// DeflateStream.cs// ------------------------------------------------------------------//// Copyright (c) 2009-2010 Dino Chiesa.// All rights reserved.//// This code module is part of DotNetZip, a zipfile class library.//// ------------------------------------------------------------------//// This code is licensed under the Microsoft Public License.// See the file License.txt for the license details.// More info on: http://dotnetzip.codeplex.com//// ------------------------------------------------------------------//// last saved (in emacs):// Time-stamp: <2011-July-31 14:48:11>//// ------------------------------------------------------------------//// This module defines the DeflateStream class, which can be used as a replacement for// the System.IO.Compression.DeflateStream class in the .NET BCL.//// ------------------------------------------------------------------ using System; namespace Ionic.Zlib{ /// <summary> /// A class for compressing and decompressing streams using the Deflate algorithm. /// </summary> /// /// <remarks> /// /// <para> /// The DeflateStream is a <see /// href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator</see> on a <see /// cref="System.IO.Stream"/>. It adds DEFLATE compression or decompression to any /// stream. /// </para> /// /// <para> /// Using this stream, applications can compress or decompress data via stream /// <c>Read</c> and <c>Write</c> operations. Either compresssion or decompression /// can occur through either reading or writing. The compression format used is /// DEFLATE, which is documented in <see /// href="http://www.ietf.org/rfc/rfc1951.txt">IETF RFC 1951</see>, "DEFLATE /// Compressed Data Format Specification version 1.3.". /// </para> /// /// <para> /// This class is similar to <see cref="ZlibStream"/>, except that /// <c>ZlibStream</c> adds the <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC /// 1950 - ZLIB</see> framing bytes to a compressed stream when compressing, or /// expects the RFC1950 framing bytes when decompressing. The <c>DeflateStream</c> /// does not. /// </para> /// /// </remarks> /// /// <seealso cref="ZlibStream" /> /// <seealso cref="GZipStream" /> internal class DeflateStream : System.IO.Stream { internal ZlibBaseStream _baseStream; internal System.IO.Stream _innerStream; bool _disposed; /// <summary> /// Create a DeflateStream using the specified CompressionMode. /// </summary> /// /// <remarks> /// When mode is <c>CompressionMode.Compress</c>, the DeflateStream will use /// the default compression level. The "captive" stream will be closed when /// the DeflateStream is closed. /// </remarks> /// /// <example> /// This example uses a DeflateStream to compress data from a file, and writes /// the compressed data to another file. /// <code> /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) /// { /// using (var raw = System.IO.File.Create(fileToCompress + ".deflated")) /// { /// using (Stream compressor = new DeflateStream(raw, CompressionMode.Compress)) /// { /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; /// int n; /// while ((n= input.Read(buffer, 0, buffer.Length)) != 0) /// { /// compressor.Write(buffer, 0, n); /// } /// } /// } /// } /// </code> /// /// <code lang="VB"> /// Using input As Stream = File.OpenRead(fileToCompress) /// Using raw As FileStream = File.Create(fileToCompress & ".deflated") /// Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress) /// Dim buffer As Byte() = New Byte(4096) {} /// Dim n As Integer = -1 /// Do While (n <> 0) /// If (n > 0) Then /// compressor.Write(buffer, 0, n) /// End If /// n = input.Read(buffer, 0, buffer.Length) /// Loop /// End Using /// End Using /// End Using /// </code> /// </example> /// <param name="stream">The stream which will be read or written.</param> /// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param> public DeflateStream(System.IO.Stream stream, CompressionMode mode) : this(stream, mode, CompressionLevel.Default, false) { } /// <summary> /// Create a DeflateStream using the specified CompressionMode and the specified CompressionLevel. /// </summary> /// /// <remarks> /// /// <para> /// When mode is <c>CompressionMode.Decompress</c>, the level parameter is /// ignored. The "captive" stream will be closed when the DeflateStream is /// closed. /// </para> /// /// </remarks> /// /// <example> /// /// This example uses a DeflateStream to compress data from a file, and writes /// the compressed data to another file. /// /// <code> /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) /// { /// using (var raw = System.IO.File.Create(fileToCompress + ".deflated")) /// { /// using (Stream compressor = new DeflateStream(raw, /// CompressionMode.Compress, /// CompressionLevel.BestCompression)) /// { /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; /// int