/* Copyright 2019 Wolfgang Thaller. This file is part of Retro68. Retro68 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Retro68 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Retro68. If not, see <http://www.gnu.org/licenses/>.*/#pragma onceclass StreamListener;class Stream;class ConnectionProvider{protected: StreamListener *listener;public: void setListener(StreamListener *l) { listener = l; } virtual ~ConnectionProvider() {} virtual Stream* getStream() = 0; virtual void idle() {} virtual void suspend() {} virtual void resume() {} virtual void* segmentToUnload() { return nullptr; }};
/*
Copyright 2019 Wolfgang Thaller.
This file is part of Retro68.
Retro68 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Retro68 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Retro68. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
class StreamListener;
class Stream;
class ConnectionProvider
{
protected:
StreamListener *listener;
public:
void setListener(StreamListener *l) { listener = l; }
virtual ~ConnectionProvider() {}
virtual Stream* getStream() = 0;
virtual void idle() {}
virtual void suspend() {}
virtual void resume() {}
virtual void* segmentToUnload() { return nullptr; }
};