//******************************************************************************************************// ClientBase.cs - Gbtc//// Copyright © 2015, Grid Protection Alliance. All Rights Reserved.//// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See// the NOTICE file distributed with this work for additional information regarding copyright ownership.// The GPA licenses this file to you under the MIT License (MIT), the "License"; you may// not use this file except in compliance with the License. You may obtain a copy of the License at://// http://www.opensource.org/licenses/MIT//// Unless agreed to in writing, the subject software distributed under the License is distributed on an// "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the// License for the specific language governing permissions and limitations.//// Code Modification History:// ----------------------------------------------------------------------------------------------------// 06/01/2006 - Pinal C. Patel// Original version of source code generated.// 09/06/2006 - J. Ritchie Carroll// Added bypass optimizations for high-speed client data access.// 11/30/2007 - Pinal C. Patel// Modified the "design time" check in EndInit() method to use LicenseManager.UsageMode property// instead of DesignMode property as the former is more accurate than the latter.// 02/19/2008 - Pinal C. Patel// Added code to detect and avoid redundant calls to Dispose().// 09/29/2008 - J. Ritchie Carroll// Converted to C#.// 06/18/2009 - Pinal C. Patel// Fixed the implementation of Enabled property.// 07/02/2009 - Pinal C. Patel// Modified state altering properties to reconnect the client when changed.// 07/08/2009 - J. Ritchie Carroll// Added WaitHandle return value from asynchronous connection.// 07/15/2009 - Pinal C. Patel// Modified Connect() to wait for post-connection processing to complete.// 07/17/2009 - Pinal C. Patel// Modified SharedSecret to be persisted as an encrypted value.// 08/05/2009 - Josh L. Patterson// Edited Comments.// 09/14/2009 - Stephen C. Wills// Added new header and license agreement.// 11/29/2010 - Pinal C. Patel// Updated the implementation of Connect() method so it blocks correctly after updates made to // ConnectAsync() method in the derived classes.// 04/14/2011 - Pinal C. Patel// Updated to use new serialization methods in GSF.Serialization class.// 12/02/2011 - J. Ritchie Carroll// Updated event data publication to provide "copy" of reusable buffer instead of original// buffer since you cannot assume how user will use the buffer (they may cache it).// 12/29/2011 - J. Ritchie Carroll// Updated Status property to show ConnectionString information.// 04/26/2012 - Pinal C. Patel// Updated Create() static method to apply settings from the connection string to the created // client instance using reflection.// 05/22/2015 - J. Ritchie Carroll// Added ZeroMQ to the create IClient options.////****************************************************************************************************** using System;using System.Collections.Generic;using System.ComponentModel;using System.Configuration;using System.Diagnostics.CodeAnalysis;using System.Drawing;using System.Reflection;using System.Text;using System.Threading;using GSF.Configuration;using GSF.Diagnostics;using GSF.Units; // ReSharper disable VirtualMemberCallInConstructornamespace GSF.Communication{ /// <summary> /// Base class for a client involved in server-client communication. /// </summary> [ToolboxBitmap(typeof(ClientBase))] public abstract class ClientBase : Component, IClient, ISupportInitialize, IPersistSettings { #region [ Members ] // Constants /// <summary> /// Specifies the default value for the <see cref="MaxConnectionAttempts"/> property. /// </summary> public const int DefaultMaxConnectionAttempts = -1; /// <summary> /// Specifies the default value for the <see cref="SendBufferSize"/> property. /// </summary> public const int DefaultSendBufferSize = 32768; /// <summary> /// Specifies the default value for the <see cref="ReceiveBufferSize"/> property. /// </summary> public const int DefaultReceiveBufferSize = 32768; /// <summary> /// Specifies the default value for the <see cref="PersistSettings"/> property. /// </summary> public const bool DefaultPersistSettings = false; /// <summary> /// Specifies the default value for the <see cref="SettingsCategory"/> property. /// </summary> public const string DefaultSettingsCategory = "CommunicationClient"; // Events /// <summary> /// Occurs when client is attempting connection to the server. /// </summary> [Category("Connection")] [Description("Occurs when client is attempting connection to the server.")] public event EventHandler ConnectionAttempt; /// <summary> /// Occurs when client connection to the server is established. /// </summary> [Category("Connection")] [Description("Occurs when client connection