Code

History

Commits on 32d5eb3cea37151fc2d91bc388e1ea5ef839daaa to interface/src/MetavoxelSystem.cpp35+
  1. Support for shadows on heightmaps.Andrzej Kapolka committed 12 years ago668f6d3
  2. Alllmost ready with the big edge sharing rejiggery.Andrzej Kapolka committed 12 years ago05d6b62
  3. Ray query fix.Andrzej Kapolka committed 12 years ago8c42a3a
  4. Working on the height/ray queries.Andrzej Kapolka committed 12 years ago56c6c3c
  5. More work on edge rejiggery.Andrzej Kapolka committed 12 years ago21d6c3c
  6. Attempting to remove some number magic.Andrzej Kapolka committed 12 years agoee01d85
  7. Working on rejiggering the heightfield tiles.Andrzej Kapolka committed 12 years ago2c0f8ff
  8. Removed unused uniform.Andrzej Kapolka committed 12 years ago18256a6
  9. No need to use a texture for the cursor; we can just use a fragment shader.Andrzej Kapolka committed 12 years agob7b1b01
  10. Show heightfield cursor.Andrzej Kapolka committed 12 years ago0fc34a4
  11. Compute heightfield normals from adjacent values in vertex shader.Andrzej Kapolka committed 12 years ago4696832
  12. Use back face culling on the heightfields.Andrzej Kapolka committed 12 years agoc42fc15
  13. Filter terrain, points, spanners by frustum intersection.Andrzej Kapolka committed 12 years ago46d4172
  14. Use raw OpenGL textures rather than QOpenGLTexture, since that we're having issues with constants in that class.Andrzej Kapolka committed 12 years agoa0886d4
  15. Hide the unset (black) bits.Andrzej Kapolka committed 12 years agoc3c2265
  16. Working on heightfield transmission, merging.Andrzej Kapolka committed 12 years ago82e442c
  17. Working on heightfield encoding.Andrzej Kapolka committed 12 years ago1ea9b0c
  18. Progress on rendering heightfield buffers.Andrzej Kapolka committed 12 years ago6824479
  19. More work on heightfields.Andrzej Kapolka committed 12 years agod04eb62
  20. Working on heightfield implementation.Andrzej Kapolka committed 12 years agoaeee369
  21. Fixed spelling error.Andrzej Kapolka committed 12 years agocc909e2
  22. Simpler rendering.Andrzej Kapolka committed 12 years agoe05884d
  23. Basic rendering working again.Andrzej Kapolka committed 12 years ago4f5448f
  24. Various kinds of progress towards generic rendering.Andrzej Kapolka committed 12 years ago57ca606
  25. Working on render bits.Andrzej Kapolka committed 12 years ago605b328
  26. Working on renderer attribute.Andrzej Kapolka committed 12 years ago5bd3d1f
  27. Progress on threading.Andrzej Kapolka committed 12 years ago27f88e9
  28. More point bits (trying a different tack).Andrzej Kapolka committed 12 years ago0ddd3e6
  29. More work on point rendering.Andrzej Kapolka committed 12 years agodd7f370
  30. More work on point rendering.Andrzej Kapolka committed 12 years ago38f3f80
  31. Working on optimized point rendering.Andrzej Kapolka committed 12 years agocda1a7f
  32. Working on post-visit callback.Andrzej Kapolka committed 12 years ago28dbb60
  33. Working on point buffer building.Andrzej Kapolka committed 12 years ago64c3a62
  34. For now, tie the metavoxel LOD threshold to the avatar LOD parameter.Andrzej Kapolka committed 12 years agod858e20
  35. Use the refactored endpoint/client classes in the actual client/server.Andrzej Kapolka committed 12 years agof16098d

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