n= -1; /// while (n != 0) /// { /// if (n > 0) /// compressor.Write(buffer, 0, n); /// n= input.Read(buffer, 0, buffer.Length); /// } /// } /// } /// } /// </code> /// /// <code lang="VB"> /// Using input As Stream = File.OpenRead(fileToCompress) /// Using raw As FileStream = File.Create(fileToCompress & ".deflated") /// Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression) /// Dim buffer As Byte() = New Byte(4096) {} /// Dim n As Integer = -1 /// Do While (n <> 0) /// If (n > 0) Then /// compressor.Write(buffer, 0, n) /// End If /// n = input.Read(buffer, 0, buffer.Length) /// Loop /// End Using /// End Using /// End Using /// </code> /// </example> /// <param name="stream">The stream to be read or written while deflating or inflating.</param> /// <param name="mode">Indicates whether the <c>DeflateStream</c> will compress or decompress.</param> /// <param name="level">A tuning knob to trade speed for effectiveness.</param> public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level) : this(stream, mode, level, false) { } /// <summary> /// Create a <c>DeflateStream</c> using the specified /// <c>CompressionMode</c>, and explicitly specify whether the /// stream should be left open after Deflation or Inflation. /// </summary> /// /// <remarks> /// /// <para> /// This constructor allows the application to request that the captive stream /// remain open after the deflation or inflation occurs. By default, after /// <c>Close()</c> is called on the stream, the captive stream is also /// closed. In some cases this is not desired, for example if the stream is a /// memory stream that will be re-read after compression. Specify true for /// the <paramref name="leaveOpen"/> parameter to leave the stream open. /// </para> /// /// <para> /// The <c>DeflateStream</c> will use the default compression level. /// </para> /// /// <para> /// See the other overloads of this constructor for example code. /// </para> /// </remarks> /// /// <param name="stream"> /// The stream which will be read or written. This is called the /// "captive" stream in other places in this documentation. /// </param> /// /// <param name="mode"> /// Indicates whether the <c>DeflateStream</c> will compress or decompress. /// </param> /// /// <param name="leaveOpen">true if the application would like the stream to /// remain open after inflation/deflation.</param> public DeflateStream(System.IO.Stream stream, CompressionMode mode, bool leaveOpen) : this(stream, mode, CompressionLevel.Default, leaveOpen) { } /// <summary> /// Create a <c>DeflateStream</c> using the specified <c>CompressionMode</c> /// and the specified <c>CompressionLevel</c>, and explicitly specify whether /// the stream should be left open after Deflation or Inflation. /// </summary> /// /// <remarks> /// /// <para> /// When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored. /// </para> /// /// <para> /// This constructor allows the application to request that the captive stream /// remain open after the deflation or inflation occurs. By default, after /// <c>Close()</c> is called on the stream, the captive stream is also /// closed. In some cases this is not desired, for example if the stream is a /// <see cref="System.IO.MemoryStream"/> that will be re-read after /// compression. Specify true for the <paramref name="leaveOpen"/> parameter /// to leave the stream open. /// </para> /// /// </remarks> /// /// <example> /// /// This example shows how to use a <c>DeflateStream</c> to compress data from /// a file, and store the compressed data into another file. /// /// <code> /// using (var output = System.IO.File.Create(fileToCompress + ".deflated")) /// { /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) /// { /// using (Stream compressor = new DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true)) /// { /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; /// int n= -1; /// while (n != 0) /// { /// if (n > 0) /// compressor.Write(buffer, 0, n); /// n= input.Read(buffer, 0, buffer.Length); /// } /// } /// } /// // can write additional data to the output stream here /// } /// </code> /// /// <code lang="VB"> /// Using output As FileStream = File.Create(fileToCompress & ".deflated") /// Using input As Stream = File.OpenRead(fileToCompress) /// Using compressor As Stream = New DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True) /// Dim buffer As Byte() = New Byte(4096) {} /// Dim n As Integer = -1 /// Do While (n <> 0) /// If (n > 0) Then /// compressor.Write(buffer, 0, n) /// End If /// n = input.Read(buffer, 0, buffer.Length) /// Loop /// End Using /// End Using /// ' can write additional data to the output stream here. /// End Using /// </code> /// </example> /// <param name="stream">The stream which will be read or written.