//// RenderUtil.cpp// interface//// Created by Andrzej Kapolka on 8/15/13.// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. #include "InterfaceConfig.h"#include "RenderUtil.h" void renderFullscreenQuad(float sMin, float sMax) { glBegin(GL_QUADS); glTexCoord2f(sMin, 0.0f); glVertex2f(-1.0f, -1.0f); glTexCoord2f(sMax, 0.0f); glVertex2f(1.0f, -1.0f); glTexCoord2f(sMax, 1.0f); glVertex2f(1.0f, 1.0f); glTexCoord2f(sMin, 1.0f); glVertex2f(-1.0f, 1.0f); glEnd();}
//
// RenderUtil.cpp
// interface
//
// Created by Andrzej Kapolka on 8/15/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
#include "InterfaceConfig.h"
#include "RenderUtil.h"
void renderFullscreenQuad(float sMin, float sMax) {
glBegin(GL_QUADS);
glTexCoord2f(sMin, 0.0f);
glVertex2f(-1.0f, -1.0f);
glTexCoord2f(sMax, 0.0f);
glVertex2f(1.0f, -1.0f);
glTexCoord2f(sMax, 1.0f);
glVertex2f(1.0f, 1.0f);
glTexCoord2f(sMin, 1.0f);
glVertex2f(-1.0f, 1.0f);
glEnd();
}