/* * Copyright 2013 The LibYuv Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "libyuv/row.h"#include "libyuv/scale_row.h" #ifdef __cplusplusnamespace libyuv {extern "C" {#endif // This module is for 32 bit Visual C x86 and clangcl#if !defined(LIBYUV_DISABLE_X86) && defined(_M_IX86) && defined(_MSC_VER) // Offsets for source bytes 0 to 9static const uvec8 kShuf0 = {0, 1, 3, 4, 5, 7, 8, 9, 128, 128, 128, 128, 128, 128, 128, 128}; // Offsets for source bytes 11 to 20 with 8 subtracted = 3 to 12.static const uvec8 kShuf1 = {3, 4, 5, 7, 8, 9, 11, 12, 128, 128, 128, 128, 128, 128, 128, 128}; // Offsets for source bytes 21 to 31 with 16 subtracted = 5 to 31.static const uvec8 kShuf2 = {5, 7, 8, 9, 11, 12, 13, 15, 128, 128, 128, 128, 128, 128, 128, 128}; // Offsets for source bytes 0 to 10static const uvec8 kShuf01 = {0, 1, 1, 2, 2, 3, 4, 5, 5, 6, 6, 7, 8, 9, 9, 10}; // Offsets for source bytes 10 to 21 with 8 subtracted = 3 to 13.static const uvec8 kShuf11 = {2, 3, 4, 5, 5, 6, 6, 7, 8, 9, 9, 10, 10, 11, 12, 13}; // Offsets for source bytes 21 to 31 with 16 subtracted = 5 to 31.static const uvec8 kShuf21 = {5, 6, 6, 7, 8, 9, 9, 10, 10, 11, 12, 13, 13, 14, 14, 15}; // Coefficients for source bytes 0 to 10static const uvec8 kMadd01 = {3, 1, 2, 2, 1, 3, 3, 1, 2, 2, 1, 3, 3, 1, 2, 2}; // Coefficients for source bytes 10 to 21static const uvec8 kMadd11 = {1, 3, 3, 1, 2, 2, 1, 3, 3, 1, 2, 2, 1, 3, 3, 1}; // Coefficients for source bytes 21 to 31static const uvec8 kMadd21 = {2, 2, 1, 3, 3, 1, 2, 2, 1, 3, 3, 1, 2, 2, 1, 3}; // Coefficients for source bytes 21 to 31static const vec16 kRound34 = {2, 2, 2, 2, 2, 2, 2, 2}; static const uvec8 kShuf38a = {0, 3, 6, 8, 11, 14, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128}; static const uvec8 kShuf38b = {128, 128, 128, 128, 128, 128, 0, 3, 6, 8, 11, 14, 128, 128, 128, 128}; // Arrange words 0,3,6 into 0,1,2static const uvec8 kShufAc = {0, 1, 6, 7, 12, 13, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128}; // Arrange words 0,3,6 into 3,4,5static const uvec8 kShufAc3 = {128, 128, 128, 128, 128, 128, 0, 1, 6, 7, 12, 13, 128, 128, 128, 128}; // Scaling values for boxes of 3x3 and 2x3static const uvec16 kScaleAc33 = {65536 / 9, 65536 / 9, 65536 / 6, 65536 / 9, 65536 / 9, 65536 / 6, 0, 0}; // Arrange first value for pixels 0,1,2,3,4,5static const uvec8 kShufAb0 = {0, 128, 3, 128, 6, 128, 8, 128, 11, 128, 14, 128, 128, 128, 128, 128}; // Arrange second value for pixels 0,1,2,3,4,5static const uvec8 kShufAb1 = {1, 128, 4, 128, 7, 128, 9, 128, 12, 128, 15, 128, 128, 128, 128, 128}; // Arrange third value for pixels 0,1,2,3,4,5static const uvec8 kShufAb2 = {2, 128, 5, 128, 128, 128, 10, 128, 13, 128, 128, 128, 128, 128, 128, 128}; // Scaling values for boxes of 3x2 and 2x2static const uvec16 kScaleAb2 = {65536 / 3, 65536 / 3, 65536 / 2, 65536 / 3, 65536 / 3, 65536 / 2, 0, 0}; // Reads 32 pixels, throws half away and writes 16 pixels.