//// Created by Bradley Austin Davis on 2016/05/16// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "TestShapes.h" static const size_t TYPE_COUNT = 6; static GeometryCache::Shape SHAPE[TYPE_COUNT] = { GeometryCache::Cube, GeometryCache::Tetrahedron, GeometryCache::Octahedron, GeometryCache::Dodecahedron, GeometryCache::Icosahedron, GeometryCache::Sphere,}; void TestShapes::renderTest(size_t testId, RenderArgs* args) { gpu::Batch& batch = *(args->_batch); auto geometryCache = DependencyManager::get<GeometryCache>(); geometryCache->bindSimpleProgram(batch); // Render unlit cube + sphere static auto startSecs = secTimestampNow(); float seconds = secTimestampNow() - startSecs; seconds /= 4.0f; batch.setModelTransform(Transform()); batch._glColor4f(0.8f, 0.25f, 0.25f, 1.0f); bool wire = (seconds - floorf(seconds) > 0.5f); int shapeIndex = ((int)seconds) % TYPE_COUNT; if (wire) { geometryCache->renderWireShape(batch, SHAPE[shapeIndex]); } else { geometryCache->renderShape(batch, SHAPE[shapeIndex]); } batch.setModelTransform(Transform().setScale(1.01f)); batch._glColor4f(1, 1, 1, 1); geometryCache->renderWireCube(batch);}
//
// Created by Bradley Austin Davis on 2016/05/16
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "TestShapes.h"
static const size_t TYPE_COUNT = 6;
static GeometryCache::Shape SHAPE[TYPE_COUNT] = {
GeometryCache::Cube,
GeometryCache::Tetrahedron,
GeometryCache::Octahedron,
GeometryCache::Dodecahedron,
GeometryCache::Icosahedron,
GeometryCache::Sphere,
};
void TestShapes::renderTest(size_t testId, RenderArgs* args) {
gpu::Batch& batch = *(args->_batch);
auto geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->bindSimpleProgram(batch);
// Render unlit cube + sphere
static auto startSecs = secTimestampNow();
float seconds = secTimestampNow() - startSecs;
seconds /= 4.0f;
batch.setModelTransform(Transform());
batch._glColor4f(0.8f, 0.25f, 0.25f, 1.0f);
bool wire = (seconds - floorf(seconds) > 0.5f);
int shapeIndex = ((int)seconds) % TYPE_COUNT;
if (wire) {
geometryCache->renderWireShape(batch, SHAPE[shapeIndex]);
} else {
geometryCache->renderShape(batch, SHAPE[shapeIndex]);
}
batch.setModelTransform(Transform().setScale(1.01f));
batch._glColor4f(1, 1, 1, 1);
geometryCache->renderWireCube(batch);
}