482 lines · 13.8 KB · Rust
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use crate::Empty;use crate::{    seal::Sealed, AnyElement, AnyModel, AnyWeakModel, AppContext, Bounds, ContentMask, Element,    ElementId, Entity, EntityId, Flatten, FocusHandle, FocusableView, GlobalElementId, IntoElement,    LayoutId, Model, PaintIndex, Pixels, PrepaintStateIndex, Render, Style, StyleRefinement,    TextStyle, ViewContext, VisualContext, WeakModel, WindowContext,};use anyhow::{Context, Result};use refineable::Refineable;use std::mem;use std::{    any::{type_name, TypeId},    fmt,    hash::{Hash, Hasher},    ops::Range,}; /// A view is a piece of state that can be presented on screen by implementing the [Render] trait./// Views implement [Element] and can composed with other views, and every window is created with a root view.pub struct View<V> {    /// A view is just a [Model] whose type implements `Render`, and the model is accessible via this field.    pub model: Model<V>,} impl<V> Sealed for View<V> {} struct AnyViewState {    prepaint_range: Range<PrepaintStateIndex>,    paint_range: Range<PaintIndex>,    cache_key: ViewCacheKey,} #[derive(Default)]struct ViewCacheKey {    bounds: Bounds<Pixels>,    content_mask: ContentMask<Pixels>,    text_style: TextStyle,} impl<V: 'static> Entity<V> for View<V> {    type Weak = WeakView<V>;     fn entity_id(&self) -> EntityId {        self.model.entity_id    }     fn downgrade(&self) -> Self::Weak {        WeakView {            model: self.model.downgrade(),        }    }     fn upgrade_from(weak: &Self::Weak) -> Option<Self>    where        Self: Sized,    {        let model = weak.model.upgrade()?;        Some(View { model })    }} impl<V: 'static> View<V> {    /// Convert this strong view reference into a weak view reference.    pub fn downgrade(&self) -> WeakView<V> {        Entity::downgrade(self)    }     /// Updates the view's state with the given function, which is passed a mutable reference and a context.    pub fn update<C, R>(        &self,        cx: &mut C,        f: impl FnOnce(&mut V, &mut ViewContext<V>) -> R,    ) -> C::Result<R>    where        C: VisualContext,    {        cx.update_view(self, f)    }     /// Obtain a read-only reference to this view's state.    pub fn read<'a>(&self, cx: &'a AppContext) -> &'a V {        self.model.read(cx)    }     /// Gets a [FocusHandle] for this view when its state implements [FocusableView].    pub fn focus_handle(&self, cx: &AppContext) -> FocusHandle    where        V: FocusableView,    {        self.read(cx).focus_handle(cx)    }} impl<V: Render> Element for View<V> {    type RequestLayoutState = AnyElement;    type PrepaintState = ();     fn id(&self) -> Option<ElementId> {        Some(ElementId::View(self.entity_id()))    }     fn request_layout(        &mut self,        _id: Option<&GlobalElementId>,        cx: &mut WindowContext,    ) -> (LayoutId, Self::RequestLayoutState) {        let mut element = self.update(cx, |view, cx| view.render(cx).into_any_element());        let layout_id = element.request_layout(cx);        (layout_id, element)    }     fn prepaint(        &mut self,        _id: Option<&GlobalElementId>,        _: Bounds<Pixels>,        element: &mut Self::RequestLayoutState,        cx: &mut WindowContext,    ) {        cx.set_view_id(self.entity_id());        element.prepaint(cx);    }     fn paint(        &mut self,        _id: Option<&GlobalElementId>,        _: Bounds<Pixels>,        element: &mut Self::RequestLayoutState,        _: &mut Self::PrepaintState,        cx: &mut WindowContext,    ) {        element.paint(cx);    }} impl<V> Clone for View<V> {    fn clone(&self) -> Self {        Self {            model: self.model.clone(),        }    }} impl<T> std::fmt::Debug for View<T> {    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {        f.debug_struct(&format!("View<{}>", type_name::<T>()))            .field("entity_id", &self.model.entity_id)            .finish_non_exhaustive()    }} impl<V> Hash for View<V> {    fn hash<H: Hasher>(&self, state: &mut H) {        self.model.hash(state);    }} impl<V> PartialEq for View<V> {    fn eq(&self, other: &Self) -> bool {        self.model == other.model    }} impl<V> Eq for View<V> {} /// A weak variant of [View] which does not prevent the view from being released.pub struct WeakView<V> {    pub(crate) model: WeakModel<V>,} impl<V: 'static> WeakView<V> {    /// Gets the entity id associated with this handle.    pub fn entity_id(&self) -> EntityId {        self.model.entity_id    }     /// Obtain a strong handle for the view if it hasn't been released.    