<!DOCTYPE html><html> <head> <script>if (typeof module === 'object') {window.module = module; module = undefined;}</script> <!-- <script type="text/javascript" src="scripts/jquery.js"></script> --> <script type="text/javascript" src="lib/jquery-3.2.1.min.js"></script> <script type="text/javascript" src="scripts/lib/logo.js"></script> <!-- <script type="text/javascript" src="scripts/lib/controller.js"></script> --> <script type="text/javascript" src="scripts/utils/enum.js"></script> <script type="text/javascript" src="scripts/core/puzzles/puzzle.js"></script> <script type="text/javascript" src="scripts/core/puzzles/door.js"></script> <script type="text/javascript" src="scripts/core/puzzles/clockterminal.js"></script> <script type="text/javascript" src="scripts/core/puzzles/sealterminal.js"></script> <script type="text/javascript" src="scripts/core/puzzles/secretterminal.js"></script> <script type="text/javascript" src="scripts/core/puzzles/energyterminal.js"></script> <script type="text/javascript" src="scripts/core/puzzles/sealdoor.js"></script> <script type="text/javascript" src="scripts/core/puzzles/studioterminal.js"></script> <script type="text/javascript" src="scripts/core/puzzles/studiodoor.js"></script> <script type="text/javascript" src="scripts/core/puzzles/secretdoor.js"></script> <script type="text/javascript" src="scripts/core/puzzles/energydoor.js"></script> <script type="text/javascript" src="scripts/core/puzzles/secretenergydoor.js"></script> <script type="text/javascript" src="scripts/core/puzzles/clockdoor.js"></script> <script type="text/javascript" src="scripts/core/puzzles/progressterminal.js"></script> <script type="text/javascript" src="scripts/core/puzzles/audioterminal.js"></script> <script type="text/javascript" src="scripts/core/puzzles/killterminal.js"></script> <script type="text/javascript" src="scripts/core/puzzles/endgamedoor.js"></script> <script type="text/javascript" src="scripts/core/puzzles/endgamecredit.js"></script> <script type="text/javascript" src="scripts/core/puzzles/timedoor.js"></script> <script type="text/javascript" src="scripts/core/puzzles/ententeterminal.js"></script> <script type="text/javascript" src="scripts/core/puzzles/ententeprogressterminal.js"></script> <script type="text/javascript" src="scripts/core/puzzles/ententedoor.js"></script> <script type="text/javascript" src="scripts/core/data.js"></script> <script type="text/javascript" src="scripts/core/assetdata.js"></script> <script type="text/javascript" src="scripts/core/hiversaires.js"></script> <script type="text/javascript" src="scripts/core/stage.js"></script> <script type="text/javascript" src="scripts/core/interface.js"></script> <script type="text/javascript" src="scripts/core/game.js"></script> <script type="text/javascript" src="scripts/core/music.js"></script> <script type="text/javascript" src="scripts/core/artbook.js"></script> <script type="text/javascript" src="scripts/core/keyboard.js"></script> <script type="text/javascript" src="scripts/core/walkthrough.js"></script> <script type="text/javascript" src="scripts/core/cartographer.js"></script> <link rel="stylesheet" type="text/css" href="links/reset.css"/> <link rel="stylesheet" type="text/css" href="links/main.css"/> <link rel="stylesheet" type="text/css" href="links/layout.css"/> <title>Hiversaires</title> </head> <body> <script> // const {dialog,app} = require('electron').remote; // const fs = require('fs'); let DEBUG_SKIP_LOGO = false; let DEBUG_SHOW_TRIGGERS = false; let DEBUG_SHOW_BILLBOARDS = false; let DEBUG_LOG_INPUT = false; let DEBUG_DONT_SAVE = false; let DEBUG_START_FRESH = false; let DEBUG_NO_MUSIC = false; let DEBUG_PRINT_INFO = false; let DEBUG_PRINT_MAZE = false; let PRELOAD_ALL = true; let hh = new Hiversaires(); // setTimeout(() => { hh.walkthrough.playEntireGame(250); },1000) setTimeout(hh.start.bind(hh), DEBUG_SKIP_LOGO ? 100 : 4000); if(!DEBUG_SKIP_LOGO){ var logo = new Logo(false); logo.install(120); setTimeout(function(){ logo.remove(); }, 5500); } </script> </body></html>
<!DOCTYPE html>
<html>
<head>
<script>if (typeof module === 'object') {window.module = module; module = undefined;}</script>
<!-- <script type="text/javascript" src="scripts/jquery.js"></script> -->
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<script type="text/javascript" src="scripts/utils/enum.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/puzzle.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/door.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/clockterminal.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/sealterminal.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/secretterminal.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/energyterminal.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/sealdoor.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/studioterminal.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/studiodoor.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/secretdoor.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/energydoor.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/secretenergydoor.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/clockdoor.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/progressterminal.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/audioterminal.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/killterminal.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/endgamedoor.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/endgamecredit.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/timedoor.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/ententeterminal.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/ententeprogressterminal.js"></script>
<script type="text/javascript" src="scripts/core/puzzles/ententedoor.js"></script>
<script type="text/javascript" src="scripts/core/data.js"></script>
<script type="text/javascript" src="scripts/core/assetdata.js"></script>
<script type="text/javascript" src="scripts/core/hiversaires.js"></script>
<script type="text/javascript" src="scripts/core/stage.js"></script>
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<script type="text/javascript" src="scripts/core/game.js"></script>
<script type="text/javascript" src="scripts/core/music.js"></script>
<script type="text/javascript" src="scripts/core/artbook.js"></script>
<script type="text/javascript" src="scripts/core/keyboard.js"></script>
<script type="text/javascript" src="scripts/core/walkthrough.js"></script>
<script type="text/javascript" src="scripts/core/cartographer.js"></script>
<link rel="stylesheet" type="text/css" href="links/reset.css"/>
<link rel="stylesheet" type="text/css" href="links/main.css"/>
<link rel="stylesheet" type="text/css" href="links/layout.css"/>
<title>Hiversaires</title>
</head>
<body>
<script>
// const {dialog,app} = require('electron').remote;
// const fs = require('fs');
let DEBUG_SKIP_LOGO = false;
let DEBUG_SHOW_TRIGGERS = false;
let DEBUG_SHOW_BILLBOARDS = false;
let DEBUG_LOG_INPUT = false;
let DEBUG_DONT_SAVE = false;
let DEBUG_START_FRESH = false;
let DEBUG_NO_MUSIC = false;
let DEBUG_PRINT_INFO = false;
let DEBUG_PRINT_MAZE = false;
let PRELOAD_ALL = true;
let hh = new Hiversaires();
// setTimeout(() => { hh.walkthrough.playEntireGame(250); },1000)
setTimeout(hh.start.bind(hh), DEBUG_SKIP_LOGO ? 100 : 4000);
if(!DEBUG_SKIP_LOGO){
var logo = new Logo(false);
logo.install(120);
setTimeout(function(){ logo.remove(); }, 5500);
}
</script>
</body>
</html>