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#include "ShaderEnums.h"#include <vector> namespace shader {const std::vector<uint32_t>& startupPrograms() {    static const std::vector<uint32_t> STARTUP_PROGRAMS{{@SHADER_PROGRAMS_ARRAY@    }};    return STARTUP_PROGRAMS;} const std::vector<uint32_t>& allShaders() {    static const std::vector<uint32_t> ALL_SHADERS{{@SHADER_SHADERS_ARRAY@    }};    return ALL_SHADERS;} }