//// Created by Bradley Austin Davis on 2015/05/29// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#pragma once #include "OculusBaseDisplayPlugin.h" class OculusDisplayPlugin : public OculusBaseDisplayPlugin { using Parent = OculusBaseDisplayPlugin;public: OculusDisplayPlugin(); ~OculusDisplayPlugin(); const QString getName() const override { return NAME; } void init() override; QString getPreferredAudioInDevice() const override; QString getPreferredAudioOutDevice() const override; float getTargetFrameRate() const override; virtual QJsonObject getHardwareStats() const; protected: QThread::Priority getPresentPriority() override { return QThread::TimeCriticalPriority; } bool internalActivate() override; void hmdPresent() override; bool isHmdMounted() const override; void customizeContext() override; void uncustomizeContext() override; void cycleDebugOutput() override; private: static const char* NAME; ovrTextureSwapChain _textureSwapChain; gpu::FramebufferPointer _outputFramebuffer; bool _customized { false }; std::atomic_bool _aswActive; std::atomic_int _compositorDroppedFrames; std::atomic_int _appDroppedFrames; std::atomic_int _longSubmits; std::atomic_int _longRenders; std::atomic_int _longFrames;};
//
// Created by Bradley Austin Davis on 2015/05/29
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include "OculusBaseDisplayPlugin.h"
class OculusDisplayPlugin : public OculusBaseDisplayPlugin {
using Parent = OculusBaseDisplayPlugin;
public:
OculusDisplayPlugin();
~OculusDisplayPlugin();
const QString getName() const override { return NAME; }
void init() override;
QString getPreferredAudioInDevice() const override;
QString getPreferredAudioOutDevice() const override;
float getTargetFrameRate() const override;
virtual QJsonObject getHardwareStats() const;
protected:
QThread::Priority getPresentPriority() override { return QThread::TimeCriticalPriority; }
bool internalActivate() override;
void hmdPresent() override;
bool isHmdMounted() const override;
void customizeContext() override;
void uncustomizeContext() override;
void cycleDebugOutput() override;
private:
static const char* NAME;
ovrTextureSwapChain _textureSwapChain;
gpu::FramebufferPointer _outputFramebuffer;
bool _customized { false };
std::atomic_bool _aswActive;
std::atomic_int _compositorDroppedFrames;
std::atomic_int _appDroppedFrames;
std::atomic_int _longSubmits;
std::atomic_int _longRenders;
std::atomic_int _longFrames;
};