Anthony J. ThibaultAdded Mat4 support to script0d62b1010 years agoHistory
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////  Mat4.cpp//  libraries/script-engine/src////  Created by Anthony Thibault on 3/7/16.//  Copyright 2016 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include <QDebug>#include <GLMHelpers.h>#include "ScriptEngineLogging.h"#include "Mat4.h" glm::mat4 Mat4::multiply(const glm::mat4& m1, const glm::mat4& m2) const {    return m1 * m2;} glm::mat4 Mat4::createFromRotAndTrans(const glm::quat& rot, const glm::vec3& trans) const {    return ::createMatFromQuatAndPos(rot, trans);} glm::mat4 Mat4::createFromScaleRotAndTrans(const glm::vec3& scale, const glm::quat& rot, const glm::vec3& trans) const {    return createMatFromScaleQuatAndPos(scale, rot, trans);} glm::vec3 Mat4::extractTranslation(const glm::mat4& m) const {    return ::extractTranslation(m);} glm::quat Mat4::extractRotation(const glm::mat4& m) const {    return ::glmExtractRotation(m);} glm::vec3 Mat4::extractScale(const glm::mat4& m) const {    return ::extractScale(m);} glm::vec3 Mat4::transformPoint(const glm::mat4& m, const glm::vec3& point) const {    return ::transformPoint(m, point);} glm::vec3 Mat4::transformVector(const glm::mat4& m, const glm::vec3& vector) const {    return ::transformVectorFast(m, vector);} glm::mat4 Mat4::inverse(const glm::mat4& m) const {    return glm::inverse(m);} glm::vec3 Mat4::getFront(const glm::mat4& m) const {    return glm::vec3(-m[0][2], -m[1][2], -m[2][2]);} glm::vec3 Mat4::getRight(const glm::mat4& m) const {    return glm::vec3(m[0][0], m[1][0], m[2][0]);} glm::vec3 Mat4::getUp(const glm::mat4& m) const {    return glm::vec3(m[0][1], m[1][1], m[2][1]);} void Mat4::print(const QString& label, const glm::mat4& m) const {    qCDebug(scriptengine) << qPrintable(label) <<        "row0 =" << m[0][0] << "," << m[1][0] << "," << m[2][0] << "," << m[3][0] <<        "row1 =" << m[0][1] << "," << m[1][1] << "," << m[2][1] << "," << m[3][1] <<        "row2 =" << m[0][2] << "," << m[1][2] << "," << m[2][2] << "," << m[3][2] <<        "row3 =" << m[0][3] << "," << m[1][3] << "," << m[2][3] << "," << m[3][3];}