__declspec(naked) void ScaleRowDown2_SSSE3(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { mov eax, [esp + 4] // src_ptr // src_stride ignored mov edx, [esp + 12] // dst_ptr mov ecx, [esp + 16] // dst_width wloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] lea eax, [eax + 32] psrlw xmm0, 8 // isolate odd pixels. psrlw xmm1, 8 packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg wloop ret }} // Blends 32x1 rectangle to 16x1.__declspec(naked) void ScaleRowDown2Linear_SSSE3(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { mov eax, [esp + 4] // src_ptr // src_stride mov edx, [esp + 12] // dst_ptr mov ecx, [esp + 16] // dst_width pcmpeqb xmm4, xmm4 // constant 0x0101 psrlw xmm4, 15 packuswb xmm4, xmm4 pxor xmm5, xmm5 // constant 0 wloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] lea eax, [eax + 32] pmaddubsw xmm0, xmm4 // horizontal add pmaddubsw xmm1, xmm4 pavgw xmm0, xmm5 // (x + 1) / 2 pavgw xmm1, xmm5 packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg wloop ret }} // Blends 32x2 rectangle to 16x1.__declspec(naked) void ScaleRowDown2Box_SSSE3(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { push esi mov eax, [esp + 4 + 4] // src_ptr mov esi, [esp + 4 + 8] // src_stride mov edx, [esp + 4 + 12] // dst_ptr mov ecx, [esp + 4 + 16] // dst_width pcmpeqb xmm4, xmm4 // constant 0x0101 psrlw xmm4, 15 packuswb xmm4, xmm4 pxor xmm5, xmm5 // constant 0 wloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm2, [eax + esi] movdqu xmm3, [eax + esi + 16] lea eax, [eax + 32] pmaddubsw xmm0, xmm4 // horizontal add pmaddubsw xmm1, xmm4 pmaddubsw xmm2, xmm4 pmaddubsw xmm3, xmm4 paddw xmm0, xmm2 // vertical add paddw xmm1, xmm3 psrlw xmm0, 1 psrlw xmm1, 1 pavgw xmm0, xmm5 // (x + 1) / 2 pavgw xmm1, xmm5 packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg wloop pop esi ret }} #ifdef HAS_SCALEROWDOWN2_AVX2// Reads 64 pixels, throws half away and writes 32 pixels.__declspec(naked) void ScaleRowDown2_AVX2(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { mov eax, [esp + 4] // src_ptr // src_stride ignored mov edx, [esp + 12] // dst_ptr mov ecx, [esp + 16] // dst_width wloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] lea eax, [eax + 64] vpsrlw ymm0, ymm0, 8 // isolate odd pixels. vpsrlw ymm1, ymm1, 8 vpackuswb ymm0, ymm0, ymm1 vpermq ymm0, ymm0, 0xd8 // unmutate vpackuswb vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 32 jg wloop vzeroupper ret }} // Blends 64x1 rectangle to 32x1.