", "GSF.Unity.csproj", "{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Debug|Any CPU.Build.0 = Debug|Any CPU
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Debug|x86.ActiveCfg = Debug|x86
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Debug|x86.Build.0 = Debug|x86
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Release|Any CPU.ActiveCfg = Release|Any CPU
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Release|Any CPU.Build.0 = Release|Any CPU
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Release|x86.ActiveCfg = Release|x86
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = UnityGSF.csproj
EndGlobalSection
EndGlobal
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{F1702A66-F554-42C8-A6CA-EC694E26CBA4}") = "GSF.Unity", "GSF.Unity.csproj", "{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Debug|Any CPU.Build.0 = Debug|Any CPU
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Debug|x86.ActiveCfg = Debug|x86
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Debug|x86.Build.0 = Debug|x86
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Release|Any CPU.ActiveCfg = Release|Any CPU
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Release|Any CPU.Build.0 = Release|Any CPU
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Release|x86.ActiveCfg = Release|x86
{86C3E201-CF6A-4B0D-9316-0FC1C8DDCB38}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = UnityGSF.csproj
EndGlobalSection
EndGlobal