//// MenuScriptingInterface.h// interface/src/scripting//// Created by Brad Hefta-Gaub on 2/25/14.// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#ifndef hifi_MenuScriptingInterface_h#define hifi_MenuScriptingInterface_h#include <QObject>#include <QString>class MenuItemProperties;/**jsdoc * The Menu API provides access to the menu that is displayed at the top of the window * on a user's desktop and in the tablet when the "MENU" button is pressed. * * <p /> * * <h3>Groupings</h3> * * A "grouping" provides a way to group a set of menus or menu items together so * that they can all be set visible or invisible as a group. * There are two available groups: <code>"Advanced"</code> and <code>"Developer"</code>. * These groupings can be toggled in the "Settings" menu. * If a menu item doesn't belong to a group it is always displayed. * * @namespace Menu * * @hifi-interface * @hifi-client-entity *//** * CURRENTLY NOT WORKING: * * <h3>Action groups</h3> * When 1+ menu items are checkable and in the same action group, only 1 can be * selected at any one time. If another item in the action group is selected, the * previous will be deselected. This feature provides the ability to create * "radio-button"-like menus. */class MenuScriptingInterface : public QObject { Q_OBJECT MenuScriptingInterface() { };public: static MenuScriptingInterface* getInstance();private slots: friend class Menu; void menuItemTriggered();public slots: /**jsdoc * Add a new top-level menu. * @function Menu.addMenu * @param {string} menuName - Name that will be displayed for the menu. Nested menus can be described using the ">" symbol. * @param {string} [grouping] - Name of the grouping, if any, to add this menu to. * * @example <caption>Add a menu and a nested submenu.</caption> * Menu.addMenu("Test Menu"); * Menu.addMenu("Test Menu > Test Sub Menu"); * * @example <caption>Add a menu to the Settings menu that is only visible if Settings > Advanced is enabled.</caption> * Menu.addMenu("Settings > Test Grouping Menu", "Advanced"); */ void addMenu(const QString& menuName, const QString& grouping = QString()); /**jsdoc * Remove a top-level menu. * @function Menu.removeMenu * @param {string} menuName - Name of the menu to remove. * @example <caption>Remove a menu and nested submenu.</caption> * Menu.removeMenu("Test Menu > Test Sub Menu"); * Menu.removeMenu("Test Menu"); */ void removeMenu(const QString& menuName); /**jsdoc * Check whether a top-level menu exists. * @function Menu.menuExists * @param {string} menuName - Name of the menu to check for existence. * @returns {boolean} <code>true</code> if the menu exists, otherwise <code>false</code>. * @example <caption>Check if the "Developer" menu exists.</caption> * if (Menu.menuExists("Developer")) { * print("Developer menu exists."); * } */ bool menuExists(const QString& menuName); /**jsdoc * Add a separator with an unclickable label below it. The separator will be placed at the bottom of the menu. * If you want to add a separator at a specific point in the menu, use {@link Menu.addMenuItem} with * {@link Menu.MenuItemProperties} instead. * @function Menu.addSeparator * @param {string} menuName - Name of the menu to add a separator to. * @param {string} separatorName - Name of the separator that will be displayed as the label below the separator line. * @example <caption>Add a separator.</caption> * Menu.addSeparator("Developer","Test Separator"); */ void addSeparator(const QString& menuName, const QString& separatorName); /**jsdoc * Remove a separator from a menu. * @function Menu.removeSeparator * @param {string} menuName - Name of the menu to remove the separator from. * @param {string} separatorName - Name of the separator to remove. * @example <caption>Remove a separator.</caption> * Menu.removeSeparator("Developer","Test Separator"); */ void removeSeparator(const QString& menuName, const QString& separatorName); /**jsdoc * Add a new menu item to a menu. * @function Menu.addMenuItem * @param {Menu.MenuItemProperties} properties - Properties of the menu item to create. * @example <caption>Add a menu item using {@link Menu.MenuItemProperties}.</caption> * Menu.addMenuItem({ * menuName: "Developer", * menuItemName: "Test", * afterItem: "Log", * shortcutKey: "Ctrl+Shift+T", * grouping: "Advanced" * }); */ void addMenuItem(const MenuItemProperties& properties); /**jsdoc * Add a new menu item to a menu. The new item is added at the end of the menu. * @function Menu.addMenuItem * @param {string} menuName - Name of the menu to add a menu item to. * @param {string} menuItem - Name of the menu item. This is what will be displayed in the menu. * @param {string} [shortcutKey] A shortcut key that can be used to trigger the menu item. * @example <caption>Add a menu item to the end of the "Developer" menu.