Brad DavisMore shapes2c703e910 years agoHistory
172 lines · 4.2 KB · C++
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////  main.cpp//  tests/gpu-test/src////  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include <unordered_map>#include <memory>#include <cstdio> #include <glm/glm.hpp>#include <glm/gtc/matrix_transform.hpp> #include <QtCore/QTime>#include <QtCore/QTimer>#include <QtCore/QDir>#include <QtCore/QElapsedTimer>#include <QtCore/QFile>#include <QtCore/QLoggingCategory> #include <QtGui/QResizeEvent>#include <QtGui/QWindow>#include <QtGui/QGuiApplication>#include <QtGui/QImage> #include <gpu/Context.h>#include <gpu/Batch.h>#include <gpu/Stream.h>#include <gpu/gl/GLBackend.h> #include <gl/QOpenGLContextWrapper.h>#include <gl/QOpenGLDebugLoggerWrapper.h>#include <gl/GLHelpers.h> #include <GLMHelpers.h>#include <PathUtils.h>#include <NumericalConstants.h> #include <GeometryCache.h>#include <DeferredLightingEffect.h>#include <FramebufferCache.h>#include <TextureCache.h>#include <PerfStat.h>#include <PathUtils.h>#include <RenderArgs.h>#include <ViewFrustum.h> #include <gpu/Pipeline.h>#include <gpu/Context.h> #include <render/Engine.h>#include <render/Scene.h>#include <render/CullTask.h>#include <render/SortTask.h>#include <render/DrawTask.h>#include <render/DrawStatus.h>#include <render/DrawSceneOctree.h>#include <render/CullTask.h> #include "TestWindow.h"#include "TestInstancedShapes.h"#include "TestShapes.h" using namespace render;  using TestBuilder = std::function<GpuTestBase*()>;using TestBuilders = std::list<TestBuilder>;  #define INTERACTIVE class MyTestWindow : public TestWindow {    using Parent = TestWindow;    TestBuilders _testBuilders;    GpuTestBase* _currentTest { nullptr };    size_t _currentTestId { 0 };    size_t _currentMaxTests { 0 };    glm::mat4 _camera;    QTime _time;     void initGl() override {        Parent::initGl();#ifdef INTERACTIVE        _time.start();#endif        updateCamera();        _testBuilders = TestBuilders({            //[this] { return new TestFbx(_shapePlumber); },            [] { return new TestShapes(); },        });    }     void updateCamera() {        float t = 0;#ifdef INTERACTIVE        t = _time.elapsed() * 1e-3f;#endif        glm::vec3 unitscale { 1.0f };        glm::vec3 up { 0.0f, 1.0f, 0.0f };         float distance = 3.0f;        glm::vec3 camera_position { distance * sinf(t), 0.5f, distance * cosf(t) };         static const vec3 camera_focus(0);        static const vec3 camera_up(0, 1, 0);        _camera = glm::inverse(glm::lookAt(camera_position, camera_focus, up));         ViewFrustum frustum;        frustum.setPosition(camera_position);        frustum.setOrientation(glm::quat_cast(_camera));        frustum.setProjection(_projectionMatrix);        _renderArgs->setViewFrustum(frustum);    }     void renderFrame() override {        updateCamera();         while ((!_currentTest || (_currentTestId >= _currentMaxTests)) && !_testBuilders.empty()) {            if (_currentTest) {                delete _currentTest;                _currentTest = nullptr;            }             _currentTest = _testBuilders.front()();            _testBuilders.pop_front();             if (_currentTest) {                _currentMaxTests = _currentTest->getTestCount();                _currentTestId = 0;            }        }         if (!_currentTest && _testBuilders.empty()) {            qApp->quit();            return;        }         // Tests might need to wait for resources to download        if (!_currentTest->isReady()) {            return;        }         gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) {            batch.setViewTransform(_camera);            _renderArgs->_batch = &batch;            _currentTest->renderTest(_currentTestId, _renderArgs);            _renderArgs->_batch = nullptr;        }); #ifdef INTERACTIVE #else         // TODO Capture the current rendered framebuffer and save        // Increment the test ID        ++_currentTestId;#endif        }};  int main(int argc, char** argv) {        QGuiApplication app(argc, argv);    MyTestWindow window;    app.exec();    return 0;}