__declspec(naked) void ScaleRowDown2Linear_AVX2(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { mov eax, [esp + 4] // src_ptr // src_stride mov edx, [esp + 12] // dst_ptr mov ecx, [esp + 16] // dst_width vpcmpeqb ymm4, ymm4, ymm4 // '1' constant, 8b vpsrlw ymm4, ymm4, 15 vpackuswb ymm4, ymm4, ymm4 vpxor ymm5, ymm5, ymm5 // constant 0 wloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] lea eax, [eax + 64] vpmaddubsw ymm0, ymm0, ymm4 // horizontal add vpmaddubsw ymm1, ymm1, ymm4 vpavgw ymm0, ymm0, ymm5 // (x + 1) / 2 vpavgw ymm1, ymm1, ymm5 vpackuswb ymm0, ymm0, ymm1 vpermq ymm0, ymm0, 0xd8 // unmutate vpackuswb vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 32 jg wloop vzeroupper ret }} // For rounding, average = (sum + 2) / 4// becomes average((sum >> 1), 0)// Blends 64x2 rectangle to 32x1.__declspec(naked) void ScaleRowDown2Box_AVX2(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { push esi mov eax, [esp + 4 + 4] // src_ptr mov esi, [esp + 4 + 8] // src_stride mov edx, [esp + 4 + 12] // dst_ptr mov ecx, [esp + 4 + 16] // dst_width vpcmpeqb ymm4, ymm4, ymm4 // '1' constant, 8b vpsrlw ymm4, ymm4, 15 vpackuswb ymm4, ymm4, ymm4 vpxor ymm5, ymm5, ymm5 // constant 0 wloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] vmovdqu ymm2, [eax + esi] vmovdqu ymm3, [eax + esi + 32] lea eax, [eax + 64] vpmaddubsw ymm0, ymm0, ymm4 // horizontal add vpmaddubsw ymm1, ymm1, ymm4 vpmaddubsw ymm2, ymm2, ymm4 vpmaddubsw ymm3, ymm3, ymm4 vpaddw ymm0, ymm0, ymm2 // vertical add vpaddw ymm1, ymm1, ymm3 vpsrlw ymm0, ymm0, 1 // (x + 2) / 4 = (x / 2 + 1) / 2 vpsrlw ymm1, ymm1, 1 vpavgw ymm0, ymm0, ymm5 // (x + 1) / 2 vpavgw ymm1, ymm1, ymm5 vpackuswb ymm0, ymm0, ymm1 vpermq ymm0, ymm0, 0xd8 // unmutate vpackuswb vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 32 jg wloop pop esi vzeroupper ret }}#endif // HAS_SCALEROWDOWN2_AVX2 // Point samples 32 pixels to 8 pixels.__declspec(naked) void ScaleRowDown4_SSSE3(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { mov eax, [esp + 4] // src_ptr // src_stride ignored mov edx, [esp + 12] // dst_ptr mov ecx, [esp + 16] // dst_width pcmpeqb xmm5, xmm5 // generate mask 0x00ff0000 psrld xmm5, 24 pslld xmm5, 16 wloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] lea eax, [eax + 32] pand xmm0, xmm5 pand xmm1, xmm5 packuswb xmm0, xmm1 psrlw xmm0, 8 packuswb xmm0, xmm0 movq qword ptr [edx], xmm0 lea edx, [edx + 8] sub ecx, 8 jg wloop ret }} // Blends 32x4 rectangle to 8x1.__declspec(naked) void ScaleRowDown4Box_SSSE3(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_ptr mov esi, [esp + 8 + 8] // src_stride mov edx, [esp + 8 + 12] // dst_ptr mov ecx, [esp + 8 + 16] // dst_width lea edi, [esi + esi * 2] // src_stride * 3 pcmpeqb xmm4, xmm4 // constant 0x0101 psrlw xmm4, 15 movdqa xmm5, xmm4 packuswb xmm4, xmm4 psllw xmm5, 3 // constant 0x0008 wloop: movdqu xmm0, [eax] // average rows movdqu xmm1, [eax + 16] movdqu xmm2, [eax + esi] movdqu xmm3, [eax + esi + 16] pmaddubsw xmm0, xmm4 // horizontal add pmaddubsw xmm1, xmm4 pmaddubsw xmm2, xmm4 pmaddubsw xmm3, xmm4 paddw xmm0, xmm2 // vertical add rows 0, 1 paddw xmm1, xmm3 movdqu xmm2, [eax + esi * 2] movdqu xmm3, [eax + esi * 2 + 16] pmaddubsw xmm2, xmm4 pmaddubsw xmm3, xmm4 paddw xmm0, xmm2 // add row 2 paddw xmm1, xmm3 movdqu xmm2, [eax + edi] movdqu xmm3, [eax + edi + 16] lea eax, [eax + 32] pmaddubsw xmm2, xmm4 pmaddubsw xmm3, xmm4 paddw xmm0, xmm2 // add row 3 paddw xmm1, xmm3 phaddw xmm0, xmm1 paddw xmm0, xmm5 // + 8 for round psrlw xmm0, 4 // /16 for average of 4 * 4 packuswb xmm0, xmm0 movq qword ptr [edx], xmm0 lea edx, [edx + 8] sub ecx, 8 jg wloop pop edi pop esi ret }} #ifdef HAS_SCALEROWDOWN4_AVX2// Point samples 64 pixels to 16 pixels.__declspec(naked) void ScaleRowDown4_AVX2(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { mov eax, [esp + 4] // src_ptr // src_stride ignored mov edx, [esp + 12] // dst_ptr mov ecx, [esp + 16] // dst_width vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff0000 vpsrld ymm5, ymm5, 24 vpslld ymm5, ymm5, 16 wloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] lea eax, [eax + 64] vpand ymm0, ymm0, ymm5 vpand ymm1, ymm1, ymm5 vpackuswb ymm0, ymm0, ymm1 vpermq ymm0, ymm0, 0xd8 // unmutate vpackuswb vpsrlw ymm0, ymm0, 8 vpackuswb ymm0, ymm0, ymm0 vpermq ymm0, ymm0, 0xd8 // unmutate vpackuswb vmovdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg wloop vzeroupper ret }} // Blends 64x4 rectangle to 16x1.__declspec(naked) void ScaleRowDown4Box_AVX2(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_ptr mov esi, [esp + 8 + 8] // src_stride mov edx, [esp + 8 + 12] // dst_ptr mov ecx, [esp + 8 + 16] // dst_width lea edi, [esi + esi * 2] // src_stride * 3 vpcmpeqb ymm4, ymm4, ymm4 // constant 0x0101 vpsrlw ymm4, ymm4, 15 vpsllw ymm5, ymm4, 3 // constant 0x0008 vpackuswb ymm4, ymm4, ymm4 wloop: vmovdqu ymm0, [eax] // average rows vmovdqu ymm1, [eax + 32] vmovdqu ymm2, [eax + esi] vmovdqu ymm3, [eax + esi + 32] vpmaddubsw ymm0, ymm0, ymm4 // horizontal add vpmaddubsw ymm1, ymm1, ymm4 vpmaddubsw ymm2, ymm2, ymm4 vpmaddubsw ymm3, ymm3, ymm4 vpaddw ymm0, ymm0, ymm2 // vertical add rows 0, 1 vpaddw ymm1, ymm1, ymm3 vmovdqu ymm2, [eax + esi * 2] vmovdqu ymm3, [eax + esi * 2 + 32] vpmaddubsw ymm2, ymm2, ymm4 vpmaddubsw ymm3, ymm3, ymm4 vpaddw ymm0, ymm0, ymm2 // add row 2 vpaddw ymm1, ymm1, ymm3 vmovdqu ymm2, [eax + edi] vmovdqu ymm3, [eax + edi + 32] lea eax, [eax + 64] vpmaddubsw ymm2, ymm2, ymm4 vpmaddubsw ymm3, ymm3, ymm4 vpaddw ymm0, ymm0, ymm2 // add row 3 vpaddw ymm1, ymm1, ymm3 vphaddw ymm0, ymm0, ymm1 // mutates vpermq ymm0, ymm0, 0xd8 // unmutate vphaddw vpaddw ymm0, ymm0, ymm5 // + 8 for round vpsrlw ymm0, ymm0, 4 // /32 for average of 4 * 4 vpackuswb ymm0, ymm0, ymm0 vpermq ymm0, ymm0, 0xd8 // unmutate vpackuswb vmovdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg wloop pop edi pop esi vzeroupper ret }}#endif // HAS_SCALEROWDOWN4_AVX2 // Point samples 32 pixels to 24 pixels.// Produces three 8 byte values. For each 8 bytes, 16 bytes are read.// Then shuffled to do the scaling.Lines 1–500 of 1391. Load more