</caption> * Menu.addMenuItem("Developer", "Test", "Ctrl+Shift+T"); */ void addMenuItem(const QString& menuName, const QString& menuitem, const QString& shortcutKey); void addMenuItem(const QString& menuName, const QString& menuitem); /**jsdoc * Remove a menu item from a menu. * @function Menu.removeMenuItem * @param {string} menuName - Name of the menu to remove a menu item from. * @param {string} menuItem - Name of the menu item to remove. * Menu.removeMenuItem("Developer", "Test"); */ void removeMenuItem(const QString& menuName, const QString& menuitem); /**jsdoc * Check if a menu item exists. * @function Menu.menuItemExists * @param {string} menuName - Name of the menu that the menu item is in. * @param {string} menuItem - Name of the menu item to check for existence of. * @returns {boolean} <code>true</code> if the menu item exists, otherwise <code>false</code>. * @example <caption>Determine if the Developer > Stats menu exists.</caption> * if (Menu.menuItemExists("Developer", "Stats")) { * print("Developer > Stats menu item exists."); * } */ bool menuItemExists(const QString& menuName, const QString& menuitem); /**jsdoc * Check whether a checkable menu item is checked. * @function Menu.isOptionChecked * @param {string} menuOption - The name of the menu item. * @returns {boolean} <code>true</code> if the option is checked, otherwise <code>false</code>. * @example <caption>Report whether the Settings > Advanced menu item is turned on.</caption> * print(Menu.isOptionChecked("Advanced Menus")); // true or false */ bool isOptionChecked(const QString& menuOption); /**jsdoc * Set a checkable menu item as checked or unchecked. * @function Menu.setIsOptionChecked * @param {string} menuOption - The name of the menu item to modify. * @param {boolean} isChecked - If <code>true</code>, the menu item will be checked, otherwise it will not be checked. * @example <caption>Turn on Settings > Advanced Menus.</caption> * Menu.setIsOptionChecked("Advanced Menus", true); * print(Menu.isOptionChecked("Advanced Menus")); // true */ void setIsOptionChecked(const QString& menuOption, bool isChecked); /**jsdoc * Trigger the menu item as if the user clicked on it. * @function Menu.triggerOption * @param {string} menuOption - The name of the menu item to trigger. * @example <caption>Open the help window.</caption> * Menu.triggerOption('Help...'); */ void triggerOption(const QString& menuOption); /**jsdoc * Check whether a menu or menu item is enabled. If disabled, the item is grayed out and unusable. * Menus are enabled by default. * @function Menu.isMenuEnabled * @param {string} menuName The name of the menu or menu item to check. * @returns {boolean} <code>true</code> if the menu is enabled, otherwise <code>false</code>. * @example <caption>Report with the Settings > Advanced Menus menu item is enabled.</caption> * print(Menu.isMenuEnabled("Settings > Advanced Menus")); // true or false */ bool isMenuEnabled(const QString& menuName); /**jsdoc * Set a menu or menu item to be enabled or disabled. If disabled, the item is grayed out and unusable. * @function Menu.setMenuEnabled * @param {string} menuName - The name of the menu or menu item to modify. * @param {boolean} isEnabled - If <code>true</code>, the menu will be enabled, otherwise it will be disabled. * @example <caption>Disable the Settings > Advanced Menus menu item.</caption> * Menu.setMenuEnabled("Settings > Advanced Menus", false); * print(Menu.isMenuEnabled("Settings > Advanced Menus")); // false */ void setMenuEnabled(const QString& menuName, bool isEnabled);signals: /**jsdoc * Triggered when a menu item is clicked (or triggered by {@link Menu.triggerOption}). * @function Menu.menuItemEvent * @param {string} menuItem - Name of the menu item that was clicked. * @returns {Signal} * @example <caption>Detect menu item events.</caption> * function onMenuItemEvent(menuItem) { * print("You clicked on " + menuItem); * } * * Menu.menuItemEvent.connect(onMenuItemEvent); */ void menuItemEvent(const QString& menuItem);};#endif // hifi_MenuScriptingInterface_h
//
// MenuScriptingInterface.h
// interface/src/scripting
//
// Created by Brad Hefta-Gaub on 2/25/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_MenuScriptingInterface_h
#define hifi_MenuScriptingInterface_h
#include <QObject>
#include <QString>
class MenuItemProperties;
/**jsdoc
* The Menu API provides access to the menu that is displayed at the top of the window
* on a user's desktop and in the tablet when the "MENU" button is pressed.