</param> /// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param> /// <param name="leaveOpen">true if the application would like the stream to remain open after inflation/deflation.</param> /// <param name="level">A tuning knob to trade speed for effectiveness.</param> public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen) { _innerStream = stream; _baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.DEFLATE, leaveOpen); } #region Zlib properties /// <summary> /// This property sets the flush behavior on the stream. /// </summary> /// <remarks> See the ZLIB documentation for the meaning of the flush behavior. /// </remarks> public virtual FlushType FlushMode { get { return (this._baseStream._flushMode); } set { if (_disposed) throw new ObjectDisposedException("DeflateStream"); this._baseStream._flushMode = value; } } /// <summary> /// The size of the working buffer for the compression codec. /// </summary> /// /// <remarks> /// <para> /// The working buffer is used for all stream operations. The default size is /// 1024 bytes. The minimum size is 128 bytes. You may get better performance /// with a larger buffer. Then again, you might not. You would have to test /// it. /// </para> /// /// <para> /// Set this before the first call to <c>Read()</c> or <c>Write()</c> on the /// stream. If you try to set it afterwards, it will throw. /// </para> /// </remarks> public int BufferSize { get { return this._baseStream._bufferSize; } set { if (_disposed) throw new ObjectDisposedException("DeflateStream"); if (this._baseStream._workingBuffer != null) throw new ZlibException("The working buffer is already set."); if (value < ZlibConstants.WorkingBufferSizeMin) throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin)); this._baseStream._bufferSize = value; } } /// <summary> /// The ZLIB strategy to be used during compression. /// </summary> /// /// <remarks> /// By tweaking this parameter, you may be able to optimize the compression for /// data with particular characteristics. /// </remarks> public CompressionStrategy Strategy { get { return this._baseStream.Strategy; } set { if (_disposed) throw new ObjectDisposedException("DeflateStream"); this._baseStream.Strategy = value; } } /// <summary> Returns the total number of bytes input so far.</summary> public virtual long TotalIn { get { return this._baseStream._z.TotalBytesIn; } } /// <summary> Returns the total number of bytes output so far.</summary> public virtual long TotalOut { get { return this._baseStream._z.TotalBytesOut; } } #endregion #region System.IO.Stream methods /// <summary> /// Dispose the stream. /// </summary> /// <remarks> /// <para> /// This may or may not result in a <c>Close()</c> call on the captive /// stream. See the constructors that have a <c>leaveOpen</c> parameter /// for more information. /// </para> /// <para> /// Application code won't call this code directly. This method may be /// invoked in two distinct scenarios. If disposing == true, the method /// has been called directly or indirectly by a user's code, for example /// via the public Dispose() method. In this case, both managed and /// unmanaged resources can be referenced and disposed. If disposing == /// false, the method has been called by the runtime from inside the /// object finalizer and this method should not reference other objects; /// in that case only unmanaged resources must be referenced or /// disposed. /// </para> /// </remarks> /// <param name="disposing"> /// true if the Dispose method was invoked by user code. /// </param> protected override void Dispose(bool disposing) { try { if (!_disposed) { if (disposing && (this._baseStream != null)) this._baseStream.Dispose(); _disposed = true; } } finally { base.Dispose(disposing); } } /// <summary> /// Indicates whether the stream can be read. /// </summary> /// <remarks> /// The return value depends on whether the captive stream supports reading. /// </remarks> public override bool CanRead { get { if (_disposed) throw new ObjectDisposedException("DeflateStream"); return _baseStream._stream.CanRead; } } /// <summary> /// Indicates whether the stream supports Seek operations. /// </summary> /// <remarks> /// Always returns false. /// </remarks> public override bool CanSeek { get { return false; } } /// <summary> /// Indicates whether the stream can be written. /// </summary> /// <remarks> /// The return value depends on whether the captive stream supports writing. /// </remarks> public override bool CanWrite { get { if (_disposed) throw new ObjectDisposedException("DeflateStream"); return _baseStream._stream.CanWrite; } } /// <summary> /// Flush the stream. /// </summary> public override void Flush() { if (_disposed) throw new ObjectDisposedException("DeflateStream"); _baseStream.Flush(); } /// <summary>Lines 1–500 of 740. 