#include "ShaderEnums.h"#include <vector> namespace shader {const std::vector<uint32_t>& startupPrograms() { static const std::vector<uint32_t> STARTUP_PROGRAMS{{@SHADER_PROGRAMS_ARRAY@ }}; return STARTUP_PROGRAMS;} const std::vector<uint32_t>& allShaders() { static const std::vector<uint32_t> ALL_SHADERS{{@SHADER_SHADERS_ARRAY@ }}; return ALL_SHADERS;} }
#include "ShaderEnums.h"
#include <vector>
namespace shader {
const std::vector<uint32_t>& startupPrograms() {
static const std::vector<uint32_t> STARTUP_PROGRAMS{{
@SHADER_PROGRAMS_ARRAY@
}};
return STARTUP_PROGRAMS;
}
const std::vector<uint32_t>& allShaders() {
static const std::vector<uint32_t> ALL_SHADERS{{
@SHADER_SHADERS_ARRAY@
}};
return ALL_SHADERS;
}
}