*
* <p />
*
* <h3>Groupings</h3>
*
* A "grouping" provides a way to group a set of menus or menu items together so
* that they can all be set visible or invisible as a group.
* There are two available groups: <code>"Advanced"</code> and <code>"Developer"</code>.
* These groupings can be toggled in the "Settings" menu.
* If a menu item doesn't belong to a group it is always displayed.
*
* @namespace Menu
*
* @hifi-interface
* @hifi-client-entity
*/
/**
* CURRENTLY NOT WORKING:
*
* <h3>Action groups</h3>
* When 1+ menu items are checkable and in the same action group, only 1 can be
* selected at any one time. If another item in the action group is selected, the
* previous will be deselected. This feature provides the ability to create
* "radio-button"-like menus.
*/
class MenuScriptingInterface : public QObject {
Q_OBJECT
MenuScriptingInterface() { };
public:
static MenuScriptingInterface* getInstance();
private slots:
friend class Menu;
void menuItemTriggered();
public slots:
/**jsdoc
* Add a new top-level menu.
* @function Menu.addMenu
* @param {string} menuName - Name that will be displayed for the menu. Nested menus can be described using the ">" symbol.
* @param {string} [grouping] - Name of the grouping, if any, to add this menu to.
*
* @example <caption>Add a menu and a nested submenu.</caption>
* Menu.addMenu("Test Menu");
* Menu.addMenu("Test Menu > Test Sub Menu");
*
* @example <caption>Add a menu to the Settings menu that is only visible if Settings > Advanced is enabled.</caption>
* Menu.addMenu("Settings > Test Grouping Menu", "Advanced");
*/
void addMenu(const QString& menuName, const QString& grouping = QString());
/**jsdoc
* Remove a top-level menu.
* @function Menu.removeMenu
* @param {string} menuName - Name of the menu to remove.
* @example <caption>Remove a menu and nested submenu.</caption>
* Menu.removeMenu("Test Menu > Test Sub Menu");
* Menu.removeMenu("Test Menu");
*/
void removeMenu(const QString& menuName);
/**jsdoc
* Check whether a top-level menu exists.
* @function Menu.menuExists
* @param {string} menuName - Name of the menu to check for existence.
* @returns {boolean} <code>true</code> if the menu exists, otherwise <code>false</code>.
* @example <caption>Check if the "Developer" menu exists.</caption>
* if (Menu.menuExists("Developer")) {
* print("Developer menu exists.");
* }
*/
bool menuExists(const QString& menuName);
/**jsdoc
* Add a separator with an unclickable label below it. The separator will be placed at the bottom of the menu.
* If you want to add a separator at a specific point in the menu, use {@link Menu.addMenuItem} with
* {@link Menu.MenuItemProperties} instead.
* @function Menu.addSeparator
* @param {string} menuName - Name of the menu to add a separator to.
* @param {string} separatorName - Name of the separator that will be displayed as the label below the separator line.
* @example <caption>Add a separator.</caption>
* Menu.addSeparator("Developer","Test Separator");
*/
void addSeparator(const QString& menuName, const QString& separatorName);
/**jsdoc
* Remove a separator from a menu.
* @function Menu.removeSeparator
* @param {string} menuName - Name of the menu to remove the separator from.
* @param {string} separatorName - Name of the separator to remove.
* @example <caption>Remove a separator.</caption>
* Menu.removeSeparator("Developer","Test Separator");
*/
void removeSeparator(const QString& menuName, const QString& separatorName);
/**jsdoc
* Add a new menu item to a menu.
* @function Menu.addMenuItem
* @param {Menu.MenuItemProperties} properties - Properties of the menu item to create.
* @example <caption>Add a menu item using {@link Menu.MenuItemProperties}.</caption>
* Menu.addMenuItem({
* menuName: "Developer",
* menuItemName: "Test",
* afterItem: "Log",
* shortcutKey: "Ctrl+Shift+T",
* grouping: "Advanced"
* });
*/
void addMenuItem(const MenuItemProperties& properties);
/**jsdoc
* Add a new menu item to a menu. The new item is added at the end of the menu.
* @function Menu.addMenuItem
* @param {string} menuName - Name of the menu to add a menu item to.
* @param {string} menuItem - Name of the menu item. This is what will be displayed in the menu.
