609 lines · 11.1 KB · C
RawDownload
#include <unistd.h>#include <fcntl.h>#include <stdarg.h>#include "quakedef.h" int con_linewidth; float con_cursorspeed = 4; #define CON_TEXTSIZE 16384 bool con_forcedup; // because no entities to refresh int con_totallines; // total lines in console scrollbackint con_backscroll; // lines up from bottom to displayint con_current; // where next message will be printedint con_x; // offset in current line for next printchar *con_text=0; cvar_t con_notifytime = {"con_notifytime","3"}; //seconds #define NUM_CON_TIMES 4float con_times[NUM_CON_TIMES]; // realtime time the line was generated								// for transparent notify lines int con_vislines; bool con_debuglog; #define MAXCMDLINE 256extern char key_lines[32][MAXCMDLINE];extern int edit_line;extern int key_linepos; bool con_initialized; int con_notifylines; // scan lines to clear for notify lines extern void M_Menu_Main_f (void); /*================Con_ToggleConsole_f================*/void Con_ToggleConsole_f (void){	if (key_dest == key_console)	{		if (cls.state == ca_connected)		{			key_dest = key_game;			key_lines[edit_line][1] = 0; // clear any typing			key_linepos = 1;		}		else		{			M_Menu_Main_f ();		}	}	else		key_dest = key_console; 	SCR_EndLoadingPlaque ();	memset (con_times, 0, sizeof(con_times));} /*================Con_Clear_f================*/void Con_Clear_f (void){	if (con_text)		memset (con_text, ' ', CON_TEXTSIZE);} /*================Con_ClearNotify================*/void Con_ClearNotify (void){	int i; 	for (i=0 ; i<NUM_CON_TIMES ; i++)		con_times[i] = 0;} /*================Con_MessageMode_f================*/extern bool team_message; void Con_MessageMode_f (void){	key_dest = key_message;	team_message = false;} /*================Con_MessageMode2_f================*/void Con_MessageMode2_f (void){	key_dest = key_message;	team_message = true;} /*================Con_CheckResize If the line width has changed, reformat the buffer.================*/void Con_CheckResize (void){	int i, j, width, oldwidth, oldtotallines, numlines, numchars;	char tbuf[CON_TEXTSIZE]; 	width = (vid.width >> 3) - 2; 	if (width == con_linewidth)		return; 	if (width < 1) // video hasn't been initialized yet	{		width = 38;		con_linewidth = width;		con_totallines = CON_TEXTSIZE / con_linewidth;		memset (con_text, ' ', CON_TEXTSIZE);	}	else	{		oldwidth = con_linewidth;		con_linewidth = width;		oldtotallines = con_totallines;		con_totallines = CON_TEXTSIZE / con_linewidth;		numlines = oldtotallines; 		if (con_totallines < numlines)			numlines = con_totallines; 		numchars = oldwidth; 		if (con_linewidth < numchars)			numchars = con_linewidth; 		memmove (tbuf, con_text, CON_TEXTSIZE);		memset (con_text, ' ', CON_TEXTSIZE); 		for (i=0 ; i<numlines ; i++)		{			for (j=0 ; j<numchars ; j++)			{				con_text[(con_totallines - 1 - i) * con_linewidth + j] =						tbuf[((con_current - i + oldtotallines) %							  oldtotallines) * oldwidth + j];			}		} 		Con_ClearNotify ();	} 	con_backscroll = 0;	con_current = con_totallines - 1;} /*================Con_Init================*/void Con_Init (void){#define MAXGAMEDIRLEN 1000	char temp[MAXGAMEDIRLEN+1];	char *t2 = "/qconsole.log"; 	con_debuglog = COM_CheckParm("-condebug"); 	if (con_debuglog)	{		if (strlen (com_gamedir) < (MAXGAMEDIRLEN - strlen (t2)))		{			sprintf (temp, "%s%s", com_gamedir, t2);			unlink (temp);		}	} 	con_text = Hunk_AllocName (CON_TEXTSIZE, "context");	memset (con_text, ' ', CON_TEXTSIZE);	con_linewidth = -1;	Con_CheckResize (); 	Con_Printf ("Console initialized.\n"); //// register our commands//	Cvar_RegisterVariable (&con_notifytime); 	Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);	Cmd_AddCommand ("messagemode", Con_MessageMode_f);	Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);	Cmd_AddCommand ("clear", Con_Clear_f);	con_initialized = true;} /*===============Con_Linefeed===============*/void Con_Linefeed (void){	if ( ! con_initialized ) return;	con_x = 0;	con_current++;	memset (&con_text[(con_current%con_totallines)*con_linewidth]	, ' ', con_linewidth);} /*================Con_Print Handles cursor positioning, line wrapping, etcAll console printing must go through this in order to be logged to diskIf no console is visible, the notify window will pop up.