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#!/bin/bash # Thanks to odaki on GitHub for this script. I have modified it a bit. arch=$(arch)if [ $arch == "ppc" ]; then    echo Sorry, PowerPC \(PPC\) is not supported...fi if [ "$1" = "-v" ]; then    VERBOSE=-vfi ## Setup variables#VERSION=v`grep PROG_VER_STR src/pt2_header.h|cut -d'"' -f 2` RELEASE_MACOS_DIR=release/macos/APP_DIR=${RELEASE_MACOS_DIR}pt2-clone-macos.app/ TARGET_X86_64=${APP_DIR}Contents/MacOS/pt2-clone-macos-x86_64TARGET_ARM64=${APP_DIR}Contents/MacOS/pt2-clone-macos-arm64TARGET_UNIVERSAL=${APP_DIR}Contents/MacOS/pt2-clone-macosTARGET_DIR=${APP_DIR}Contents/MacOS/ ## Prepare#if [ ! -d $TARGET_DIR ]; then    mkdir -p $TARGET_DIRfi ## Compile#function compile() {    rm $1 &> /dev/null    clang $VERBOSE $CFLAGS -F /Library/Frameworks -g0 -DNDEBUG -DHAS_LIBFLAC src/gfx/*.c src/modloaders/*.c src/libflac/*.c src/smploaders/*.c src/*.c -Wall -Winit-self -Wextra -Wunused -Wredundant-decls -Wswitch-default  $LDFLAGS -L /Library/Frameworks -framework SDL2 -framework Cocoa -lm -o $1    return $?} echo Compiling x86_64 binary, please wait patiently...CFLAGS="-target x86_64-apple-macos10.11 -mmacosx-version-min=10.11 -arch x86_64 -mmmx -mfpmath=sse -msse2 -O3"LDFLAGS=export SDKROOT=/Library/Developer/CommandLineTools/SDKs/MacOSX.sdkcompile $TARGET_X86_64if [ $? -ne 0 ]; then    echo failed    exit 1fi echo Compiling arm64 binary, please wait patiently...CFLAGS="-target arm64-apple-macos11 -mmacosx-version-min=11.0 -arch arm64 -march=armv8.3-a+sha3 -O3"LDFLAGS=export SDKROOT=/Library/Developer/CommandLineTools/SDKs/MacOSX.sdkcompile $TARGET_ARM64if [ $? -ne 0 ]; then    echo failed    exit 1fi ## Merge binaries## Reference: Building a Universal macOS Binary#   https://developer.apple.com/documentation/xcode/building_a_universal_macos_binaryecho Building universal binary...rm $TARGET_UNIVERAL &> /dev/nulllipo -create -output $TARGET_UNIVERSAL $TARGET_X86_64 $TARGET_ARM64rm $TARGET_X86_64rm $TARGET_ARM64strip $TARGET_UNIVERSALinstall_name_tool -change @rpath/SDL2.framework/Versions/A/SDL2 @executable_path/../Frameworks/SDL2.framework/Versions/A/SDL2 $TARGET_UNIVERSALcodesign -s - --entitlements pt2-clone.entitlements release/macOS/pt2-clone-macos.appecho Done. The executable can be found in \'${RELEASE_MACOS_DIR}\' if everything went well. ## Cleanup#rm src/gfx/*.o src/*.o &> /dev/null

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