/* * Copyright (c) 2011 The WebM project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */#ifndef VPX_VP8_DECODER_EC_TYPES_H_#define VPX_VP8_DECODER_EC_TYPES_H_#ifdef __cplusplusextern "C" {#endif#define MAX_OVERLAPS 16/* The area (pixel area in Q6) the block pointed to by bmi overlaps * another block with. */typedef struct { int overlap; union b_mode_info *bmi;} OVERLAP_NODE;/* Structure to keep track of overlapping blocks on a block level. */typedef struct { /* TODO(holmer): This array should be exchanged for a linked list */ OVERLAP_NODE overlaps[MAX_OVERLAPS];} B_OVERLAP;/* Structure used to hold all the overlaps of a macroblock. The overlaps of a * macroblock is further divided into block overlaps. */typedef struct { B_OVERLAP overlaps[16];} MB_OVERLAP;/* Structure for keeping track of motion vectors and which reference frame they * refer to. Used for motion vector interpolation. */typedef struct { MV mv; MV_REFERENCE_FRAME ref_frame;} EC_BLOCK;#ifdef __cplusplus} // extern "C"#endif#endif // VPX_VP8_DECODER_EC_TYPES_H_
/*
* Copyright (c) 2011 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VPX_VP8_DECODER_EC_TYPES_H_
#define VPX_VP8_DECODER_EC_TYPES_H_
#ifdef __cplusplus
extern "C" {
#endif
#define MAX_OVERLAPS 16
/* The area (pixel area in Q6) the block pointed to by bmi overlaps
* another block with.
*/
typedef struct {
int overlap;
union b_mode_info *bmi;
} OVERLAP_NODE;
/* Structure to keep track of overlapping blocks on a block level. */
typedef struct {
/* TODO(holmer): This array should be exchanged for a linked list */
OVERLAP_NODE overlaps[MAX_OVERLAPS];
} B_OVERLAP;
/* Structure used to hold all the overlaps of a macroblock. The overlaps of a
* macroblock is further divided into block overlaps.
*/
typedef struct {
B_OVERLAP overlaps[16];
} MB_OVERLAP;
/* Structure for keeping track of motion vectors and which reference frame they
* refer to. Used for motion vector interpolation.
*/
typedef struct {
MV mv;
MV_REFERENCE_FRAME ref_frame;
} EC_BLOCK;
#ifdef __cplusplus
} // extern "C"
#endif
#endif // VPX_VP8_DECODER_EC_TYPES_H_