//// Created by Sam Gondelman 7/11/2017// Copyright 2017 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#include "StaticRayPick.h" StaticRayPick::StaticRayPick(const glm::vec3& position, const glm::vec3& direction, const PickFilter& filter, const float maxDistance, const bool enabled) : RayPick(filter, maxDistance, enabled), _pickRay(position, direction){} const PickRay StaticRayPick::getMathematicalPick() const { return _pickRay;}
//
// Created by Sam Gondelman 7/11/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "StaticRayPick.h"
StaticRayPick::StaticRayPick(const glm::vec3& position, const glm::vec3& direction, const PickFilter& filter, const float maxDistance, const bool enabled) :
RayPick(filter, maxDistance, enabled),
_pickRay(position, direction)
{
}
const PickRay StaticRayPick::getMathematicalPick() const {
return _pickRay;
}