/* * Copyright 2013 The LibYuv Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "libyuv/row.h" #include "libyuv/scale_row.h" #ifdef __cplusplus namespace libyuv { extern "C" { #endif // This module is for 32 bit Visual C x86 and clangcl #if !defined(LIBYUV_DISABLE_X86) && defined(_M_IX86) && defined(_MSC_VER) // Offsets for source bytes 0 to 9 static const uvec8 kShuf0 = {0, 1, 3, 4, 5, 7, 8, 9, 128, 128, 128, 128, 128, 128, 128, 128}; // Offsets for source bytes 11 to 20 with 8 subtracted = 3 to 12. static const uvec8 kShuf1 = {3, 4, 5, 7, 8, 9, 11, 12, 128, 128, 128, 128, 128, 128, 128, 128}; // Offsets for source bytes 21 to 31 with 16 subtracted = 5 to 31. static const uvec8 kShuf2 = {5, 7, 8, 9, 11, 12, 13, 15, 128, 128, 128, 128, 128, 128, 128, 128}; // Offsets for source bytes 0 to 10 static const uvec8 kShuf01 = {0, 1, 1, 2, 2, 3, 4, 5, 5, 6, 6, 7, 8, 9, 9, 10}; // Offsets for source bytes 10 to 21 with 8 subtracted = 3 to 13. static const uvec8 kShuf11 = {2, 3, 4, 5, 5, 6, 6, 7, 8, 9, 9, 10, 10, 11, 12, 13}; // Offsets for source bytes 21 to 31 with 16 subtracted = 5 to 31. static const uvec8 kShuf21 = {5, 6, 6, 7, 8, 9, 9, 10, 10, 11, 12, 13, 13, 14, 14, 15}; // Coefficients for source bytes 0 to 10 static const uvec8 kMadd01 = {3, 1, 2, 2, 1, 3, 3, 1, 2, 2, 1, 3, 3, 1, 2, 2}; // Coefficients for source bytes 10 to 21 static const uvec8 kMadd11 = {1, 3, 3, 1, 2, 2, 1, 3, 3, 1, 2, 2, 1, 3, 3, 1}; // Coefficients for source bytes 21 to 31 static const uvec8 kMadd21 = {2, 2, 1, 3, 3, 1, 2, 2, 1, 3, 3, 1, 2, 2, 1, 3}; // Coefficients for source bytes 21 to 31 static const vec16 kRound34 = {2, 2, 2, 2, 2, 2, 2, 2}; static const uvec8 kShuf38a = {0, 3, 6, 8, 11, 14, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128}; static const uvec8 kShuf38b = {128, 128, 128, 128, 128, 128, 0, 3, 6, 8, 11, 14, 128, 128, 128, 128}; // Arrange words 0,3,6 into 0,1,2 static const uvec8 kShufAc = {0, 1, 6, 7, 12, 13, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128}; // Arrange words 0,3,6 into 3,4,5 static const uvec8 kShufAc3 = {128, 128, 128, 128, 128, 128, 0, 1, 6, 7, 12, 13, 128, 128, 128, 128}; // Scaling values for boxes of 3x3 and 2x3 static const uvec16 kScaleAc33 = {65536 / 9, 65536 / 9, 65536 / 6, 65536 / 9, 65536 / 9, 65536 / 6, 0, 0}; // Arrange first value for pixels 0,1,2,3,4,5 static const uvec8 kShufAb0 = {0, 128, 3, 128, 6, 128, 8, 128, 11, 128, 14, 128, 128, 128, 128, 128}; // Arrange second value for pixels 0,1,2,3,4,5 static const uvec8 kShufAb1 = {1, 128, 4, 128, 7, 128, 9, 128, 12, 128, 15, 128, 128, 128, 128, 128}; // Arrange third value for pixels 0,1,2,3,4,5 static const uvec8 kShufAb2 = {2, 128, 5, 128, 128, 128, 10, 128, 13, 128, 128, 128, 128, 128, 128, 128}; // Scaling values for boxes of 3x2 and 2x2 static const uvec16 kScaleAb2 = {65536 / 3, 65536 / 3, 65536 / 2, 65536 / 3, 65536 / 3, 65536 / 2, 0, 0}; // Reads 32 pixels, throws half away and writes 