to the server is established.")] public event EventHandler ConnectionEstablished; /// <summary> /// Occurs when client connection to the server is terminated. /// </summary> [Category("Connection")] [Description("Occurs when client connection to the server is terminated")] public event EventHandler ConnectionTerminated; /// <summary> /// Occurs when an <see cref="Exception"/> is encountered during connection attempt to the server. /// </summary> [Category("Connection")] [Description("Occurs when an Exception is encountered during connection attempt to the server.")] public event EventHandler<EventArgs<Exception>> ConnectionException; /// <summary> /// Occurs when the client begins sending data to the server. /// </summary> [Category("Data")] [Description("Occurs when the client begins sending data to the server.")] public event EventHandler SendDataStart; /// <summary> /// Occurs when the client has successfully sent data to the server. /// </summary> [Category("Data")] [Description("Occurs when the client has successfully sent data to the server.")] public event EventHandler SendDataComplete; /// <summary> /// Occurs when an <see cref="Exception"/> is encountered when sending data to the server. /// </summary> /// <remarks> /// <see cref="EventArgs{T}.Argument"/> is the <see cref="Exception"/> encountered when sending data to the server. /// </remarks> [Category("Data")] [Description("Occurs when an Exception is encountered when sending data to the server.")] public event EventHandler<EventArgs<Exception>> SendDataException; /// <summary> /// Occurs when unprocessed data has been received from the server. /// </summary> /// <remarks> /// <para> /// This event can be used to receive a notification that server data has arrived. The <see cref="Read"/> method can then be used /// to copy data to an existing buffer. In many cases it will be optimal to use an existing buffer instead of subscribing to the /// <see cref="ReceiveDataComplete"/> event. /// </para> /// <para> /// <see cref="EventArgs{T}.Argument"/> is the number of bytes received in the buffer from the server. /// </para> /// </remarks> [Category("Data")] [Description("Occurs when unprocessed data has been received from the server.")] public event EventHandler<EventArgs<int>> ReceiveData; /// <summary> /// Occurs when data received from the server has been processed and is ready for consumption. /// </summary> /// <remarks> /// <see cref="EventArgs{T1,T2}.Argument1"/> is a new buffer containing post-processed data received from the server starting at index zero.<br/> /// <see cref="EventArgs{T1,T2}.Argument2"/> is the number of post-processed bytes received in the buffer from the server. /// </remarks> [Category("Data")] [Description("Occurs when data received from the server has been processed and is ready for consumption.")] public event EventHandler<EventArgs<byte[], int>> ReceiveDataComplete; /// <summary> /// Occurs when an <see cref="Exception"/> is encountered when receiving data from the server. /// </summary> /// <remarks> /// <see cref="EventArgs{T}.Argument"/> is the <see cref="Exception"/> encountered when receiving data from the server. /// </remarks> [Category("Data")] [Description("Occurs when an Exception is encountered when receiving data from the server.")] public event EventHandler<EventArgs<Exception>> ReceiveDataException; /// <summary> /// Occurs when an <see cref="Exception"/> is encountered in a user-defined function via an event dispatch. /// </summary> /// <remarks> /// <see cref="EventArgs{T}.Argument"/> is the <see cref="Exception"/> thrown by the user-defined function. /// </remarks> [Category("User")] [Description("Occurs when an Exception is encountered when calling a user-defined function.")] public event EventHandler<EventArgs<Exception>> UnhandledUserException; // Fields private string m_connectionString; private int m_maxConnectionAttempts; private int m_sendBufferSize; private int m_receiveBufferSize; private string m_settingsCategory; private Encoding m_textEncoding; private ClientState m_currentState; private readonly TransportProtocol m_transportProtocol; private Ticks m_connectTime; private Ticks m_disconnectTime; private ManualResetEvent m_connectHandle; private bool m_initialized; private readonly Action<int> m_updateBytesSent; private readonly Action<int> m_updateBytesReceived; #endregion #region [ Constructors ] /// <summary> /// Initializes a new instance of the client. /// </summary> protected ClientBase() { m_textEncoding = Encoding.ASCII; m_currentState = ClientState.Disconnected; m_maxConnectionAttempts = DefaultMaxConnectionAttempts; m_sendBufferSize = DefaultSendBufferSize; m_receiveBufferSize = DefaultReceiveBufferSize; PersistSettings = DefaultPersistSettings; m_settingsCategory = DefaultSettingsCategory; Statistics = new TransportStatistics(); m_updateBytesSent = TrackStatistics ? UpdateBytesSent : new Action<int>(bytes => { }); m_updateBytesReceived = TrackStatistics ? UpdateBytesReceived : new Action<int>(bytes => { }); } /// <summary> /// Initializes a new instance of the client. /// </summary> /// <param name="transportProtocol">One of the <see cref="TransportProtocol"/> values.