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/* This file is part of Zutty. * Copyright (C) 2020 Tom Szilagyi * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * See the file LICENSE for the full license. */ #pragma once #include "charvdev.h"#include "frame.h" #include <condition_variable>#include <cstdint>#include <functional>#include <memory>#include <mutex>#include <thread> namespace zutty{   class Renderer   {   public:      Renderer (const std::function <void ()>& initDisplay,                const std::function <void ()>& swapBuffers,                Fontpack* fontpk);       ~Renderer ();       void update (const Frame& frame);    private:      std::unique_ptr <CharVdev> charVdev;      const std::function <void ()> swapBuffers;      Frame nextFrame;      uint64_t seqNo = 0;      bool done = false;       std::condition_variable cond;      std::mutex mx;      std::thread thr;       void renderThread (const std::function <void ()>& initDisplay,                         Fontpack* fontpk);   }; } // namespace zutty

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