//// AssignmentAction.h// assignment-client/src///// Created by Seth Alves 2015-6-19// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//// http://bulletphysics.org/Bullet/BulletFull/classbtActionInterface.html #ifndef hifi_AssignmentAction_h#define hifi_AssignmentAction_h #include <QUuid>#include <EntityItem.h> #include "EntityActionInterface.h" class AssignmentAction : public EntityActionInterface, public ReadWriteLockable {public: AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity); virtual ~AssignmentAction(); virtual void removeFromSimulation(EntitySimulationPointer simulation) const; virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; } virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; } virtual bool updateArguments(QVariantMap arguments); virtual QVariantMap getArguments(); virtual QByteArray serialize() const; virtual void deserialize(QByteArray serializedArguments); private: QByteArray _data; protected: virtual glm::vec3 getPosition(); virtual void setPosition(glm::vec3 position); virtual glm::quat getRotation(); virtual void setRotation(glm::quat rotation); virtual glm::vec3 getLinearVelocity(); virtual void setLinearVelocity(glm::vec3 linearVelocity); virtual glm::vec3 getAngularVelocity(); virtual void setAngularVelocity(glm::vec3 angularVelocity); bool _active; EntityItemWeakPointer _ownerEntity;}; #endif // hifi_AssignmentAction_h
//
// AssignmentAction.h
// assignment-client/src/
//
// Created by Seth Alves 2015-6-19
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// http://bulletphysics.org/Bullet/BulletFull/classbtActionInterface.html
#ifndef hifi_AssignmentAction_h
#define hifi_AssignmentAction_h
#include <QUuid>
#include <EntityItem.h>
#include "EntityActionInterface.h"
class AssignmentAction : public EntityActionInterface, public ReadWriteLockable {
public:
AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AssignmentAction();
virtual void removeFromSimulation(EntitySimulationPointer simulation) const;
virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
virtual bool updateArguments(QVariantMap arguments);
virtual QVariantMap getArguments();
virtual QByteArray serialize() const;
virtual void deserialize(QByteArray serializedArguments);
private:
QByteArray _data;
protected:
virtual glm::vec3 getPosition();
virtual void setPosition(glm::vec3 position);
virtual glm::quat getRotation();
virtual void setRotation(glm::quat rotation);
virtual glm::vec3 getLinearVelocity();
virtual void setLinearVelocity(glm::vec3 linearVelocity);
virtual glm::vec3 getAngularVelocity();
virtual void setAngularVelocity(glm::vec3 angularVelocity);
bool _active;
EntityItemWeakPointer _ownerEntity;
};
#endif // hifi_AssignmentAction_h