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// DeflateStream.cs // ------------------------------------------------------------------ // // Copyright (c) 2009-2010 Dino Chiesa. // All rights reserved. // // This code module is part of DotNetZip, a zipfile class library. // // ------------------------------------------------------------------ // // This code is licensed under the Microsoft Public License. // See the file License.txt for the license details. // More info on: http://dotnetzip.codeplex.com // // ------------------------------------------------------------------ // // last saved (in emacs): // Time-stamp: <2011-July-31 14:48:11> // // ------------------------------------------------------------------ // // This module defines the DeflateStream class, which can be used as a replacement for // the System.IO.Compression.DeflateStream class in the .NET BCL. // // ------------------------------------------------------------------ using System; namespace Ionic.Zlib { /// <summary> /// A class for compressing and decompressing streams using the Deflate algorithm. /// </summary> /// /// <remarks> /// /// <para> /// The DeflateStream is a <see /// href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator</see> on a <see /// cref="System.IO.Stream"/>. It adds DEFLATE compression or decompression to any /// stream. /// </para> /// /// <para> /// Using this stream, applications can compress or decompress data via stream /// <c>Read</c> and <c>Write</c> operations. Either compresssion or decompression /// can occur through either reading or writing. The compression format used is /// DEFLATE, which is documented in <see /// href="http://www.ietf.org/rfc/rfc1951.txt">IETF RFC 1951</see>, "DEFLATE /// Compressed Data Format Specification version 1.3.". /// </para> /// /// <para> /// This class is similar to <see cref="ZlibStream"/>, except that /// <c>ZlibStream</c> adds the <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC /// 1950 - ZLIB</see> framing bytes to a compressed stream when compressing, or /// expects the RFC1950 framing bytes when decompressing. The <c>DeflateStream</c> /// does not. /// </para> /// /// </remarks> /// /// <seealso cref="ZlibStream" /> /// <seealso cref="GZipStream" /> internal class DeflateStream : System.IO.Stream { internal ZlibBaseStream _baseStream; internal System.IO.Stream _innerStream; bool _disposed; /// <summary> /// Create a DeflateStream using the specified CompressionMode. /// </summary> /// /// <remarks> /// When mode is <c>CompressionMode.Compress</c>, the DeflateStream will use /// the default compression level. The "captive" stream will be closed when /// the DeflateStream is closed. /// </remarks> /// /// <example> /// This example uses a DeflateStream to compress data from a file, and writes /// the compressed data to another file. /// <code> /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) /// { /// using (var raw = System.IO.File.Create(fileToCompress + ".deflated")) /// { /// using (Stream compressor = new DeflateStream(raw, CompressionMode.Compress)) /// { /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; /// int n; /// while ((n= input.Read(buffer, 0, buffer.Length)) != 0) /// { /// compressor.Write(buffer, 0, n); /// } /// } /// } /// } /// </code> /// /// <code lang="VB"> /// Using input As Stream = File.OpenRead(fileToCompress) /// Using raw As FileStream = File.Create(fileToCompress & ".deflated") /// Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress) /// Dim buffer As Byte() = New Byte(4096) {} /// Dim n As Integer = -1 /// Do While (n <> 0) /// If (n > 0) Then /// compressor.Write(buffer, 0, n) /// End If /// n = input.Read(buffer, 0, buffer.Length) /// Loop /// End Using /// End Using /// End Using /// </code> /// </example> /// <param name="stream">The stream which will be read or written.</param> /// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param> public DeflateStream(System.IO.Stream stream, CompressionMode mode) : this(stream, mode, CompressionLevel.Default, false) { } /// <summary> /// Create a DeflateStream using the specified CompressionMode and the specified CompressionLevel. /// </summary> /// /// <remarks> /// /// <para> /// When mode is <c>CompressionMode.Decompress</c>, the level parameter is /// ignored. The "captive" stream will be closed when the DeflateStream is /// closed. /// </para> /// /// </remarks> /// /// <example> /// /// This example uses a DeflateStream to compress data from a file, and writes /// the compressed data to another file. /// /// <code> /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) /// { /// using (var raw = System.IO.File.Create(fileToCompress + ".deflated")) /// { /// using (Stream compressor = new DeflateStream(raw, /// CompressionMode.Compress, /// CompressionLevel.BestCompression)) /// { /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; /// int