16 pixels. __declspec(naked) void ScaleRowDown2_SSSE3(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { mov eax, [esp + 4] // src_ptr // src_stride ignored mov edx, [esp + 12] // dst_ptr mov ecx, [esp + 16] // dst_width wloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] lea eax, [eax + 32] psrlw xmm0, 8 // isolate odd pixels. psrlw xmm1, 8 packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg wloop ret } } // Blends 32x1 rectangle to 16x1. __declspec(naked) void ScaleRowDown2Linear_SSSE3(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { mov eax, [esp + 4] // src_ptr // src_stride mov edx, [esp + 12] // dst_ptr mov ecx, [esp + 16] // dst_width pcmpeqb xmm4, xmm4 // constant 0x0101 psrlw xmm4, 15 packuswb xmm4, xmm4 pxor xmm5, xmm5 // constant 0 wloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] lea eax, [eax + 32] pmaddubsw xmm0, xmm4 // horizontal add pmaddubsw xmm1, xmm4 pavgw xmm0, xmm5 // (x + 1) / 2 pavgw xmm1, xmm5 packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg wloop ret } } // Blends 32x2 rectangle to 16x1. __declspec(naked) void ScaleRowDown2Box_SSSE3(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { push esi mov eax, [esp + 4 + 4] // src_ptr mov esi, [esp + 4 + 8] // src_stride mov edx, [esp + 4 + 12] // dst_ptr mov ecx, [esp + 4 + 16] // dst_width pcmpeqb xmm4, xmm4 // constant 0x0101 psrlw xmm4, 15 packuswb xmm4, xmm4 pxor xmm5, xmm5 // constant 0 wloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm2, [eax + esi] movdqu xmm3, [eax + esi + 16] lea eax, [eax + 32] pmaddubsw xmm0, xmm4 // horizontal add pmaddubsw xmm1, xmm4 pmaddubsw xmm2, xmm4 pmaddubsw xmm3, xmm4 paddw xmm0, xmm2 // vertical add paddw xmm1, xmm3 psrlw xmm0, 1 psrlw xmm1, 1 pavgw xmm0, xmm5 // (x + 1) / 2 pavgw xmm1, xmm5 packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg wloop pop esi ret } } #ifdef HAS_SCALEROWDOWN2_AVX2 // Reads 64 pixels, throws half away and writes 32 pixels. __declspec(naked) void ScaleRowDown2_AVX2(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { mov eax, [esp + 4] // src_ptr // src_stride ignored mov edx, [esp + 12] // dst_ptr mov ecx, [esp + 16] // dst_width wloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] lea eax, [eax + 64] vpsrlw ymm0, ymm0, 8 // isolate odd pixels. vpsrlw ymm1, ymm1, 8 vpackuswb ymm0, ymm0, ymm1 vpermq ymm0, ymm0, 0xd8 // unmutate vpackuswb vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 32 jg wloop vzeroupper ret } } // Blends 64x1 rectangle to 32x1. __declspec(naked) void ScaleRowDown2Linear_AVX2(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { mov eax, [esp + 4] // src_ptr // src_stride mov edx, [esp + 12] // dst_ptr mov ecx, [esp + 16] // dst_width vpcmpeqb ymm4, ymm4, ymm4 // '1' constant, 8b vpsrlw ymm4, ymm4, 15 vpackuswb ymm4, ymm4, ymm4 vpxor ymm5, ymm5, ymm5 // constant 0 wloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] lea