local assdraw = require 'mp.assdraw'local utils = require 'mp.utils'local things = {}for i = 1, 2 do things[i] = { osd1 = mp.create_osd_overlay("ass-events"), osd2 = mp.create_osd_overlay("ass-events") }endthings[1].text = "{\\an5}hello\\Nworld"things[2].text = "{\\pos(400, 200)}something something"mp.add_periodic_timer(2, function() for i, thing in ipairs(things) do thing.osd1.data = thing.text thing.osd1.compute_bounds = true --thing.osd1.hidden = true local res = thing.osd1:update() print("res " .. i .. ": " .. utils.to_string(res)) thing.osd2.hidden = true if res ~= nil and res.x0 ~= nil then local draw = assdraw.ass_new() draw:append("{\\alpha&H80}") draw:draw_start() draw:pos(0, 0) draw:rect_cw(res.x0, res.y0, res.x1, res.y1) draw:draw_stop() thing.osd2.hidden = false thing.osd2.data = draw.text end thing.osd2:update() endend)
local assdraw = require 'mp.assdraw'
local utils = require 'mp.utils'
local things = {}
for i = 1, 2 do
things[i] = {
osd1 = mp.create_osd_overlay("ass-events"),
osd2 = mp.create_osd_overlay("ass-events")
}
end
things[1].text = "{\\an5}hello\\Nworld"
things[2].text = "{\\pos(400, 200)}something something"
mp.add_periodic_timer(2, function()
for i, thing in ipairs(things) do
thing.osd1.data = thing.text
thing.osd1.compute_bounds = true
--thing.osd1.hidden = true
local res = thing.osd1:update()
print("res " .. i .. ": " .. utils.to_string(res))
thing.osd2.hidden = true
if res ~= nil and res.x0 ~= nil then
local draw = assdraw.ass_new()
draw:append("{\\alpha&H80}")
draw:draw_start()
draw:pos(0, 0)
draw:rect_cw(res.x0, res.y0, res.x1, res.y1)
draw:draw_stop()
thing.osd2.hidden = false
thing.osd2.data = draw.text
end
thing.osd2:update()
end
end)