n= -1; /// while (n != 0) /// { /// if (n > 0) /// compressor.Write(buffer, 0, n); /// n= input.Read(buffer, 0, buffer.Length); /// } /// } /// } /// } /// </code> /// /// <code lang="VB"> /// Using input As Stream = File.OpenRead(fileToCompress) /// Using raw As FileStream = File.Create(fileToCompress & ".deflated") /// Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression) /// Dim buffer As Byte() = New Byte(4096) {} /// Dim n As Integer = -1 /// Do While (n <> 0) /// If (n > 0) Then /// compressor.Write(buffer, 0, n) /// End If /// n = input.Read(buffer, 0, buffer.Length) /// Loop /// End Using /// End Using /// End Using /// </code> /// </example> /// <param name="stream">The stream to be read or written while deflating or inflating.</param> /// <param name="mode">Indicates whether the <c>DeflateStream</c> will compress or decompress.</param> /// <param name="level">A tuning knob to trade speed for effectiveness.</param> public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level) : this(stream, mode, level, false) { } /// <summary> /// Create a <c>DeflateStream</c> using the specified /// <c>CompressionMode</c>, and explicitly specify whether the /// stream should be left open after Deflation or Inflation. /// </summary> /// /// <remarks> /// /// <para> /// This constructor allows the application to request that the captive stream /// remain open after the deflation or inflation occurs. By default, after /// <c>Close()</c> is called on the stream, the captive stream is also /// closed. In some cases this is not desired, for example if the stream is a /// memory stream that will be re-read after compression. Specify true for /// the <paramref name="leaveOpen"/> parameter to leave the stream open. /// </para> /// /// <para> /// The <c>DeflateStream</c> will use the default compression level. /// </para> /// /// <para> /// See the other overloads of this constructor for example code. /// </para> /// </remarks> /// /// <param name="stream"> /// The stream which will be read or written. This is called the /// "captive" stream in other places in this documentation. /// </param> /// /// <param name="mode"> /// Indicates whether the <c>DeflateStream</c> will compress or decompress. /// </param> /// /// <param name="leaveOpen">true if the application would like the stream to /// remain open after inflation/deflation.</param> public DeflateStream(System.IO.Stream stream, CompressionMode mode, bool leaveOpen) : this(stream, mode, CompressionLevel.Default, leaveOpen) { } /// <summary> /// Create a <c>DeflateStream</c> using the specified <c>CompressionMode</c> /// and the specified <c>CompressionLevel</c>, and explicitly specify whether /// the stream should be left open after Deflation or Inflation. /// </summary> /// /// <remarks> /// /// <para> /// When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored. /// </para> /// /// <para> /// This constructor allows the application to request that the captive stream /// remain open after the deflation or inflation occurs. By default, after /// <c>Close()</c> is called on the stream, the captive stream is also /// closed. In some cases this is not desired, for example if the stream is a /// <see cref="System.IO.MemoryStream"/> that will be re-read after /// compression. Specify true for the <paramref name="leaveOpen"/> parameter /// to leave the stream open. /// </para> /// /// </remarks> /// /// <example> /// /// This example shows how to use a <c>DeflateStream</c> to compress data from /// a file, and store the compressed data into another file. /// /// <code> /// using (var output = System.IO.File.Create(fileToCompress + ".deflated")) /// { /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) /// { /// using (Stream compressor = new DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true)) /// { /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; /// int n= -1; /// while (n != 0) /// { /// if (n > 0) /// compressor.Write(buffer, 0, n); /// n= input.Read(buffer, 0, buffer.Length); /// } /// } /// } /// // can write additional data to the output stream here /// } /// </code> /// /// <code lang="VB"> /// Using output As FileStream = File.Create(fileToCompress & ".deflated") /// Using input As Stream = File.OpenRead(fileToCompress) /// Using compressor As Stream = New DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True) /// Dim buffer As Byte() = New Byte(4096) {} /// Dim n As Integer = -1 /// Do While (n <> 0) /// If (n > 0) Then /// compressor.Write(buffer, 0, n) /// End If /// n = input.Read(buffer, 0, buffer.Length) /// Loop /// End Using /// End Using /// ' can write additional data to the output stream here. /// End Using /// </code> /// </example> /// <param name="stream">The stream which will be read or written.