</param> /// <param name="connectionString">The data used by the client for connection to a server.</param> protected ClientBase(TransportProtocol transportProtocol, string connectionString) : this() { m_transportProtocol = transportProtocol; ConnectionString = connectionString; } #endregion #region [ Properties ] /// <summary> /// Gets the server URI. /// </summary> [Browsable(false)] public abstract string ServerUri { get; } /// <summary> /// Gets the current server index, when multiple server end points are defined. /// </summary> [Browsable(false)] public int ServerIndex { get; internal set; } = 0; /// <summary> /// Gets or sets the data required by the client to connect to the server. /// </summary> [Category("Settings")] [Description("The data required by the client to connect to the server.")] public virtual string ConnectionString { get => m_connectionString; set { ValidateConnectionString(value); m_connectionString = value; ReConnect(); } } /// <summary> /// Gets or sets the maximum number of times the client will attempt to connect to the server. /// </summary> /// <remarks>Set <see cref="MaxConnectionAttempts"/> to -1 for infinite connection attempts.</remarks> [Category("Settings")] [DefaultValue(DefaultMaxConnectionAttempts)] [Description("The maximum number of times the client will attempt to connect to the server. Set MaxConnectionAttempts to -1 for infinite connection attempts.")] public virtual int MaxConnectionAttempts { get => m_maxConnectionAttempts; set => m_maxConnectionAttempts = value < 1 ? -1 : value; } /// <summary> /// Gets or sets the size of the buffer used by the client for sending data to the server. /// </summary> /// <exception cref="ArgumentException">The value being assigned is either zero or negative.</exception> [Category("Data")] [DefaultValue(DefaultSendBufferSize)] [Description("The size of the buffer used by the client for receiving data from the server.")] public virtual int SendBufferSize { get => m_sendBufferSize; set { if (value < 1) throw new ArgumentException("Value cannot be zero or negative"); m_sendBufferSize = value; } } /// <summary> /// Gets or sets the size of the buffer used by the client for receiving data from the server. /// </summary> /// <exception cref="ArgumentException">The value being assigned is either zero or negative.</exception> [Category("Data")] [DefaultValue(DefaultReceiveBufferSize)] [Description("The size of the buffer used by the client for receiving data from the server.")] public virtual int ReceiveBufferSize { get => m_receiveBufferSize; set { if (value < 1) throw new ArgumentException("Value cannot be zero or negative"); m_receiveBufferSize = value; } } /// <summary> /// Gets or sets a boolean value that indicates whether the client settings are to be saved to the config file. /// </summary> [Category("Persistence")] [DefaultValue(DefaultPersistSettings)] [Description("Indicates whether the client settings are to be saved to the config file.")] public bool PersistSettings { get; set; } /// <summary> /// Gets or sets the category under which the client settings are to be saved to the config file if the <see cref="PersistSettings"/> property is set to true. /// </summary> /// <exception cref="ArgumentNullException">The value being assigned is a null or empty string.</exception> [Category("Persistence")] [DefaultValue(DefaultSettingsCategory)] [Description("Category under which the client settings are to be saved to the config file if the PersistSettings property is set to true.")] public string SettingsCategory { get => m_settingsCategory; set { if (string.IsNullOrEmpty(value)) throw new ArgumentNullException(nameof(value)); m_settingsCategory = value; } } /// <summary> /// Gets or sets a boolean value that indicates whether the client is currently enabled. /// </summary> /// <remarks> /// Setting <see cref="Enabled"/> to true will start connection cycle for the client if it /// is not connected, setting to false will disconnect the client if it is connected. /// </remarks> [Browsable(false)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] public bool Enabled { get => m_currentState == ClientState.Connected; set { if (value && !Enabled) Connect(); else if (!value && Enabled) Disconnect(); } } /// <summary> /// Gets a flag that indicates whether the object has been disposed. /// </summary> [Browsable(false)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] public bool IsDisposed { get; private set; } /// <summary> /// Gets or sets the <see cref="Encoding"/> to be used for the text sent to the