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////  MenuScriptingInterface.h//  interface/src/scripting////  Created by Brad Hefta-Gaub on 2/25/14.//  Copyright 2014 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_MenuScriptingInterface_h#define hifi_MenuScriptingInterface_h #include <QObject>#include <QString> class MenuItemProperties; /**jsdoc * The Menu API provides access to the menu that is displayed at the top of the window * on a user's desktop and in the tablet when the "MENU" button is pressed. * * <p /> * * <h3>Groupings</h3> *  * A "grouping" provides a way to group a set of menus or menu items together so  * that they can all be set visible or invisible as a group.  * There are two available groups: <code>"Advanced"</code> and <code>"Developer"</code>. * These groupings can be toggled in the "Settings" menu. * If a menu item doesn't belong to a group it is always displayed. * * @namespace Menu * * @hifi-interface * @hifi-client-entity */ /** * CURRENTLY NOT WORKING: * * <h3>Action groups</h3> * When 1+ menu items are checkable and in the same action group, only 1 can be * selected at any one time. If another item in the action group is selected, the * previous will be deselected. This feature provides the ability to create * "radio-button"-like menus. */ class MenuScriptingInterface : public QObject {    Q_OBJECT    MenuScriptingInterface() { };public:    static MenuScriptingInterface* getInstance(); private slots:    friend class Menu;    void menuItemTriggered(); public slots:    /**jsdoc     * Add a new top-level menu.     * @function Menu.addMenu     * @param {string} menuName - Name that will be displayed for the menu. Nested menus can be described using the ">" symbol.     * @param {string} [grouping] - Name of the grouping, if any, to add this menu to.     *     * @example <caption>Add a menu and a nested submenu.</caption>     * Menu.addMenu("Test Menu");     * Menu.addMenu("Test Menu > Test Sub Menu");     *     * @example <caption>Add a menu to the Settings menu that is only visible if Settings > Advanced is enabled.</caption>     * Menu.addMenu("Settings > Test Grouping Menu", "Advanced");     */    void addMenu(const QString& menuName, const QString& grouping = QString());     /**jsdoc     * Remove a top-level menu.     * @function Menu.removeMenu     * @param {string} menuName - Name of the menu to remove.     * @example <caption>Remove a menu and nested submenu.</caption>     * Menu.removeMenu("Test Menu > Test Sub Menu");     * Menu.removeMenu("Test Menu");     */    void removeMenu(const QString& menuName);     /**jsdoc     * Check whether a top-level menu exists.     * @function Menu.menuExists     * @param {string} menuName - Name of the menu to check for existence.     * @returns {boolean} <code>true</code> if the menu exists, otherwise <code>false</code>.     * @example <caption>Check if the "Developer" menu exists.</caption>     * if (Menu.menuExists("Developer")) {     *     print("Developer menu exists.");     * }     */    bool menuExists(const QString& menuName);     /**jsdoc     * Add a separator with an unclickable label below it. The separator will be placed at the bottom of the menu.     * If you want to add a separator at a specific point in the menu, use {@link Menu.addMenuItem} with     * {@link Menu.MenuItemProperties} instead.     * @function Menu.addSeparator     * @param {string} menuName - Name of the menu to add a separator to.     * @param {string} separatorName - Name of the separator that will be displayed as the label below the separator line.     * @example <caption>Add a separator.</caption>     * Menu.addSeparator("Developer","Test Separator");     */    void addSeparator(const QString& menuName, const QString& separatorName);     /**jsdoc     * Remove a separator from a menu.     * @function Menu.removeSeparator     * @param {string} menuName - Name of the menu to remove the separator from.     * @param {string} separatorName - Name of the separator to remove.     * @example <caption>Remove a separator.</caption>     * Menu.removeSeparator("Developer","Test Separator");     */    void removeSeparator(const QString& menuName, const QString& separatorName);     /**jsdoc     * Add a new menu item to a menu.     * @function Menu.addMenuItem     * @param {Menu.MenuItemProperties} properties - Properties of the menu item to create.     * @example <caption>Add a menu item using {@link Menu.MenuItemProperties}.</caption>     * Menu.addMenuItem({     *     menuName:     "Developer",     *     menuItemName: "Test",     *     afterItem:    "Log",     *     shortcutKey:  "Ctrl+Shift+T",     *     grouping:     "Advanced"     * });     */    void addMenuItem(const MenuItemProperties& properties);     /**jsdoc     * Add a new menu item to a menu. The new item is added at the end of the menu.     * @function Menu.addMenuItem     * @param {string} menuName - Name of the menu to add a menu item to.     * @param {string} menuItem - Name of the menu item. This is what will be displayed in the menu.     * @param {string} [shortcutKey] A shortcut key that can be used to trigger the menu item.     * @example <caption>Add a menu item to the end of the "Developer" menu.</caption>     * Menu.addMenuItem("Developer", "Test", "Ctrl+Shift+T");     */    void addMenuItem(const QString& menuName, const QString& menuitem, const QString& shortcutKey);    void addMenuItem(const QString& menuName, const QString& menuitem);     /**jsdoc     * Remove a menu item from a menu.     * @function Menu.removeMenuItem     * @param {string} menuName - Name of the menu to remove a menu item from.     * @param {string} menuItem - Name of the menu item to remove.     * Menu.removeMenuItem("Developer", "Test");     */    void removeMenuItem(const QString& menuName, const QString& menuitem);     /**jsdoc     * Check if a menu item exists.     * @function Menu.menuItemExists     * @param {string} menuName - Name of the menu that the menu item is in.     * @param {string} menuItem - Name of the menu item to check for existence of.     * @returns {boolean} <code>true</code> if the menu item exists, otherwise <code>false</code>.     * @example <caption>Determine if the Developer &gt; Stats menu exists.</caption>     * if (Menu.menuItemExists("Developer", "Stats")) {     *     print("Developer > Stats menu item exists.");     * }     */    bool menuItemExists(const QString& menuName, const QString& menuitem);     /**jsdoc     * Check whether a checkable menu item is checked.     * @function Menu.isOptionChecked     * @param {string} menuOption - The name of the menu item.     * @returns {boolean} <code>true</code> if the option is checked, otherwise <code>false</code>.     * @example <caption>Report whether the Settings > Advanced menu item is turned on.</caption>     * print(Menu.isOptionChecked("Advanced Menus")); // true or false     */    bool isOptionChecked(const QString& menuOption);     /**jsdoc     * Set a checkable menu item as checked or unchecked.     * @function Menu.setIsOptionChecked     * @param {string} menuOption - The name of the menu item to modify.     * @param {boolean} isChecked - If <code>true</code>, the menu item will be checked, otherwise it will not be checked.     * @example <caption>Turn on Settings > Advanced Menus.</caption>     * Menu.setIsOptionChecked("Advanced Menus", true);     * print(Menu.isOptionChecked("Advanced Menus")); // true     */    void setIsOptionChecked(const QString& menuOption, bool isChecked);     /**jsdoc     * Trigger the menu item as if the user clicked on it.     * @function Menu.triggerOption     * @param {string} menuOption - The name of the menu item to trigger.     * @example <caption>Open the help window.</caption>     * Menu.triggerOption('Help...');     */    void triggerOption(const QString& menuOption);     /**jsdoc     * Check whether a menu or menu item is enabled. If disabled, the item is grayed out and unusable.     * Menus are enabled by default.     * @function Menu.isMenuEnabled     * @param {string} menuName The name of the menu or menu item to check.     * @returns {boolean} <code>true</code> if the menu is enabled, otherwise <code>false</code>.     * @example <caption>Report with the Settings > Advanced Menus menu item is enabled.</caption>     * print(Menu.isMenuEnabled("Settings > Advanced Menus")); // true or false     */    bool isMenuEnabled(const QString& menuName);     /**jsdoc     * Set a menu or menu item to be enabled or disabled. If disabled, the item is grayed out and unusable.     * @function Menu.setMenuEnabled     * @param {string} menuName - The name of the menu or menu item to modify.     * @param {boolean} isEnabled - If <code>true</code>, the menu will be enabled, otherwise it will be disabled.     * @example <caption>Disable the Settings > Advanced Menus menu item.</caption>     * Menu.setMenuEnabled("Settings > Advanced Menus", false);     * print(Menu.isMenuEnabled("Settings > Advanced Menus")); // false     */    void setMenuEnabled(const QString& menuName, bool isEnabled); signals:    /**jsdoc     * Triggered when a menu item is clicked (or triggered by {@link Menu.triggerOption}).     * @function Menu.menuItemEvent     * @param {string} menuItem - Name of the menu item that was clicked.     * @returns {Signal}     * @example <caption>Detect menu item events.</caption>     * function onMenuItemEvent(menuItem) {     *     print("You clicked on " + menuItem);     * }     *      * Menu.menuItemEvent.connect(onMenuItemEvent);     */    void menuItemEvent(const QString& menuItem);}; #endif // hifi_MenuScriptingInterface_h