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////  AssignmentAction.cpp//  assignment-client/src/////  Created by Seth Alves 2015-6-19//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "EntitySimulation.h" #include "AssignmentAction.h" AssignmentAction::AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) :    EntityActionInterface(type, id),    _data(QByteArray()),    _active(false),    _ownerEntity(ownerEntity) {} AssignmentAction::~AssignmentAction() {} void AssignmentAction::removeFromSimulation(EntitySimulationPointer simulation) const {    withReadLock([&]{        simulation->removeAction(_id);        simulation->applyActionChanges();    });} QByteArray AssignmentAction::serialize() const {    QByteArray result;    withReadLock([&]{        result = _data;    });    return result;} void AssignmentAction::deserialize(QByteArray serializedArguments) {    withWriteLock([&]{        _data = serializedArguments;    });} bool AssignmentAction::updateArguments(QVariantMap arguments) {    qDebug() << "UNEXPECTED -- AssignmentAction::updateArguments called in assignment-client.";    return false;} QVariantMap AssignmentAction::getArguments() {    qDebug() << "UNEXPECTED -- AssignmentAction::getArguments called in assignment-client.";    return QVariantMap();} glm::vec3 AssignmentAction::getPosition() {    qDebug() << "UNEXPECTED -- AssignmentAction::getPosition called in assignment-client.";    return glm::vec3(0.0f);} void AssignmentAction::setPosition(glm::vec3 position) {    qDebug() << "UNEXPECTED -- AssignmentAction::setPosition called in assignment-client.";} glm::quat AssignmentAction::getRotation() {    qDebug() << "UNEXPECTED -- AssignmentAction::getRotation called in assignment-client.";    return glm::quat();} void AssignmentAction::setRotation(glm::quat rotation) {    qDebug() << "UNEXPECTED -- AssignmentAction::setRotation called in assignment-client.";} glm::vec3 AssignmentAction::getLinearVelocity() {    qDebug() << "UNEXPECTED -- AssignmentAction::getLinearVelocity called in assignment-client.";    return glm::vec3(0.0f);} void AssignmentAction::setLinearVelocity(glm::vec3 linearVelocity) {    qDebug() << "UNEXPECTED -- AssignmentAction::setLinearVelocity called in assignment-client.";} glm::vec3 AssignmentAction::getAngularVelocity() {    qDebug() << "UNEXPECTED -- AssignmentAction::getAngularVelocity called in assignment-client.";    return glm::vec3(0.0f);} void AssignmentAction::setAngularVelocity(glm::vec3 angularVelocity) {    qDebug() << "UNEXPECTED -- AssignmentAction::setAngularVelocity called in assignment-client.";}