server. /// </summary> [Browsable(false)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] public virtual Encoding TextEncoding { get => m_textEncoding; set => m_textEncoding = value; } /// <summary> /// Gets the current <see cref="ClientState"/>. /// </summary> [Browsable(false)] public virtual ClientState CurrentState => m_currentState; /// <summary> /// Gets the <see cref="TransportProtocol"/> used by the client for the transportation of data with the server. /// </summary> [Browsable(false)] public virtual TransportProtocol TransportProtocol => m_transportProtocol; /// <summary> /// Gets the <see cref="Time"/> for which the client has been connected to the server. /// </summary> [Browsable(false)] public virtual Time ConnectionTime { get { Time clientConnectionTime = 0.0D; if (m_connectTime > 0) { if (m_currentState == ClientState.Connected) { // Client is connected to the server. clientConnectionTime = (DateTime.UtcNow.Ticks - m_connectTime).ToSeconds(); } else { // Client is not connected to the server. clientConnectionTime = (m_disconnectTime - m_connectTime).ToSeconds(); } } return clientConnectionTime; } } /// <summary> /// Gets or sets current read index for received data buffer incremented at each <see cref="Read"/> call. /// </summary> protected int ReadIndex { get; set; } /// <summary> /// Gets the unique identifier of the client. /// </summary> [Browsable(false)] public virtual string Name => m_settingsCategory; /// <summary> /// Gets the <see cref="TransportStatistics"/> for the client connection. /// </summary> public TransportStatistics Statistics { get; } /// <summary> /// Determines whether the base class should track statistics. /// </summary> protected virtual bool TrackStatistics => true; /// <summary> /// Gets the descriptive status of the client. /// </summary> [Browsable(false)] public virtual string Status { get { StringBuilder status = new StringBuilder(); status.Append(" Client state: "); status.Append(m_currentState); status.AppendLine(); status.Append(" Connection time: "); status.Append(ConnectionTime.ToString(3)); status.AppendLine(); status.Append(" Receive buffer: "); status.Append(m_receiveBufferSize.ToString()); status.AppendLine(); status.Append(" Transport protocol: "); status.Append(m_transportProtocol.ToString()); status.AppendLine(); status.Append(" Text encoding used: "); status.Append(m_textEncoding.EncodingName); status.AppendLine(); Lines 1–500 of 1107. Load more
//****************************************************************************************************** // ClientBase.cs - Gbtc // // Copyright © 2015, Grid Protection Alliance. All Rights Reserved. // // Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See // the NOTICE file distributed with this work for additional information regarding copyright ownership. // The GPA licenses this file to you under the MIT License (MIT), the "License"; you may // not use this file except in compliance with the License. You may obtain a copy of the License at: // // http://www.opensource.org/licenses/MIT // // Unless agreed to in writing, the subject software distributed under the License is distributed on an // "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the // License for the specific language governing permissions and limitations. // // Code Modification History: // ---------------------------------------------------------------------------------------------------- // 06/01/2006 - Pinal C. Patel // Original version of source code generated. // 09/06/2006 - J. Ritchie Carroll // Added bypass optimizations for high-speed client data access. // 11/30/2007 - Pinal C. Patel // Modified the "design time" check in EndInit() method to use LicenseManager.UsageMode property // instead of DesignMode property as the former is more accurate than the latter. // 02/19/2008 - Pinal C. Patel // Added code to detect and avoid redundant calls to Dispose(). // 09/29/2008 - J. Ritchie Carroll // Converted to C#. // 06/18/2009 - Pinal C. Patel // Fixed the implementation of Enabled property. // 07/02/2009 - Pinal C. Patel // Modified state altering properties to reconnect the client when changed. // 07/08/2009 - J. Ritchie Carroll // Added WaitHandle return value from asynchronous connection. // 07/15/2009 - Pinal C. Patel // Modified Connect() to wait for post-connection processing to complete. // 07/17/2009 - Pinal C. Patel // Modified SharedSecret to be persisted as an encrypted value. // 08/05/2009 - Josh L. Patterson // Edited Comments. // 09/14/2009 - Stephen C. Wills // Added new header and license agreement. // 11/29/2010 - Pinal C. Patel // Updated the implementation of Connect() method so it blocks correctly after updates made to // ConnectAsync() method in the derived classes. // 04/14/2011 - Pinal C. Patel // Updated to use new serialization methods in GSF.Serialization class. // 12/02/2011 - J. Ritchie Carroll // Updated event data publication to provide "copy" of reusable buffer instead of original // buffer since you cannot assume how user will use the buffer (they may cache it). // 12/29/2011 - J. Ritchie Carroll // Updated Status property to show ConnectionString information. // 04/26/2012 - Pinal C. Patel // Updated Create() static method to apply settings from the connection string to the created // client instance using reflection. // 05/22/2015 - J. Ritchie Carroll // Added ZeroMQ to the create IClient options. // //****************************************************************************************************** using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Diagnostics.CodeAnalysis; using System.Drawing; using System.Reflection; using System.Text; using System.Threading; using GSF.Configuration; using GSF.Diagnostics; using GSF.Units; // ReSharper disable VirtualMemberCallInConstructor namespace GSF.Communication { /// <summary> /// Base class for a client involved in server-client communication. /// </summary> [ToolboxBitmap(typeof(ClientBase))] public abstract class ClientBase : Component, IClient, ISupportInitialize, IPersistSettings { #region [ Members ] // Constants /// <summary> /// Specifies the default value for the <see cref="MaxConnectionAttempts"/> property. /// </summary> public const int DefaultMaxConnectionAttempts = -1; /// <summary> /// Specifies the default value for the <see cref="SendBufferSize"/> property. /// </summary> public const int DefaultSendBufferSize = 32768; /// <summary> /// Specifies the default value for the <see cref="ReceiveBufferSize"/> property. /// </summary> public const int DefaultReceiveBufferSize = 32768; /// <summary> /// Specifies the default value for the <see cref="PersistSettings"/> property. /// </summary> public const bool DefaultPersistSettings = false; /// <summary> /// Specifies the default value for the <see cref="SettingsCategory"/> property. /// </summary> public const string DefaultSettingsCategory = "CommunicationClient"; // Events /// <summary> /// Occurs when client is attempting connection to the server. /// </summary> [Category("Connection")] [Description("Occurs when client is attempting connection to the server.")] public event EventHandler ConnectionAttempt; /// <summary> /// Occurs when client connection to the server is established. /// </summary> [Category("Connection")] [Description("Occurs when client connection to the server is established.")] public event EventHandler ConnectionEstablished; /// <summary> /// Occurs when client connection to the server is terminated. /// </summary> [Category("Connection")] [Description("Occurs when client connection to the server is terminated")] public event EventHandler ConnectionTerminated; /// <summary> /// Occurs when an <see cref="Exception"/> is encountered during connection attempt to the server. /// </summary> [Category("Connection")] [Description("Occurs when an Exception is encountered during connection attempt to the server.")] public event EventHandler<EventArgs<Exception>> ConnectionException; /// <summary> /// Occurs when the client begins sending data to the server. /// </summary> [Category("Data")] [Description("Occurs when the client begins sending data to the server.")] public event EventHandler SendDataStart; /// <summary> /// Occurs when the client has successfully sent data to the server. /// </summary> [Category("Data")] [Description("Occurs when the client has successfully sent data to the server.")] public event EventHandler SendDataComplete; /// <summary> /// Occurs when an <see cref="Exception"/> is encountered when sending data to the server. /// </summary> /// <remarks> /// <see cref="EventArgs{T}.Argument"/> is the <see cref="Exception"/> encountered when sending data to the server. /// </remarks> [Category("Data")] [Description("Occurs when an Exception is encountered when sending data to the server.")] public event EventHandler<EventArgs<Exception>> SendDataException; /// <summary> /// Occurs when unprocessed data has been received from the server. /// </summary> /// <remarks> /// <para> /// This event can be used to receive a notification that server data has arrived. The <see cref="Read"/> method can then be used /// to copy data to an existing buffer. In many cases it will be optimal to use an existing buffer instead of subscribing to the /// <see cref="ReceiveDataComplete"/> event. /// </para> /// <para> /// <see cref="EventArgs{T}.Argument"/> is the number of bytes received in the buffer from the server. /// </para> /// </remarks> [Category("Data")] [Description("Occurs when unprocessed data has been received from the server.")] public event EventHandler<EventArgs<int>> ReceiveData; /// <summary> /// Occurs when data received from the server has been processed and is ready for consumption. /// </summary> /// <remarks> /// <see cref="EventArgs{T1,T2}.Argument1"/> is a new buffer containing post-processed data received from the server starting at index zero.