99 lines · 4.0 KB · C++
RawDownload
////  MenuItemProperties.cpp//  libraries/script-engine/src////  Created by Brad Hefta-Gaub on 1/28/14.//  Copyright 2014 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include <QDebug>#include <RegisteredMetaTypes.h>#include "MenuItemProperties.h"   MenuItemProperties::MenuItemProperties(const QString& menuName, const QString& menuItemName,                        const QString& shortcutKey, bool checkable, bool checked, bool separator) :    menuName(menuName),    menuItemName(menuItemName),    shortcutKey(shortcutKey),    shortcutKeyEvent(),    shortcutKeySequence(shortcutKey),    isCheckable(checkable),    isChecked(checked),    isSeparator(separator){} MenuItemProperties::MenuItemProperties(const QString& menuName, const QString& menuItemName,                        const KeyEvent& shortcutKeyEvent, bool checkable, bool checked, bool separator) :    menuName(menuName),    menuItemName(menuItemName),    shortcutKeyEvent(shortcutKeyEvent),    shortcutKeySequence(shortcutKeyEvent),    isCheckable(checkable),    isChecked(checked),    isSeparator(separator){} void registerMenuItemProperties(QScriptEngine* engine) {    qScriptRegisterMetaType(engine, menuItemPropertiesToScriptValue, menuItemPropertiesFromScriptValue);} QScriptValue menuItemPropertiesToScriptValue(QScriptEngine* engine, const MenuItemProperties& properties) {    QScriptValue obj = engine->newObject();    // not supported    return obj;} /**jsdoc * `MenuItemProperties` is a list of properties that can be passed to Menu.addMenuItem * to create a new menu item. * * If none of position, beforeItem, afterItem, or grouping are specified, the * menu item will be placed in the last position. * * @typedef {Object} Menu.MenuItemProperties * @property {string} menuName Name of the top-level menu * @property {string} menuItemName Name of the menu item * @property {bool} isCheckable Whether the menu item is checkable or not * @property {bool} isChecked Where the menu item is checked or not * @property {string} shortcutKey An optional shortcut key to trigger the menu item. * @property {int} position The position to place the new menu item. `0` is the first menu item. * @property {string} beforeItem The name of the menu item to place this menu item before. * @property {string} afterItem The name of the menu item to place this menu item after. * @property {string} grouping The name of grouping to add this menu item to. */void menuItemPropertiesFromScriptValue(const QScriptValue& object, MenuItemProperties& properties) {    properties.menuName = object.property("menuName").toVariant().toString();    properties.menuItemName = object.property("menuItemName").toVariant().toString();    properties.isCheckable = object.property("isCheckable").toVariant().toBool();    properties.isChecked = object.property("isChecked").toVariant().toBool();    properties.isSeparator = object.property("isSeparator").toVariant().toBool();     // handle the shortcut key options in order...    QScriptValue shortcutKeyValue = object.property("shortcutKey");    if (shortcutKeyValue.isValid()) {        properties.shortcutKey = shortcutKeyValue.toVariant().toString();        properties.shortcutKeySequence = properties.shortcutKey;    } else {        QScriptValue shortcutKeyEventValue = object.property("shortcutKeyEvent");        if (shortcutKeyEventValue.isValid()) {            KeyEvent::fromScriptValue(shortcutKeyEventValue, properties.shortcutKeyEvent);            properties.shortcutKeySequence = properties.shortcutKeyEvent;        }    }     if (object.property("position").isValid()) {        properties.position = object.property("position").toVariant().toInt();    }    properties.beforeItem = object.property("beforeItem").toVariant().toString();    properties.afterItem = object.property("afterItem").toVariant().toString();    properties.grouping = object.property("grouping").toVariant().toString();}