//******************************************************************************************************// RateLimiter.cs - Gbtc//// Copyright © 2016, Grid Protection Alliance. All Rights Reserved.//// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See// the NOTICE file distributed with this work for additional information regarding copyright ownership.// The GPA licenses this file to you under the Eclipse Public License -v 1.0 (the "License"); you may// not use this file except in compliance with the License. You may obtain a copy of the License at://// http://www.opensource.org/licenses/eclipse-1.0.php//// Unless agreed to in writing, the subject software distributed under the License is distributed on an// "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the// License for the specific language governing permissions and limitations.//// Code Modification History:// ----------------------------------------------------------------------------------------------------// 10/24/2016 - Steven E. Chisholm// Generated original version of source code. // ////****************************************************************************************************** using System; namespace GSF.Threading{ /// <summary> /// A rate limiting system based on tokes. /// </summary> public class RateLimiter { private double m_maxTokens; private double m_tokens; private double m_tokenPerSecond; private ShortTime m_updateTime; /// <summary> /// Creates a <see cref="RateLimiter"/> /// </summary> /// <param name="tokensPerSecond">The number of tokens per second that can be generated. Must be greater than zero and less than 1 billion</param> /// <param name="maxTokensQueue">The maximum number of tokens in the queue. Must be at least 1</param> public RateLimiter(double tokensPerSecond = 10, int maxTokensQueue = 10) { UpdateLimits(tokensPerSecond, maxTokensQueue); } /// <summary> /// Updates the limits associated with this rate limiter. Note, after this update, the tokens will be completely resupplied. /// </summary> /// <param name="tokensPerSecond">The number of tokens per second that can be generated. Must be greater than zero and less than 1 billion</param> /// <param name="maxTokensQueue">The maximum number of tokens in the queue. Must be at least 1</param> public void UpdateLimits(double tokensPerSecond, int maxTokensQueue) { if (double.IsNaN(tokensPerSecond)) throw new ArgumentException("Cannot be NaN", nameof(tokensPerSecond)); tokensPerSecond = Math.Min(tokensPerSecond, 1000000000); //1 Billion tokens per second. tokensPerSecond = Math.Max(tokensPerSecond, 1.0 / 24.0 / 3600.0); //1 token per day. if (maxTokensQueue < 1) throw new ArgumentOutOfRangeException(nameof(maxTokensQueue)); m_maxTokens = maxTokensQueue; m_tokens = maxTokensQueue; m_tokenPerSecond = tokensPerSecond; m_updateTime = ShortTime.Now; } /// <summary> /// Attempts to take a token from the rate limiter. /// </summary> /// <returns>true if token was successfully taken, False if all tokens were consumed.</returns> public bool TryTakeToken() { var currentTime = ShortTime.Now; var tokensGenerated = m_updateTime.ElapsedSeconds(currentTime) * m_tokenPerSecond; //To limit rounding errors at high call rates, //do not add a token until it acumiliates to a relatively large value. if (tokensGenerated > 0.5) { m_tokens = Math.Min(m_tokens + tokensGenerated, m_maxTokens); m_updateTime = currentTime; } if (m_tokens < 0.99) return false; m_tokens--; return true; } } }
//******************************************************************************************************
// RateLimiter.cs - Gbtc
//
// Copyright © 2016, Grid Protection Alliance. All Rights Reserved.
//
// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See
// the NOTICE file distributed with this work for additional information regarding copyright ownership.
// The GPA licenses this file to you under the Eclipse Public License -v 1.0 (the "License"); you may
// not use this file except in compliance with the License. You may obtain a copy of the License at:
//
// http://www.opensource.org/licenses/eclipse-1.0.php
//
// Unless agreed to in writing, the subject software distributed under the License is distributed on an
// "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the
// License for the specific language governing permissions and limitations.
//
// Code Modification History:
// ----------------------------------------------------------------------------------------------------
// 10/24/2016 - Steven E. Chisholm
// Generated original version of source code.
//
//
//******************************************************************************************************
using System;
namespace GSF.Threading
{
/// <summary>
/// A rate limiting system based on tokes.
/// </summary>
public class RateLimiter
{
private double m_maxTokens;
private double m_tokens;
private double m_tokenPerSecond;
private ShortTime m_updateTime;
/// <summary>
/// Creates a <see cref="RateLimiter"/>
/// </summary>
/// <param name="tokensPerSecond">The number of tokens per second that can be generated. Must be greater than zero and less than 1 billion</param>
/// <param name="maxTokensQueue">The maximum number of tokens in the queue. Must be at least 1</param>
public RateLimiter(double tokensPerSecond = 10, int maxTokensQueue = 10)
{
UpdateLimits(tokensPerSecond, maxTokensQueue);
}
/// <summary>
/// Updates the limits associated with this rate limiter. Note, after this update, the tokens will be completely resupplied.
/// </summary>
/// <param name="tokensPerSecond">The number of tokens per second that can be generated. Must be greater than zero and less than 1 billion</param>
/// <param name="maxTokensQueue">The maximum number of tokens in the queue. Must be at least 1</param>
public void UpdateLimits(double tokensPerSecond, int maxTokensQueue)
{
if (double.IsNaN(tokensPerSecond))
throw new ArgumentException("Cannot be NaN", nameof(tokensPerSecond));
tokensPerSecond = Math.Min(tokensPerSecond, 1000000000); //1 Billion tokens per second.
tokensPerSecond = Math.Max(tokensPerSecond, 1.0 / 24.0 / 3600.0); //1 token per day.
if (maxTokensQueue < 1)
throw new ArgumentOutOfRangeException(nameof(maxTokensQueue));
m_maxTokens = maxTokensQueue;
m_tokens = maxTokensQueue;
m_tokenPerSecond = tokensPerSecond;
m_updateTime = ShortTime.Now;
}
/// <summary>
/// Attempts to take a token from the rate limiter.
/// </summary>
/// <returns>true if token was successfully taken, False if all tokens were consumed.</returns>
public bool TryTakeToken()
{
var currentTime = ShortTime.Now;
var tokensGenerated = m_updateTime.ElapsedSeconds(currentTime) * m_tokenPerSecond;
//To limit rounding errors at high call rates,
//do not add a token until it acumiliates to a relatively large value.
if (tokensGenerated > 0.5)
{
m_tokens = Math.Min(m_tokens + tokensGenerated, m_maxTokens);
m_updateTime = currentTime;
}
if (m_tokens < 0.99)
return false;
m_tokens--;
return true;
}
}
}