<br/> /// <see cref="EventArgs{T1,T2}.Argument2"/> is the number of post-processed bytes received in the buffer from the server. /// </remarks> [Category("Data")] [Description("Occurs when data received from the server has been processed and is ready for consumption.")] public event EventHandler<EventArgs<byte[], int>> ReceiveDataComplete; /// <summary> /// Occurs when an <see cref="Exception"/> is encountered when receiving data from the server. /// </summary> /// <remarks> /// <see cref="EventArgs{T}.Argument"/> is the <see cref="Exception"/> encountered when receiving data from the server. /// </remarks> [Category("Data")] [Description("Occurs when an Exception is encountered when receiving data from the server.")] public event EventHandler<EventArgs<Exception>> ReceiveDataException; /// <summary> /// Occurs when an <see cref="Exception"/> is encountered in a user-defined function via an event dispatch. /// </summary> /// <remarks> /// <see cref="EventArgs{T}.Argument"/> is the <see cref="Exception"/> thrown by the user-defined function. /// </remarks> [Category("User")] [Description("Occurs when an Exception is encountered when calling a user-defined function.")] public event EventHandler<EventArgs<Exception>> UnhandledUserException; // Fields private string m_connectionString; private int m_maxConnectionAttempts; private int m_sendBufferSize; private int m_receiveBufferSize; private string m_settingsCategory; private Encoding m_textEncoding; private ClientState m_currentState; private readonly TransportProtocol m_transportProtocol; private Ticks m_connectTime; private Ticks m_disconnectTime; private ManualResetEvent m_connectHandle; private bool m_initialized; private readonly Action<int> m_updateBytesSent; private readonly Action<int> m_updateBytesReceived; #endregion #region [ Constructors ] /// <summary> /// Initializes a new instance of the client. /// </summary> protected ClientBase() { m_textEncoding = Encoding.ASCII; m_currentState = ClientState.Disconnected; m_maxConnectionAttempts = DefaultMaxConnectionAttempts; m_sendBufferSize = DefaultSendBufferSize; m_receiveBufferSize = DefaultReceiveBufferSize; PersistSettings = DefaultPersistSettings; m_settingsCategory = DefaultSettingsCategory; Statistics = new TransportStatistics(); m_updateBytesSent = TrackStatistics ? UpdateBytesSent : new Action<int>(bytes => { }); m_updateBytesReceived = TrackStatistics ? UpdateBytesReceived : new Action<int>(bytes => { }); } /// <summary> /// Initializes a new instance of the client. /// </summary> /// <param name="transportProtocol">One of the <see cref="TransportProtocol"/> values.</param> /// <param name="connectionString">The data used by the client for connection to a server.</param> protected ClientBase(TransportProtocol transportProtocol, string connectionString) : this() { m_transportProtocol = transportProtocol; ConnectionString = connectionString; } #endregion #region [ Properties ] /// <summary> /// Gets the server URI. /// </summary> [Browsable(false)] public abstract string ServerUri { get; } /// <summary> /// Gets the current server index, when multiple server end points are defined. /// </summary> [Browsable(false)] public int ServerIndex { get; internal set; } = 0; /// <summary> /// Gets or sets the data required by the client to connect to the server. /// </summary> [Category("Settings")] [Description("The data required by the client to connect to the server.")] public virtual string ConnectionString { get => m_connectionString; set { ValidateConnectionString(value); m_connectionString = value; ReConnect(); } } /// <summary> /// Gets or sets the maximum number of times the client will attempt to connect to the server. /// </summary> /// <remarks>Set <see cref="MaxConnectionAttempts"/> to -1 for infinite connection attempts.</remarks> [Category("Settings")] [DefaultValue(DefaultMaxConnectionAttempts)] [Description("The maximum number of times the client will attempt to connect to the server. Set MaxConnectionAttempts to -1 for infinite connection attempts.")] public virtual int MaxConnectionAttempts { get => m_maxConnectionAttempts; set => m_maxConnectionAttempts = value < 1 ? -1 : value; } /// <summary> /// Gets or sets the size of the buffer used by the client for sending data to the server. /// </summary> /// <exception cref="ArgumentException">The value being assigned is either zero or negative.</exception> [Category("Data")] [DefaultValue(DefaultSendBufferSize)] [Description("The size of the buffer used by the client for receiving data from the server.")] public virtual int SendBufferSize { get => m_sendBufferSize; set { if (value < 1) throw new ArgumentException("Value cannot be zero or negative"); m_sendBufferSize = value; } } /// <summary> /// Gets or sets the size of the buffer used by the client for receiving data from the server. /// </summary> /// <exception cref="ArgumentException">The value being assigned is either zero or negative.