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#+TITLE: Normalized RangeIn =sndkit=, a =normalized range= is any real number withinthe inclusive range 0 and 1. Normalized ranges are ideal ways to abstract away units whenyou don't want to think about them. Usually, values in a normalized range are destined to be@!(ref "scale" "rescaled later")!@, such as @!(ref "oscf""table lookup oscillators")!@. In IEEE floating point, there are sometimes some numericaladvantages to keeping things in a smaller range, as valuesin this range have more equidistance spacing compared tousing relatively larger values. This spacing is referredto as the magnitude of a[[https://en.wikipedia.org/wiki/Unit_in_the_last_place][unit in last place, or "ulp"]].More information about the nuances of floating pointprecision can be found in =Physically Based Rendering= byPharr, Jakob, and Humphreys in Chapter 3.9 (ManagingRounding Error).

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