//// ScriptEditorWindow.h// interface/src/ui//// Created by Thijs Wenker on 4/14/14.// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_ScriptEditorWindow_h#define hifi_ScriptEditorWindow_h #include "ScriptEditorWidget.h" namespace Ui { class ScriptEditorWindow;} class ScriptEditorWindow : public QWidget { Q_OBJECT public: ScriptEditorWindow(QWidget* parent = nullptr); ~ScriptEditorWindow(); void terminateCurrentTab(); bool autoReloadScripts(); signals: void windowActivated(); protected: void closeEvent(QCloseEvent* event); virtual bool event(QEvent* event); private: Ui::ScriptEditorWindow* _ScriptEditorWindowUI; QMenu* _loadMenu; QMenu* _saveMenu; ScriptEditorWidget* addScriptEditorWidget(QString title); void setRunningState(bool run); void setScriptName(const QString& scriptName); private slots: void loadScriptMenu(const QString& scriptName); void loadScriptClicked(); void newScriptClicked(); void toggleRunScriptClicked(); void saveScriptClicked(); void saveScriptAsClicked(); void loadMenuAboutToShow(); void tabSwitched(int tabIndex); void tabCloseRequested(int tabIndex); void updateScriptNameOrStatus(); void updateButtons();}; #endif // hifi_ScriptEditorWindow_h
//
// ScriptEditorWindow.h
// interface/src/ui
//
// Created by Thijs Wenker on 4/14/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ScriptEditorWindow_h
#define hifi_ScriptEditorWindow_h
#include "ScriptEditorWidget.h"
namespace Ui {
class ScriptEditorWindow;
}
class ScriptEditorWindow : public QWidget {
Q_OBJECT
public:
ScriptEditorWindow(QWidget* parent = nullptr);
~ScriptEditorWindow();
void terminateCurrentTab();
bool autoReloadScripts();
signals:
void windowActivated();
protected:
void closeEvent(QCloseEvent* event);
virtual bool event(QEvent* event);
private:
Ui::ScriptEditorWindow* _ScriptEditorWindowUI;
QMenu* _loadMenu;
QMenu* _saveMenu;
ScriptEditorWidget* addScriptEditorWidget(QString title);
void setRunningState(bool run);
void setScriptName(const QString& scriptName);
private slots:
void loadScriptMenu(const QString& scriptName);
void loadScriptClicked();
void newScriptClicked();
void toggleRunScriptClicked();
void saveScriptClicked();
void saveScriptAsClicked();
void loadMenuAboutToShow();
void tabSwitched(int tabIndex);
void tabCloseRequested(int tabIndex);
void updateScriptNameOrStatus();
void updateButtons();
};
#endif // hifi_ScriptEditorWindow_h