Code

History

Commits on ae647d39d0f62c94de93ec1bb85d01cfd0fb0292 to interface/src/MetavoxelSystem.cpp140+
  1. Yet more texture bits.Andrzej Kapolka committed 12 years ago7cf7f18
  2. Rather than using a boolean to indicate "colorness," use a different class. More texture bits.Andrzej Kapolka committed 12 years agoe854656
  3. Support for shadows on heightmaps.Andrzej Kapolka committed 12 years ago668f6d3
  4. Alllmost ready with the big edge sharing rejiggery.Andrzej Kapolka committed 12 years ago05d6b62
  5. Ray query fix.Andrzej Kapolka committed 12 years ago8c42a3a
  6. Working on the height/ray queries.Andrzej Kapolka committed 12 years ago56c6c3c
  7. More work on edge rejiggery.Andrzej Kapolka committed 12 years ago21d6c3c
  8. Attempting to remove some number magic.Andrzej Kapolka committed 12 years agoee01d85
  9. Working on rejiggering the heightfield tiles.Andrzej Kapolka committed 12 years ago2c0f8ff
  10. Removed unused uniform.Andrzej Kapolka committed 12 years ago18256a6
  11. No need to use a texture for the cursor; we can just use a fragment shader.Andrzej Kapolka committed 12 years agob7b1b01
  12. Show heightfield cursor.Andrzej Kapolka committed 12 years ago0fc34a4
  13. Compute heightfield normals from adjacent values in vertex shader.Andrzej Kapolka committed 12 years ago4696832
  14. Use back face culling on the heightfields.Andrzej Kapolka committed 12 years agoc42fc15
  15. Filter terrain, points, spanners by frustum intersection.Andrzej Kapolka committed 12 years ago46d4172
  16. Use raw OpenGL textures rather than QOpenGLTexture, since that we're having issues with constants in that class.Andrzej Kapolka committed 12 years agoa0886d4
  17. Hide the unset (black) bits.Andrzej Kapolka committed 12 years agoc3c2265
  18. Working on heightfield transmission, merging.Andrzej Kapolka committed 12 years ago82e442c
  19. Working on heightfield encoding.Andrzej Kapolka committed 12 years ago1ea9b0c
  20. Progress on rendering heightfield buffers.Andrzej Kapolka committed 12 years ago6824479
  21. More work on heightfields.Andrzej Kapolka committed 12 years agod04eb62
  22. Working on heightfield implementation.Andrzej Kapolka committed 12 years agoaeee369
  23. Fixed spelling error.Andrzej Kapolka committed 12 years agocc909e2
  24. Simpler rendering.Andrzej Kapolka committed 12 years agoe05884d
  25. Basic rendering working again.Andrzej Kapolka committed 12 years ago4f5448f
  26. Various kinds of progress towards generic rendering.Andrzej Kapolka committed 12 years ago57ca606
  27. Working on render bits.Andrzej Kapolka committed 12 years ago605b328
  28. Working on renderer attribute.Andrzej Kapolka committed 12 years ago5bd3d1f
  29. Progress on threading.Andrzej Kapolka committed 12 years ago27f88e9
  30. More point bits (trying a different tack).Andrzej Kapolka committed 12 years ago0ddd3e6
  31. More work on point rendering.Andrzej Kapolka committed 12 years agodd7f370
  32. More work on point rendering.Andrzej Kapolka committed 12 years ago38f3f80
  33. Working on optimized point rendering.Andrzej Kapolka committed 12 years agocda1a7f
  34. Working on post-visit callback.Andrzej Kapolka committed 12 years ago28dbb60
  35. Working on point buffer building.Andrzej Kapolka committed 12 years ago64c3a62