533 lines · 17.9 KB · Rust
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use gpui::{relative, CursorStyle, DefiniteLength, MouseButton};use gpui::{transparent_black, AnyElement, AnyView, ClickEvent, Hsla, Rems};use smallvec::SmallVec; use crate::{prelude::*, Elevation, ElevationIndex, Spacing}; /// A trait for buttons that can be Selected. Enables setting the [`ButtonStyle`] of a button when it is selected.pub trait SelectableButton: Selectable {    fn selected_style(self, style: ButtonStyle) -> Self;} /// A common set of traits all buttons must implement.pub trait ButtonCommon: Clickable + Disableable {    /// A unique element ID to identify the button.    fn id(&self) -> &ElementId;     /// The visual style of the button.    ///    /// Most commonly will be [`ButtonStyle::Subtle`], or [`ButtonStyle::Filled`]    /// for an emphasized button.    fn style(self, style: ButtonStyle) -> Self;     /// The size of the button.    ///    /// Most buttons will use the default size.    ///    /// [`ButtonSize`] can also be used to help build non-button elements    /// that are consistently sized with buttons.    fn size(self, size: ButtonSize) -> Self;     /// The tooltip that shows when a user hovers over the button.    ///    /// Nearly all interactable elements should have a tooltip. Some example    /// exceptions might a scroll bar, or a slider.    fn tooltip(self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self;     fn layer(self, elevation: ElevationIndex) -> Self;} #[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy, Default)]pub enum IconPosition {    #[default]    Start,    End,} #[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy, Default)]pub enum TintColor {    #[default]    Accent,    Negative,    Warning,    Positive,} impl TintColor {    fn button_like_style(self, cx: &mut WindowContext) -> ButtonLikeStyles {        match self {            TintColor::Accent => ButtonLikeStyles {                background: cx.theme().status().info_background,                border_color: cx.theme().status().info_border,                label_color: cx.theme().colors().text,                icon_color: cx.theme().colors().text,            },            TintColor::Negative => ButtonLikeStyles {                background: cx.theme().status().error_background,                border_color: cx.theme().status().error_border,                label_color: cx.theme().colors().text,                icon_color: cx.theme().colors().text,            },            TintColor::Warning => ButtonLikeStyles {                background: cx.theme().status().warning_background,                border_color: cx.theme().status().warning_border,                label_color: cx.theme().colors().text,                icon_color: cx.theme().colors().text,            },            TintColor::Positive => ButtonLikeStyles {                background: cx.theme().status().success_background,                border_color: cx.theme().status().success_border,                label_color: cx.theme().colors().text,                icon_color: cx.theme().colors().text,            },        }    }} impl From<TintColor> for Color {    fn from(tint: TintColor) -> Self {        match tint {            TintColor::Accent => Color::Accent,            TintColor::Negative => Color::Error,            TintColor::Warning => Color::Warning,            TintColor::Positive => Color::Success,        }    }} // Used to go from ButtonStyle -> Color through tint colors.impl From<ButtonStyle> for Color {    fn from(style: ButtonStyle) -> Self {        match style {            ButtonStyle::Tinted(tint) => tint.into(),            _ => Color::Default,        }    }} /// The visual appearance of a button.#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy, Default)]pub enum ButtonStyle {    /// A filled button with a solid background color. Provides emphasis versus    /// the more common subtle button.    Filled,     /// Used to emphasize a button in some way, like a selected state, or a semantic    /// coloring like an error or success button.    Tinted(TintColor),     /// The default button style, used for most buttons. Has a transparent background,    /// but has a background color to indicate states like hover and active.    #[default]    Subtle,     /// Used for buttons that only change foreground color on hover and active states.    ///    /// TODO: Better docs for this.    Transparent,} #[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]pub(crate) enum ButtonLikeRounding {    All,    Left,    Right,} #[derive(Debug, Clone)]pub(crate) struct ButtonLikeStyles {    pub background: Hsla,    #[allow(unused)]    pub border_color: Hsla,    #[allow(unused)]    pub label_color: Hsla,    #[allow(unused)]    pub icon_color: Hsla,} fn element_bg_from_elevation(elevation: Option<Elevation>, cx: &mut WindowContext) -> Hsla {    match elevation {        Some(Elevation::ElevationIndex(ElevationIndex::Background)) => {            cx.theme().colors().element_background        }        Some(Elevation::ElevationIndex(ElevationIndex::ElevatedSurface)) => {            cx.theme().colors().surface_background        }        Some(Elevation::ElevationIndex(ElevationIndex::Surface)) => {            cx.theme().colors().elevated_surface_background        }        Some(Elevation::ElevationIndex(ElevationIndex::ModalSurface)) => {            cx.theme().colors().background        }        _ => cx.theme().colors().element_background,    }} impl ButtonStyle {    pub(crate) fn enabled(        self,        elevation: Option<Elevation>,        cx: &mut WindowContext,    ) -> ButtonLikeStyles {        let filled_background = element_bg_from_elevation(elevation, cx);         match self {            ButtonStyle::Filled => ButtonLikeStyles {                background: filled_background,                border_color: transparent_black(),                label_color: Color::Default.color(cx),                icon_color: Color::Default.color(cx),            },            ButtonStyle::Tinted(tint) => tint.button_like_style(cx),            ButtonStyle::Subtle => ButtonLikeStyles {                background: cx.theme().colors().ghost_element_background,                border_color: transparent_black(),                label_color: Color::Default.color(cx),                icon_color: Color::Default.color(cx),            },            ButtonStyle::Transparent => ButtonLikeStyles {                background: transparent_black(),                border_color: transparent_black(),                label_color: Color::Default.color(cx),                icon_color: Color::Default.color(cx),            },        }    }     pub(crate) fn hovered(        self,        elevation: Option<Elevation>,        cx: &mut WindowContext,    ) -> ButtonLikeStyles {        let mut filled_background = element_bg_from_elevation(elevation, cx);        filled_background.fade_out(0.92);         match self {            ButtonStyle::Filled => ButtonLikeStyles {                background: filled_background,                border_color: transparent_black(),                label_color: Color::Default.color(cx),                icon_color: Color::Default.color(cx),            },            ButtonStyle::Tinted(tint) => tint.button_like_style(cx),            ButtonStyle::Subtle => ButtonLikeStyles {                background: cx.theme().colors().ghost_element_hover,                border_color: transparent_black(),                label_color: Color::Default.color(cx),                icon_color: Color::Default.color(cx),            },            ButtonStyle::Transparent => ButtonLikeStyles {                background: transparent_black(),                border_color: transparent_black(),                // TODO: These are not great                label_color: Color::Muted.color(cx),                // TODO: These are not great                icon_color: Color::Muted.color(cx),            },        }    }     pub(crate) fn active(self, cx: &mut WindowContext) -> ButtonLikeStyles {        match self {            ButtonStyle::Filled => ButtonLikeStyles {                background: cx.theme().colors().element_active,                border_color: transparent_black(),                label_color: Color::Default.color(cx),                icon_color: Color::Default.color(cx),            },            ButtonStyle::Tinted(tint) => tint.button_like_style(cx),            ButtonStyle::Subtle => ButtonLikeStyles {                background: cx.theme().colors().ghost_element_active,                border_color: transparent_black(),                label_color: Color::Default.color(cx),                icon_color: Color::Default.color(cx),            },            ButtonStyle::Transparent => ButtonLikeStyles {                background: transparent_black(),                border_color: transparent_black(),                // TODO: These are not great                label_color: Color::Muted.color(cx),                // TODO: These are not great                icon_color: Color::Muted.color(cx),            },        }    }     #[allow(unused)]    pub(crate) fn focused(self, cx: &mut WindowContext) -> ButtonLikeStyles {        match self {            ButtonStyle::Filled => ButtonLikeStyles {                background: cx.theme().colors().element_background,                border_color: cx.theme().colors().border_focused,                label_color: Color::Default.color(cx),                icon_color: Color::Default.color(cx),            },            ButtonStyle::Tinted(tint) => tint.button_like_style(cx),            ButtonStyle::Subtle => ButtonLikeStyles {                background: cx.theme().colors().ghost_element_background,                border_color: cx.theme().colors().border_focused,                label_color: Color::Default.color(cx),                icon_color: Color::Default.color(cx),            },            ButtonStyle::Transparent => ButtonLikeStyles {                background: transparent_black(),                border_color: cx.theme().colors().border_focused,                label_color: Color::Accent.color(cx),                icon_color: Color::Accent.color(cx),            },        }    }     #[allow(unused)]    pub(crate) fn disabled(        self,        elevation: Option<Elevation>,        cx: &mut WindowContext,    ) -> ButtonLikeStyles {        let filled_background = element_bg_from_elevation(elevation, cx).fade_out(0.82);         match self {            ButtonStyle::Filled => ButtonLikeStyles {                background: cx.theme().colors().element_disabled,                border_color: cx.theme().colors().border_disabled,                label_color: Color::Disabled.color(cx),                icon_color: Color::Disabled.color(cx),            },            ButtonStyle::Tinted(tint) => tint.button_like_style(cx),            ButtonStyle::Subtle => ButtonLikeStyles {                background: cx.theme().colors().ghost_element_disabled,                border_color: cx.theme().colors().border_disabled,                label_color: Color::Disabled.color(cx),                icon_color: Color::Disabled.color(cx),            },            ButtonStyle::Transparent => ButtonLikeStyles {                background: transparent_black(),                border_color: transparent_black(),                label_color: Color::Disabled.color(cx),                icon_color: Color::Disabled.color(cx),            },        }    }} /// The height of a button.