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////  AssignmentAction.h//  assignment-client/src/////  Created by Seth Alves 2015-6-19//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html////  http://bulletphysics.org/Bullet/BulletFull/classbtActionInterface.html #ifndef hifi_AssignmentAction_h#define hifi_AssignmentAction_h #include <QUuid>#include <EntityItem.h> #include "EntityActionInterface.h"  class AssignmentAction : public EntityActionInterface, public ReadWriteLockable {public:    AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);    virtual ~AssignmentAction();     virtual void removeFromSimulation(EntitySimulationPointer simulation) const;    virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }    virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }    virtual bool updateArguments(QVariantMap arguments);    virtual QVariantMap getArguments();     virtual QByteArray serialize() const;    virtual void deserialize(QByteArray serializedArguments); private:    QByteArray _data; protected:    virtual glm::vec3 getPosition();    virtual void setPosition(glm::vec3 position);    virtual glm::quat getRotation();    virtual void setRotation(glm::quat rotation);    virtual glm::vec3 getLinearVelocity();    virtual void setLinearVelocity(glm::vec3 linearVelocity);    virtual glm::vec3 getAngularVelocity();    virtual void setAngularVelocity(glm::vec3 angularVelocity);     bool _active;    EntityItemWeakPointer _ownerEntity;}; #endif // hifi_AssignmentAction_h

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