* @param {string} [shortcutKey] A shortcut key that can be used to trigger the menu item.
* @example <caption>Add a menu item to the end of the "Developer" menu.</caption>
* Menu.addMenuItem("Developer", "Test", "Ctrl+Shift+T");
*/
void addMenuItem(const QString& menuName, const QString& menuitem, const QString& shortcutKey);
void addMenuItem(const QString& menuName, const QString& menuitem);
/**jsdoc
* Remove a menu item from a menu.
* @function Menu.removeMenuItem
* @param {string} menuName - Name of the menu to remove a menu item from.
* @param {string} menuItem - Name of the menu item to remove.
* Menu.removeMenuItem("Developer", "Test");
*/
void removeMenuItem(const QString& menuName, const QString& menuitem);
/**jsdoc
* Check if a menu item exists.
* @function Menu.menuItemExists
* @param {string} menuName - Name of the menu that the menu item is in.
* @param {string} menuItem - Name of the menu item to check for existence of.
* @returns {boolean} <code>true</code> if the menu item exists, otherwise <code>false</code>.
* @example <caption>Determine if the Developer > Stats menu exists.</caption>
* if (Menu.menuItemExists("Developer", "Stats")) {
* print("Developer > Stats menu item exists.");
* }
*/
bool menuItemExists(const QString& menuName, const QString& menuitem);
/**jsdoc
* Check whether a checkable menu item is checked.
* @function Menu.isOptionChecked
* @param {string} menuOption - The name of the menu item.
* @returns {boolean} <code>true</code> if the option is checked, otherwise <code>false</code>.
* @example <caption>Report whether the Settings > Advanced menu item is turned on.</caption>
* print(Menu.isOptionChecked("Advanced Menus")); // true or false
*/
bool isOptionChecked(const QString& menuOption);
/**jsdoc
* Set a checkable menu item as checked or unchecked.
* @function Menu.setIsOptionChecked
* @param {string} menuOption - The name of the menu item to modify.
* @param {boolean} isChecked - If <code>true</code>, the menu item will be checked, otherwise it will not be checked.
* @example <caption>Turn on Settings > Advanced Menus.</caption>
* Menu.setIsOptionChecked("Advanced Menus", true);
* print(Menu.isOptionChecked("Advanced Menus")); // true
*/
void setIsOptionChecked(const QString& menuOption, bool isChecked);
/**jsdoc
* Trigger the menu item as if the user clicked on it.
* @function Menu.triggerOption
* @param {string} menuOption - The name of the menu item to trigger.
* @example <caption>Open the help window.</caption>
* Menu.triggerOption('Help...');
*/
void triggerOption(const QString& menuOption);
/**jsdoc
* Check whether a menu or menu item is enabled. If disabled, the item is grayed out and unusable.
* Menus are enabled by default.
* @function Menu.isMenuEnabled
* @param {string} menuName The name of the menu or menu item to check.
* @returns {boolean} <code>true</code> if the menu is enabled, otherwise <code>false</code>.
* @example <caption>Report with the Settings > Advanced Menus menu item is enabled.</caption>
* print(Menu.isMenuEnabled("Settings > Advanced Menus")); // true or false
*/
bool isMenuEnabled(const QString& menuName);
/**jsdoc
* Set a menu or menu item to be enabled or disabled. If disabled, the item is grayed out and unusable.
* @function Menu.setMenuEnabled
* @param {string} menuName - The name of the menu or menu item to modify.
* @param {boolean} isEnabled - If <code>true</code>, the menu will be enabled, otherwise it will be disabled.
* @example <caption>Disable the Settings > Advanced Menus menu item.</caption>
* Menu.setMenuEnabled("Settings > Advanced Menus", false);
* print(Menu.isMenuEnabled("Settings > Advanced Menus")); // false
*/
void setMenuEnabled(const QString& menuName, bool isEnabled);
signals:
/**jsdoc
* Triggered when a menu item is clicked (or triggered by {@link Menu.triggerOption}).
* @function Menu.menuItemEvent
* @param {string} menuItem - Name of the menu item that was clicked.
* @returns {Signal}
* @example <caption>Detect menu item events.</caption>
* function onMenuItemEvent(menuItem) {
* print("You clicked on " + menuItem);
* }
*
* Menu.menuItemEvent.connect(onMenuItemEvent);
*/
void menuItemEvent(const QString& menuItem);
};
#endif // hifi_MenuScriptingInterface_h