////// Can also be used to size non-button elements to align with [`Button`]s.#[derive(Default, PartialEq, Clone, Copy)]pub enum ButtonSize {    Large,    #[default]    Default,    Compact,    None,} impl ButtonSize {    pub fn rems(self) -> Rems {        match self {            ButtonSize::Large => rems_from_px(32.),            ButtonSize::Default => rems_from_px(22.),            ButtonSize::Compact => rems_from_px(18.),            ButtonSize::None => rems_from_px(16.),        }    }} /// A button-like element that can be used to create a custom button when/// prebuilt buttons are not sufficient. Use this sparingly, as it is/// unconstrained and may make the UI feel less consistent.////// This is also used to build the prebuilt buttons.#[derive(IntoElement)]pub struct ButtonLike {    pub(super) base: Div,    id: ElementId,    pub(super) style: ButtonStyle,    pub(super) disabled: bool,    pub(super) selected: bool,    pub(super) selected_style: Option<ButtonStyle>,    pub(super) width: Option<DefiniteLength>,    pub(super) height: Option<DefiniteLength>,    pub(super) layer: Option<Elevation>,    size: ButtonSize,    rounding: Option<ButtonLikeRounding>,    tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView>>,    cursor_style: CursorStyle,    on_click: Option<Box<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,    children: SmallVec<[AnyElement; 2]>,} impl ButtonLike {    pub fn new(id: impl Into<ElementId>) -> Self {        Self {            base: div(),            id: id.into(),            style: ButtonStyle::default(),            disabled: false,            selected: false,            selected_style: None,            width: None,            height: None,            size: ButtonSize::Default,            rounding: Some(ButtonLikeRounding::All),            tooltip: None,            children: SmallVec::new(),            cursor_style: CursorStyle::PointingHand,            on_click: None,            layer: None,        }    }     pub fn new_rounded_left(id: impl Into<ElementId>) -> Self {        Self::new(id).rounding(ButtonLikeRounding::Left)    }     pub fn new_rounded_right(id: impl Into<ElementId>) -> Self {        Self::new(id).rounding(ButtonLikeRounding::Right)    }     pub(crate) fn height(mut self, height: DefiniteLength) -> Self {        self.height = Some(height);        self    }     pub(crate) fn rounding(mut self, rounding: impl Into<Option<ButtonLikeRounding>>) -> Self {        self.rounding = rounding.into();        self    }} impl Disableable for ButtonLike {    fn disabled(mut self, disabled: bool) -> Self {        self.disabled = disabled;        self    }} impl Selectable for ButtonLike {    fn selected(mut self, selected: bool) -> Self {        self.selected = selected;        self    }} impl SelectableButton for ButtonLike {    fn selected_style(mut self, style: ButtonStyle) -> Self {        self.selected_style = Some(style);        self    }} impl Clickable for ButtonLike {    fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {        self.on_click = Some(Box::new(handler));        self    }     fn cursor_style(mut self, cursor_style: CursorStyle) -> Self {        self.cursor_style = cursor_style;        self    }} impl FixedWidth for ButtonLike {    fn width(mut self, width: DefiniteLength) -> Self {        self.width = Some(width);        self    }     fn full_width(mut self) -> Self {        self.width = Some(relative(1.));        self    }} impl ButtonCommon for ButtonLike {    fn id(&self) -> &ElementId {        &self.id    }     fn style(mut self, style: ButtonStyle) -> Self {        self.style = style;        self    }     fn size(mut self, size: ButtonSize) -> Self {        self.size = size;        self    }     fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {        self.tooltip = Some(Box::new(tooltip));        self    }     fn layer(mut self, elevation: ElevationIndex) -> Self {        self.layer = Some(elevation.into());        self    }} impl VisibleOnHover for ButtonLike {    fn visible_on_hover(mut self, group_name: impl Into<SharedString>) -> Self {        self.base = self.base.visible_on_hover(group_name);        self    }} impl ParentElement for ButtonLike {    fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {        self.children.extend(elements)    }} impl RenderOnce for ButtonLike {    fn render(self, cx: &mut WindowContext) -> impl IntoElement {        let style = self            .selected_style            .filter(|_| self.selected)            .unwrap_or(self.style);         self.base            .h_flex()            .id(self.id.clone())            .group("")            .flex_none()            .h(self.height.unwrap_or(self.size.rems().into()))            .when_some(self.width, |this, width| this.w(width).justify_center())            .when_some(self.rounding, |this, rounding| match rounding {                ButtonLikeRounding::All => this.rounded_md(),                ButtonLikeRounding::Left => this.rounded_l_md(),

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