eax, [eax + 64] vpmaddubsw ymm0, ymm0, ymm4 // horizontal add vpmaddubsw ymm1, ymm1, ymm4 vpavgw ymm0, ymm0, ymm5 // (x + 1) / 2 vpavgw ymm1, ymm1, ymm5 vpackuswb ymm0, ymm0, ymm1 vpermq ymm0, ymm0, 0xd8 // unmutate vpackuswb vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 32 jg wloop vzeroupper ret } } // For rounding, average = (sum + 2) / 4 // becomes average((sum >> 1), 0) // Blends 64x2 rectangle to 32x1. __declspec(naked) void ScaleRowDown2Box_AVX2(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { push esi mov eax, [esp + 4 + 4] // src_ptr mov esi, [esp + 4 + 8] // src_stride mov edx, [esp + 4 + 12] // dst_ptr mov ecx, [esp + 4 + 16] // dst_width vpcmpeqb ymm4, ymm4, ymm4 // '1' constant, 8b vpsrlw ymm4, ymm4, 15 vpackuswb ymm4, ymm4, ymm4 vpxor ymm5, ymm5, ymm5 // constant 0 wloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] vmovdqu ymm2, [eax + esi] vmovdqu ymm3, [eax + esi + 32] lea eax, [eax + 64] vpmaddubsw ymm0, ymm0, ymm4 // horizontal add vpmaddubsw ymm1, ymm1, ymm4 vpmaddubsw ymm2, ymm2, ymm4 vpmaddubsw ymm3, ymm3, ymm4 vpaddw ymm0, ymm0, ymm2 // vertical add vpaddw ymm1, ymm1, ymm3 vpsrlw ymm0, ymm0, 1 // (x + 2) / 4 = (x / 2 + 1) / 2 vpsrlw ymm1, ymm1, 1 vpavgw ymm0, ymm0, ymm5 // (x + 1) / 2 vpavgw ymm1, ymm1, ymm5 vpackuswb ymm0, ymm0, ymm1 vpermq ymm0, ymm0, 0xd8 // unmutate vpackuswb vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 32 jg wloop pop esi vzeroupper ret } } #endif // HAS_SCALEROWDOWN2_AVX2 // Point samples 32 pixels to 8 pixels. __declspec(naked) void ScaleRowDown4_SSSE3(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { mov eax, [esp + 4] // src_ptr // src_stride ignored mov edx, [esp + 12] // dst_ptr mov ecx, [esp + 16] // dst_width pcmpeqb xmm5, xmm5 // generate mask 0x00ff0000 psrld xmm5, 24 pslld xmm5, 16 wloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] lea eax, [eax + 32] pand xmm0, xmm5 pand xmm1, xmm5 packuswb xmm0, xmm1 psrlw xmm0, 8 packuswb xmm0, xmm0 movq qword ptr [edx], xmm0 lea edx, [edx + 8] sub ecx, 8 jg wloop ret } } // Blends 32x4 rectangle to 8x1. __declspec(naked) void ScaleRowDown4Box_SSSE3(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_ptr mov esi, [esp + 8 + 8] // src_stride mov edx, [esp + 8 + 12] // dst_ptr mov ecx, [esp + 8 + 16] // dst_width lea edi, [esi + esi * 2] // src_stride * 3 pcmpeqb xmm4, xmm4 // constant 0x0101 psrlw xmm4, 15 movdqa xmm5, xmm4 packuswb xmm4, xmm4 psllw xmm5, 3 // constant 0x0008 wloop: movdqu xmm0, [eax] // average rows movdqu xmm1, [eax + 16] movdqu xmm2, [eax + esi] movdqu xmm3, [eax + esi + 16] pmaddubsw xmm0, xmm4 // horizontal add pmaddubsw xmm1, xmm4 pmaddubsw xmm2, xmm4 pmaddubsw xmm3, xmm4 paddw xmm0, xmm2 // vertical add rows 0, 1 paddw xmm1, xmm3 movdqu xmm2, [eax + esi * 2] movdqu xmm3, [eax + esi * 2 + 16] pmaddubsw xmm2, xmm4 pmaddubsw xmm3, xmm4 paddw xmm0, xmm2 // add