</param> /// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param> /// <param name="leaveOpen">true if the application would like the stream to remain open after inflation/deflation.</param> /// <param name="level">A tuning knob to trade speed for effectiveness.</param> public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen) { _innerStream = stream; _baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.DEFLATE, leaveOpen); } #region Zlib properties /// <summary> /// This property sets the flush behavior on the stream. /// </summary> /// <remarks> See the ZLIB documentation for the meaning of the flush behavior. /// </remarks> public virtual FlushType FlushMode { get { return (this._baseStream._flushMode); } set { if (_disposed) throw new ObjectDisposedException("DeflateStream"); this._baseStream._flushMode = value; } } /// <summary> /// The size of the working buffer for the compression codec. /// </summary> /// /// <remarks> /// <para> /// The working buffer is used for all stream operations. The default size is /// 1024 bytes. The minimum size is 128 bytes. You may get better performance /// with a larger buffer. Then again, you might not. You would have to test /// it. /// </para> /// /// <para> /// Set this before the first call to <c>Read()</c> or <c>Write()</c> on the /// stream. If you try to set it afterwards, it will throw. /// </para> /// </remarks> public int BufferSize { get { return this._baseStream._bufferSize; } set { if (_disposed) throw new ObjectDisposedException("DeflateStream"); if (this._baseStream._workingBuffer != null) throw new ZlibException("The working buffer is already set."); if (value < ZlibConstants.WorkingBufferSizeMin) throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin)); this._baseStream._bufferSize = value; } } /// <summary> /// The ZLIB strategy to be used during compression. /// </summary> /// /// <remarks> /// By tweaking this parameter, you may be able to optimize the compression for /// data with particular characteristics. /// </remarks> public CompressionStrategy Strategy { get { return this._baseStream.Strategy; } set { if (_disposed) throw new ObjectDisposedException("DeflateStream"); this._baseStream.Strategy = value; } } /// <summary> Returns the total number of bytes input so far.</summary> public virtual long TotalIn { get { return this._baseStream._z.TotalBytesIn; } } /// <summary> Returns the total number of bytes output so far.</summary> public virtual long TotalOut { get { return this._baseStream._z.TotalBytesOut; } } #endregion #region System.IO.Stream methods /// <summary> /// Dispose the stream. /// </summary> /// <remarks> /// <para> /// This may or may not result in a <c>Close()</c> call on the captive /// stream. See the constructors that have a <c>leaveOpen</c> parameter /// for more information. /// </para> /// <para> /// Application code won't call this code directly. This method may be /// invoked in two distinct scenarios. If disposing == true, the method /// has been called directly or indirectly by a user's code, for example /// via the public Dispose() method. In this case, both managed and /// unmanaged resources can be referenced and disposed. If disposing == /// false, the method has been called by the runtime from inside the /// object finalizer and this method should not reference other objects; /// in that case only unmanaged resources must be referenced or /// disposed. /// </para> /// </remarks> /// <param name="disposing"> /// true if the Dispose method was invoked by user code. /// </param> protected override void Dispose(bool disposing) { try { if (!_disposed) { if (disposing && (this._baseStream != null)) this._baseStream.Dispose(); _disposed = true; } } finally { base.Dispose(disposing); } } /// <summary> /// Indicates whether the stream can be read. /// </summary> /// <remarks> /// The return value depends on whether the captive stream supports reading. /// </remarks> public override bool CanRead { get { if (_disposed) throw new ObjectDisposedException("DeflateStream"); return _baseStream._stream.CanRead; } } /// <summary> /// Indicates whether the stream supports Seek operations. /// </summary> /// <remarks> /// Always returns false. /// </remarks> public override bool CanSeek { get { return false; } } /// <summary> /// Indicates whether the stream can be written. /// </summary> /// <remarks> /// The return value depends on whether the captive stream supports writing. /// </remarks> public override bool CanWrite { get { if (_disposed) throw new ObjectDisposedException("DeflateStream"); return _baseStream._stream.CanWrite; } } /// <summary> /// Flush the stream. /// </summary> public override void Flush() { if (_disposed) throw new ObjectDisposedException("DeflateStream"); _baseStream.Flush(); } /// <summary>