//// Created by Bradley Austin Davis on 2018/10/21// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #pragma once #include <QtCore/QElapsedTimer> #include <GenericThread.h>#include <shared/RateCounter.h>#include <gl/Config.h>#include <gl/Context.h>#include <gpu/gl/GLBackend.h>#include <ovr/VrHandler.h> class RenderThread : public GenericThread, ovr::VrHandler { using Parent = GenericThread;public: std::mutex _mutex; gpu::ContextPointer _gpuContext; // initialized during window creation std::shared_ptr<gpu::Backend> _backend; std::mutex _frameLock; std::queue<gpu::FramePointer> _pendingFrames; gpu::FramePointer _activeFrame; uint32_t _externalTexture{ 0 }; glm::mat4 _correction; void move(const glm::vec3& v); void setup() override; bool process() override; void shutdown() override; void handleInput(); void submitFrame(const gpu::FramePointer& frame); void initialize(); void renderFrame();};
//
// Created by Bradley Austin Davis on 2018/10/21
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include <QtCore/QElapsedTimer>
#include <GenericThread.h>
#include <shared/RateCounter.h>
#include <gl/Config.h>
#include <gl/Context.h>
#include <gpu/gl/GLBackend.h>
#include <ovr/VrHandler.h>
class RenderThread : public GenericThread, ovr::VrHandler {
using Parent = GenericThread;
public:
std::mutex _mutex;
gpu::ContextPointer _gpuContext; // initialized during window creation
std::shared_ptr<gpu::Backend> _backend;
std::mutex _frameLock;
std::queue<gpu::FramePointer> _pendingFrames;
gpu::FramePointer _activeFrame;
uint32_t _externalTexture{ 0 };
glm::mat4 _correction;
void move(const glm::vec3& v);
void setup() override;
bool process() override;
void shutdown() override;
void handleInput();
void submitFrame(const gpu::FramePointer& frame);
void initialize();
void renderFrame();
};