================*/void Con_Print (char *txt){	int y;	int c, l;	static int cr;	int mask; 	if ( ! con_initialized ) return;	con_backscroll = 0; 	if (txt[0] == 1)	{		mask = 128; // go to colored text		S_LocalSound ("misc/talk.wav");	// play talk wav		txt++;	}	else if (txt[0] == 2)	{		mask = 128; // go to colored text		txt++;	}	else		mask = 0; 	while ( (c = *txt) )	{	// count word length		for (l=0 ; l< con_linewidth ; l++)			if ( txt[l] <= ' ')				break; 	// word wrap		if (l != con_linewidth && (con_x + l > con_linewidth) )			con_x = 0; 		txt++; 		if (cr)		{			con_current--;			cr = false;		} 		if (!con_x)		{			Con_Linefeed ();		// mark time for transparent overlay			if (con_current >= 0)				con_times[con_current % NUM_CON_TIMES] = realtime;		} 		switch (c)		{		case '\n':			con_x = 0;			break; 		case '\r':			con_x = 0;			cr = 1;			break; 		default: // display character and advance			y = con_current % con_totallines;			con_text[y*con_linewidth+con_x] = c | mask;			con_x++;			if (con_x >= con_linewidth)				con_x = 0;			break;		} 	}} /*================Con_DebugLog================*/void Con_DebugLog(char *file, char *fmt, ...){    va_list argptr;    char data[1024];    int fd, n, r, sz;     va_start(argptr, fmt);    sz = vsprintf(data, fmt, argptr);    sz = MAX(sz, nelem(data)-1);    va_end(argptr);    fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);    for (n = 0; n < sz; n += r)		if ((r = write(fd, data+n, sz-n)) <= 0)			break;    close(fd);} /*================Con_Printf Handles cursor positioning, line wrapping, etc================*/#define MAXPRINTMSG 4096// FIXME: make a buffer size safe vsprintf?void Con_Printf (char *fmt, ...){	va_list argptr;	char msg[MAXPRINTMSG];	static bool inupdate; 	va_start (argptr,fmt);	vsprintf (msg,fmt,argptr);	va_end (argptr); // also echo to debugging console	Sys_Printf ("%s", msg); // also echo to debugging console // log all messages to file	if (con_debuglog)		Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg); 	if (!con_initialized)		return; 	if (cls.state == ca_dedicated)		return; // no graphics mode // write it to the scrollable buffer	Con_Print (msg); // update the screen if the console is displayed	if (cls.signon != SIGNONS && !scr_disabled_for_loading )	{	// protect against infinite loop if something in SCR_UpdateScreen calls	// Con_Printd		if (!inupdate)		{			inupdate = true;			SCR_UpdateScreen ();			inupdate = false;		}	}} /*================Con_DPrintf A Con_Printf that only shows up if the "developer" cvar is set================*/void Con_DPrintf (char *fmt, ...){	va_list argptr;	char msg[MAXPRINTMSG]; 	if (!developer.value)		return; // don't confuse non-developers with techie stuff... 	va_start (argptr,fmt);	vsprintf (msg,fmt,argptr);	va_end (argptr); 	Con_Printf ("%s", msg);} /*==================Con_SafePrintf Okay to call even when the screen can't be updated==================*/void Con_SafePrintf (char *fmt, ...){	va_list argptr;	char msg[1024];	int temp; 	va_start (argptr,fmt);	vsprintf (msg,fmt,argptr);	va_end (argptr); 	temp = scr_disabled_for_loading;	scr_disabled_for_loading = true;	Con_Printf ("%s", msg);	scr_disabled_for_loading = temp;} /*============================================================================== DRAWING ==============================================================================*/ /*================Con_DrawInput The input line scrolls horizontally if typing goes beyond the right edge================*/void Con_DrawInput (void){	int i;	char *text; 	if (key_dest != key_console && !con_forcedup)		return; // don't draw anything 	text = key_lines[edit_line]; // add the cursor frame	text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1); // fill out remainder with spaces	for (i=key_linepos+1 ; i< con_linewidth ; i++)		text[i] = ' '; // prestep if horizontally scrolling	if (key_linepos >= con_linewidth)		text += 1 + key_linepos - con_linewidth; // draw it	for (i=0 ; i<con_linewidth ; i++)		Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]); // remove cursor	key_lines[edit_line][key_linepos] = 0;} /*================Con_DrawNotify Draws the last few lines of output transparently over the game top================*/void Con_DrawNotify (void){	int x, v;	char *text;	int i;	float time;	extern char chat_buffer[]; 	v = 0;	for (i= con_current-NUM_CON_TIMES+1 ; i<=con_current ; i++)	{		if (i < 0)			continue;		time = con_times[i % NUM_CON_TIMES];		if (time == 0)			continue;		time = realtime - time;		if (time > con_notifytime.value)			continue;

Lines 1–500 of 609.

Keyboard shortcuts

General

Show keyboard shortcuts
?
Focus the current search
/

Issues and pull requests

Open filters
f

Issues, pull requests and Inbox

Select next item
j↓
Select previous item
k↑
Open selected item
Enter
Dismiss filters or clear selection
Esc

Repository code

Go to file
t