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////  ScriptAudioInjector.cpp//  libraries/script-engine/src////  Created by Stephen Birarda on 2015-02-11.//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "ScriptAudioInjector.h" #include "ScriptEngineLogging.h" QScriptValue injectorToScriptValue(QScriptEngine* engine, ScriptAudioInjector* const& in) {    // The AudioScriptingInterface::playSound method can return null, so we need to account for that.    if (!in) {        return QScriptValue(QScriptValue::NullValue);    }     return engine->newQObject(in, QScriptEngine::ScriptOwnership);} void injectorFromScriptValue(const QScriptValue& object, ScriptAudioInjector*& out) {    out = qobject_cast<ScriptAudioInjector*>(object.toQObject());} ScriptAudioInjector::ScriptAudioInjector(const AudioInjectorPointer& injector) :    _injector(injector){    QObject::connect(injector.data(), &AudioInjector::finished, this, &ScriptAudioInjector::finished);    connect(injector.data(), &QObject::destroyed, this, &QObject::deleteLater);} ScriptAudioInjector::~ScriptAudioInjector() {    const auto audioInjectorManager = DependencyManager::get<AudioInjectorManager>();    // AudioInjectorManager may have been destroyed on application shutdown.    if (audioInjectorManager) {        audioInjectorManager->stop(_injector);    }}