</exception> [Category("Data")] [DefaultValue(DefaultReceiveBufferSize)] [Description("The size of the buffer used by the client for receiving data from the server.")] public virtual int ReceiveBufferSize { get => m_receiveBufferSize; set { if (value < 1) throw new ArgumentException("Value cannot be zero or negative"); m_receiveBufferSize = value; } } /// <summary> /// Gets or sets a boolean value that indicates whether the client settings are to be saved to the config file. /// </summary> [Category("Persistence")] [DefaultValue(DefaultPersistSettings)] [Description("Indicates whether the client settings are to be saved to the config file.")] public bool PersistSettings { get; set; } /// <summary> /// Gets or sets the category under which the client settings are to be saved to the config file if the <see cref="PersistSettings"/> property is set to true. /// </summary> /// <exception cref="ArgumentNullException">The value being assigned is a null or empty string.</exception> [Category("Persistence")] [DefaultValue(DefaultSettingsCategory)] [Description("Category under which the client settings are to be saved to the config file if the PersistSettings property is set to true.")] public string SettingsCategory { get => m_settingsCategory; set { if (string.IsNullOrEmpty(value)) throw new ArgumentNullException(nameof(value)); m_settingsCategory = value; } } /// <summary> /// Gets or sets a boolean value that indicates whether the client is currently enabled. /// </summary> /// <remarks> /// Setting <see cref="Enabled"/> to true will start connection cycle for the client if it /// is not connected, setting to false will disconnect the client if it is connected. /// </remarks> [Browsable(false)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] public bool Enabled { get => m_currentState == ClientState.Connected; set { if (value && !Enabled) Connect(); else if (!value && Enabled) Disconnect(); } } /// <summary> /// Gets a flag that indicates whether the object has been disposed. /// </summary> [Browsable(false)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] public bool IsDisposed { get; private set; } /// <summary> /// Gets or sets the <see cref="Encoding"/> to be used for the text sent to the server. /// </summary> [Browsable(false)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] public virtual Encoding TextEncoding { get => m_textEncoding; set => m_textEncoding = value; } /// <summary> /// Gets the current <see cref="ClientState"/>. /// </summary> [Browsable(false)] public virtual ClientState CurrentState => m_currentState; /// <summary> /// Gets the <see cref="TransportProtocol"/> used by the client for the transportation of data with the server. /// </summary> [Browsable(false)] public virtual TransportProtocol TransportProtocol => m_transportProtocol; /// <summary> /// Gets the <see cref="Time"/> for which the client has been connected to the server. /// </summary> [Browsable(false)] public virtual Time ConnectionTime { get { Time clientConnectionTime = 0.0D; if (m_connectTime > 0) { if (m_currentState == ClientState.Connected) { // Client is connected to the server. clientConnectionTime = (DateTime.UtcNow.Ticks - m_connectTime).ToSeconds(); } else { // Client is not connected to the server. clientConnectionTime = (m_disconnectTime - m_connectTime).ToSeconds(); } } return clientConnectionTime; } } /// <summary> /// Gets or sets current read index for received data buffer incremented at each <see cref="Read"/> call. /// </summary> protected int ReadIndex { get; set; } /// <summary> /// Gets the unique identifier of the client. /// </summary> [Browsable(false)] public virtual string Name => m_settingsCategory; /// <summary> /// Gets the <see cref="TransportStatistics"/> for the client connection. /// </summary> public TransportStatistics Statistics { get; } /// <summary> /// Determines whether the base class should track statistics. /// </summary> protected virtual bool TrackStatistics => true; /// <summary> /// Gets the descriptive status of the client. /// </summary> [Browsable(false)] public virtual string Status { get { StringBuilder status = new StringBuilder(); status.Append(" Client state: "); status.Append(m_currentState); status.AppendLine(); status.Append(" Connection time: "); status.Append(ConnectionTime.ToString(3)); status.AppendLine(); status.Append(" Receive buffer: "); status.Append(m_receiveBufferSize.ToString()); status.AppendLine(); status.Append(" Transport protocol: "); status.Append(m_transportProtocol.ToString()); status.AppendLine(); status.Append(" Text encoding used: "); status.Append(m_textEncoding.EncodingName); status.AppendLine();