pub fn upgrade(&self) -> Option<View<V>> {        Entity::upgrade_from(self)    }     /// Updates this view's state if it hasn't been released.    /// Returns an error if this view has been released.    pub fn update<C, R>(        &self,        cx: &mut C,        f: impl FnOnce(&mut V, &mut ViewContext<V>) -> R,    ) -> Result<R>    where        C: VisualContext,        Result<C::Result<R>>: Flatten<R>,    {        let view = self.upgrade().context("error upgrading view")?;        Ok(view.update(cx, f)).flatten()    }     /// Assert that the view referenced by this handle has been released.    #[cfg(any(test, feature = "test-support"))]    pub fn assert_released(&self) {        self.model.assert_released()    }} impl<V> Clone for WeakView<V> {    fn clone(&self) -> Self {        Self {            model: self.model.clone(),        }    }} impl<V> Hash for WeakView<V> {    fn hash<H: Hasher>(&self, state: &mut H) {        self.model.hash(state);    }} impl<V> PartialEq for WeakView<V> {    fn eq(&self, other: &Self) -> bool {        self.model == other.model    }} impl<V> Eq for WeakView<V> {} /// A dynamically-typed handle to a view, which can be downcast to a [View] for a specific type.#[derive(Clone, Debug)]pub struct AnyView {    model: AnyModel,    render: fn(&AnyView, &mut WindowContext) -> AnyElement,    cached_style: Option<StyleRefinement>,} impl AnyView {    /// Indicate that this view should be cached when using it as an element.    /// When using this method, the view's previous layout and paint will be recycled from the previous frame if [ViewContext::notify] has not been called since it was rendered.    /// The one exception is when [WindowContext::refresh] is called, in which case caching is ignored.    pub fn cached(mut self, style: StyleRefinement) -> Self {        self.cached_style = Some(style);        self    }     /// Convert this to a weak handle.    pub fn downgrade(&self) -> AnyWeakView {        AnyWeakView {            model: self.model.downgrade(),            render: self.render,        }    }     /// Convert this to a [View] of a specific type.    /// If this handle does not contain a view of the specified type, returns itself in an `Err` variant.    pub fn downcast<T: 'static>(self) -> Result<View<T>, Self> {        match self.model.downcast() {            Ok(model) => Ok(View { model }),            Err(model) => Err(Self {                model,                render: self.render,                cached_style: self.cached_style,            }),        }    }     /// Gets the [TypeId] of the underlying view.    pub fn entity_type(&self) -> TypeId {        self.model.entity_type    }     /// Gets the entity id of this handle.    pub fn entity_id(&self) -> EntityId {        self.model.entity_id()    }} impl<V: Render> From<View<V>> for AnyView {    fn from(value: View<V>) -> Self {        AnyView {            model: value.model.into_any(),            render: any_view::render::<V>,            cached_style: None,        }    }} impl PartialEq for AnyView {    fn eq(&self, other: &Self) -> bool {        self.model == other.model    }} impl Eq for AnyView {} impl Element for AnyView {    type RequestLayoutState = Option<AnyElement>;    type PrepaintState = Option<AnyElement>;     fn id(&self) -> Option<ElementId> {        Some(ElementId::View(self.entity_id()))    }     fn request_layout(        &mut self,        _id: Option<&GlobalElementId>,        cx: &mut WindowContext,    ) -> (LayoutId, Self::RequestLayoutState) {        if let Some(style) = self.cached_style.as_ref() {            let mut root_style = Style::default();            root_style.refine(style);            let layout_id = cx.request_layout(root_style, None);            (layout_id, None)        } else {            let mut element = (self.render)(self, cx);            let layout_id = element.request_layout(cx);            (layout_id, Some(element))        }    }     fn prepaint(        &mut self,        global_id: Option<&GlobalElementId>,        bounds: Bounds<Pixels>,        element: &mut Self::RequestLayoutState,        cx: &mut WindowContext,    ) -> Option<AnyElement> {        cx.set_view_id(self.entity_id());        if self.cached_style.is_some() {            cx.with_element_state::<AnyViewState, _>(global_id.unwrap(), |element_state, cx| {                let content_mask = cx.content_mask();                let text_style = cx.text_style();                 if let Some(mut element_state) = element_state {                    if element_state.cache_key.bounds == bounds                        && element_state.cache_key.content_mask == content_mask                        && element_state.cache_key.text_style == text_style                        && !cx.window.dirty_views.contains(&self.entity_id())                        && !cx.window.refreshing                    {                        let prepaint_start = cx.prepaint_index();                        cx.reuse_prepaint(element_state.prepaint_range.clone());                        let prepaint_end = cx.prepaint_index();                        element_state.prepaint_range = prepaint_start..prepaint_end;                        return (None, element_state);                    }                }                 let refreshing = mem::replace(&mut cx.window.refreshing, true);                let prepaint_start = cx.prepaint_index();                let mut element = (self.render)(self, cx);                element.layout_as_root(bounds.size.into(), cx);                element.prepaint_at(bounds.origin, cx);                let prepaint_end = cx.prepaint_index();                cx.window.refreshing = refreshing;                 (                    Some(element),                    AnyViewState {                        prepaint_range: prepaint_start..prepaint_end,                        paint_range: PaintIndex::default()..PaintIndex::default(),                        cache_key: ViewCacheKey {                            bounds,                            content_mask,                            text_style,                        },                    },                )            })        } else {            let mut element = element.take().unwrap();            element.prepaint(cx);            Some(element)        }    }     fn paint(        &mut self,        global_id: Option<&GlobalElementId>,        _bounds: Bounds<Pixels>,        _: &mut Self::RequestLayoutState,        element: &mut Self::PrepaintState,        cx: &mut WindowContext,    ) {        if self.cached_style.is_some() {            cx.with_element_state::<AnyViewState, _>(global_id.unwrap(), |element_state, cx| {                let mut element_state = element_state.unwrap();                 let paint_start = cx.paint_index();                 if let Some(element) = element {                    let refreshing = mem::replace(&mut cx.window.refreshing, true);                    element.paint(cx);                    cx.window.refreshing = refreshing;                } else {                    cx.reuse_paint(element_state.paint_range.clone());                }                 let paint_end = cx.paint_index();                element_state.paint_range = paint_start..paint_end;                 ((), element_state)            })        } else {            element.as_mut().unwrap().paint(cx);        }    }} impl<V: 'static + Render> IntoElement for View<V> {    type Element = View<V>;     fn into_element(self) -> Self::Element {        self    }} impl IntoElement for AnyView {    type Element = Self;     fn into_element(self) -> Self::Element {        self    }} /// A weak, dynamically-typed view handle that does not prevent the view from being released.pub struct AnyWeakView {    model: AnyWeakModel,    render: fn(&AnyView, &mut WindowContext) -> AnyElement,} impl AnyWeakView {    /// Convert to a strongly-typed handle if the referenced view has not yet been released.    pub fn upgrade(&self) -> Option<AnyView> {        let model = self.model.upgrade()?;        Some(AnyView {            model,            render: self.render,            cached_style: None,        })    }} impl<V: 'static + Render> From<WeakView<V>> for AnyWeakView {    fn from(view: WeakView<V>) -> Self {        Self {            model: view.model.into(),            render: any_view::render::<V>,        }    }} impl PartialEq for AnyWeakView {    fn eq(&self, other: &Self) -> bool {        self.model == other.model    }} impl std::fmt::Debug for AnyWeakView {    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {        f.debug_struct("AnyWeakView")            .field("entity_id", &self.model.entity_id)            .finish_non_exhaustive()    }} mod any_view {    use crate::{AnyElement, AnyView, IntoElement, Render, WindowContext};     pub(crate) fn render<V: 'static + Render>(        view: &AnyView,        cx: &mut WindowContext,    ) -> AnyElement {        let view = view.clone().downcast::<V>().unwrap();        view.update(cx, |view, cx| view.render(cx).into_any_element())    }} /// A view that renders nothingpub struct EmptyView; impl Render for EmptyView {    fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {        Empty    }}