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// Copyright (c) 2015-2021 MinIO, Inc.//// This file is part of MinIO Object Storage stack//// This program is free software: you can redistribute it and/or modify// it under the terms of the GNU Affero General Public License as published by// the Free Software Foundation, either version 3 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU Affero General Public License for more details.//// You should have received a copy of the GNU Affero General Public License// along with this program.  If not, see <http://www.gnu.org/licenses/>. package event // RulesMap - map of rules for every event name.type RulesMap map[Name]Rules // add - adds event names, prefixes, suffixes and target ID to rules map.func (rulesMap RulesMap) add(eventNames []Name, pattern string, targetID TargetID) {	rules := make(Rules)	rules.Add(pattern, targetID) 	for _, eventName := range eventNames {		for _, name := range eventName.Expand() {			rulesMap[name] = rulesMap[name].Union(rules)		}	}} // Clone - returns copy of this rules map.func (rulesMap RulesMap) Clone() RulesMap {	rulesMapCopy := make(RulesMap) 	for eventName, rules := range rulesMap {		rulesMapCopy[eventName] = rules.Clone()	} 	return rulesMapCopy} // Add - adds given rules map.func (rulesMap RulesMap) Add(rulesMap2 RulesMap) {	for eventName, rules := range rulesMap2 {		rulesMap[eventName] = rules.Union(rulesMap[eventName])	}} // Remove - removes given rules map.func (rulesMap RulesMap) Remove(rulesMap2 RulesMap) {	for eventName, rules := range rulesMap {		if nr := rules.Difference(rulesMap2[eventName]); len(nr) != 0 {			rulesMap[eventName] = nr		} else {			delete(rulesMap, eventName)		}	}} // MatchSimple - returns true if matching object name and event name in rules map.func (rulesMap RulesMap) MatchSimple(eventName Name, objectName string) bool {	return rulesMap[eventName].MatchSimple(objectName)} // Match - returns TargetIDSet matching object name and event name in rules map.func (rulesMap RulesMap) Match(eventName Name, objectName string) TargetIDSet {	return rulesMap[eventName].Match(objectName)} // NewRulesMap - creates new rules map with given values.func NewRulesMap(eventNames []Name, pattern string, targetID TargetID) RulesMap {	// If pattern is empty, add '*' wildcard to match all.	if pattern == "" {		pattern = "*"	} 	rulesMap := make(RulesMap)	rulesMap.add(eventNames, pattern, targetID)	return rulesMap}

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