#include <math.h> /* taken from musl */ #define dbleps 2.2204460492503131e-16 static double toint = 1.0/dbleps; doubleround(double x){ union {double f; u64int i;} u = {x}; int e = u.i >> 52 & 0x7ff; double y; if(e >= 0x3ff+52) return x; if(u.i >> 63) x = -x; if(e < 0x3ff-1) return 0*u.f; y = x + toint - toint - x; if(y > 0.5) y = y + x - 1; else if(y <= -0.5) y = y + x + 1; else y = y + x; if(u.i >> 63) y = -y; return y;}
#include <math.h>
/* taken from musl */
#define dbleps 2.2204460492503131e-16
static double toint = 1.0/dbleps;
double
round(double x)
{
union {double f; u64int i;} u = {x};
int e = u.i >> 52 & 0x7ff;
double y;
if(e >= 0x3ff+52)
return x;
if(u.i >> 63)
x = -x;
if(e < 0x3ff-1)
return 0*u.f;
y = x + toint - toint - x;
if(y > 0.5)
y = y + x - 1;
else if(y <= -0.5)
y = y + x + 1;
else
y = y + x;
if(u.i >> 63)
y = -y;
return y;
}