row 2 paddw xmm1, xmm3 movdqu xmm2, [eax + edi] movdqu xmm3, [eax + edi + 16] lea eax, [eax + 32] pmaddubsw xmm2, xmm4 pmaddubsw xmm3, xmm4 paddw xmm0, xmm2 // add row 3 paddw xmm1, xmm3 phaddw xmm0, xmm1 paddw xmm0, xmm5 // + 8 for round psrlw xmm0, 4 // /16 for average of 4 * 4 packuswb xmm0, xmm0 movq qword ptr [edx], xmm0 lea edx, [edx + 8] sub ecx, 8 jg wloop pop edi pop esi ret } } #ifdef HAS_SCALEROWDOWN4_AVX2 // Point samples 64 pixels to 16 pixels. __declspec(naked) void ScaleRowDown4_AVX2(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { mov eax, [esp + 4] // src_ptr // src_stride ignored mov edx, [esp + 12] // dst_ptr mov ecx, [esp + 16] // dst_width vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff0000 vpsrld ymm5, ymm5, 24 vpslld ymm5, ymm5, 16 wloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] lea eax, [eax + 64] vpand ymm0, ymm0, ymm5 vpand ymm1, ymm1, ymm5 vpackuswb ymm0, ymm0, ymm1 vpermq ymm0, ymm0, 0xd8 // unmutate vpackuswb vpsrlw ymm0, ymm0, 8 vpackuswb ymm0, ymm0, ymm0 vpermq ymm0, ymm0, 0xd8 // unmutate vpackuswb vmovdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg wloop vzeroupper ret } } // Blends 64x4 rectangle to 16x1. __declspec(naked) void ScaleRowDown4Box_AVX2(const uint8_t* src_ptr, ptrdiff_t src_stride, uint8_t* dst_ptr, int dst_width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_ptr mov esi, [esp + 8 + 8] // src_stride mov edx, [esp + 8 + 12] // dst_ptr mov ecx, [esp + 8 + 16] // dst_width lea edi, [esi + esi * 2] // src_stride * 3 vpcmpeqb ymm4, ymm4, ymm4 // constant 0x0101 vpsrlw ymm4, ymm4, 15 vpsllw ymm5, ymm4, 3 // constant 0x0008 vpackuswb ymm4, ymm4, ymm4 wloop: vmovdqu ymm0, [eax] // average rows vmovdqu ymm1, [eax + 32] vmovdqu ymm2, [eax + esi] vmovdqu ymm3, [eax + esi + 32] vpmaddubsw ymm0, ymm0, ymm4 // horizontal add vpmaddubsw ymm1, ymm1, ymm4 vpmaddubsw ymm2, ymm2, ymm4 vpmaddubsw ymm3, ymm3, ymm4 vpaddw ymm0, ymm0, ymm2 // vertical add rows 0, 1 vpaddw ymm1, ymm1, ymm3 vmovdqu ymm2, [eax + esi * 2] vmovdqu ymm3, [eax + esi * 2 + 32] vpmaddubsw ymm2, ymm2, ymm4 vpmaddubsw ymm3, ymm3, ymm4 vpaddw ymm0, ymm0, ymm2 // add row 2 vpaddw ymm1, ymm1, ymm3 vmovdqu ymm2, [eax + edi] vmovdqu ymm3, [eax + edi + 32] lea eax, [eax + 64] vpmaddubsw ymm2, ymm2, ymm4 vpmaddubsw ymm3, ymm3, ymm4 vpaddw ymm0, ymm0, ymm2 // add row 3 vpaddw ymm1, ymm1, ymm3 vphaddw ymm0, ymm0, ymm1 // mutates vpermq ymm0, ymm0, 0xd8 // unmutate vphaddw vpaddw ymm0, ymm0, ymm5 // + 8 for round vpsrlw ymm0, ymm0, 4 // /32 for average of 4 * 4 vpackuswb ymm0, ymm0, ymm0 vpermq ymm0, ymm0, 0xd8 // unmutate vpackuswb vmovdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg wloop pop edi pop esi vzeroupper ret } } #endif // HAS_SCALEROWDOWN4_AVX2 // Point samples 32 pixels to 24 pixels. // Produces three 8 byte values. For each 8 bytes, 16 bytes are read. // Then shuffled to do the scaling.