// Copyright 2022 Gregory Petrosyan <gregory.petrosyan@gmail.com>//// This Source Code Form is subject to the terms of the Mozilla Public// License, v. 2.0. If a copy of the MPL was not distributed with this// file, You can obtain one at https://mozilla.org/MPL/2.0/. package rapid_test import ( "testing" . "pgregory.net/rapid") func checkInt(t *T) { answer := Int().Draw(t, "answer") if answer == 42 { t.Fatalf("fuzzing works") }} func checkSlice(t *T) { slice := SliceOfN(Int(), 5, 5).Draw(t, "slice") if slice[0] < slice[1] && slice[1] < slice[2] && slice[2] < slice[3] && slice[3] < slice[4] { t.Fatalf("fuzzing works") }} func checkString(t *T) { hello := String().Draw(t, "hello") if hello == "world" { t.Fatalf("fuzzing works") }} func checkStuckStateMachine(t *T) { die := 0 t.Repeat( Just(StateMachineAction{ Name: "roll", Func: func(t *T) { if die == 6 { t.Skip("game over") } die = IntRange(1, 6).Draw(t, "die") }, }), nil, )} func TestRapidInt(t *testing.T) { t.Skip() Check(t, checkInt)}func TestRapidSlice(t *testing.T) { t.Skip() Check(t, checkSlice)}func TestRapidString(t *testing.T) { t.Skip() Check(t, checkString)}func TestRapidStuckStateMachine(t *testing.T) { t.Skip() Check(t, checkStuckStateMachine)} func FuzzInt(f *testing.F) { f.Fuzz(MakeFuzz(checkInt)) }func FuzzSlice(f *testing.F) { f.Fuzz(MakeFuzz(checkSlice)) }func FuzzString(f *testing.F) { f.Fuzz(MakeFuzz(checkString)) }func FuzzStuckStateMachine(f *testing.F) { f.Fuzz(MakeFuzz(checkStuckStateMachine)) }
// Copyright 2022 Gregory Petrosyan <gregory.petrosyan@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
package rapid_test
import (
"testing"
. "pgregory.net/rapid"
)
func checkInt(t *T) {
answer := Int().Draw(t, "answer")
if answer == 42 {
t.Fatalf("fuzzing works")
}
}
func checkSlice(t *T) {
slice := SliceOfN(Int(), 5, 5).Draw(t, "slice")
if slice[0] < slice[1] && slice[1] < slice[2] && slice[2] < slice[3] && slice[3] < slice[4] {
t.Fatalf("fuzzing works")
}
}
func checkString(t *T) {
hello := String().Draw(t, "hello")
if hello == "world" {
t.Fatalf("fuzzing works")
}
}
func checkStuckStateMachine(t *T) {
die := 0
t.Repeat(
Just(StateMachineAction{
Name: "roll",
Func: func(t *T) {
if die == 6 {
t.Skip("game over")
}
die = IntRange(1, 6).Draw(t, "die")
},
}),
nil,
)
}
func TestRapidInt(t *testing.T) {
t.Skip()
Check(t, checkInt)
}
func TestRapidSlice(t *testing.T) {
t.Skip()
Check(t, checkSlice)
}
func TestRapidString(t *testing.T) {
t.Skip()
Check(t, checkString)
}
func TestRapidStuckStateMachine(t *testing.T) {
t.Skip()
Check(t, checkStuckStateMachine)
}
func FuzzInt(f *testing.F) { f.Fuzz(MakeFuzz(checkInt)) }
func FuzzSlice(f *testing.F) { f.Fuzz(MakeFuzz(checkSlice)) }
func FuzzString(f *testing.F) { f.Fuzz(MakeFuzz(checkString)) }
func FuzzStuckStateMachine(f *testing.F) { f.Fuzz(MakeFuzz(checkStuckStateMachine)) }