use std::{ sync::LazyLock, time::{Duration, Instant},};use anyhow::{Context, Result};use gpui_util::ResultExt;use windows::Win32::{ Foundation::HWND, Graphics::Dwm::{DWM_TIMING_INFO, DwmFlush, DwmGetCompositionTimingInfo}, System::Performance::QueryPerformanceFrequency,};static QPC_TICKS_PER_SECOND: LazyLock<u64> = LazyLock::new(|| { let mut frequency = 0; // On systems that run Windows XP or later, the function will always succeed and // will thus never return zero. unsafe { QueryPerformanceFrequency(&mut frequency).unwrap() }; frequency as u64});const VSYNC_INTERVAL_THRESHOLD: Duration = Duration::from_millis(1);const DEFAULT_VSYNC_INTERVAL: Duration = Duration::from_micros(16_666); // ~60Hzpub(crate) struct VSyncProvider { interval: Duration, f: Box<dyn Fn() -> bool>,}impl VSyncProvider { pub(crate) fn new() -> Self { let interval = get_dwm_interval() .context("Failed to get DWM interval") .log_err() .unwrap_or(DEFAULT_VSYNC_INTERVAL); let f = Box::new(|| unsafe { DwmFlush().is_ok() }); Self { interval, f } } pub(crate) fn wait_for_vsync(&self) { let vsync_start = Instant::now(); let wait_succeeded = (self.f)(); let elapsed = vsync_start.elapsed(); // DwmFlush and DCompositionWaitForCompositorClock returns very early // instead of waiting until vblank when the monitor goes to sleep or is // unplugged (nothing to present due to desktop occlusion). We use 1ms as // a threshold for the duration of the wait functions and fallback to // Sleep() if it returns before that. This could happen during normal // operation for the first call after the vsync thread becomes non-idle, // but it shouldn't happen often. if !wait_succeeded || elapsed < VSYNC_INTERVAL_THRESHOLD { log::trace!("VSyncProvider::wait_for_vsync() took less time than expected"); std::thread::sleep(self.interval); } }}fn get_dwm_interval() -> Result<Duration> { let mut timing_info = DWM_TIMING_INFO { cbSize: std::mem::size_of::<DWM_TIMING_INFO>() as u32, ..Default::default() }; unsafe { DwmGetCompositionTimingInfo(HWND::default(), &mut timing_info) }?; let interval = retrieve_duration(timing_info.qpcRefreshPeriod, *QPC_TICKS_PER_SECOND); // Check for interval values that are impossibly low. A 29 microsecond // interval was seen (from a qpcRefreshPeriod of 60). if interval < VSYNC_INTERVAL_THRESHOLD { Ok(retrieve_duration( timing_info.rateRefresh.uiDenominator as u64, timing_info.rateRefresh.uiNumerator as u64, )) } else { Ok(interval) }}#[inline]fn retrieve_duration(counts: u64, ticks_per_second: u64) -> Duration { let ticks_per_microsecond = ticks_per_second / 1_000_000; Duration::from_micros(counts / ticks_per_microsecond)}
use std::{
sync::LazyLock,
time::{Duration, Instant},
};
use anyhow::{Context, Result};
use gpui_util::ResultExt;
use windows::Win32::{
Foundation::HWND,
Graphics::Dwm::{DWM_TIMING_INFO, DwmFlush, DwmGetCompositionTimingInfo},
System::Performance::QueryPerformanceFrequency,
};
static QPC_TICKS_PER_SECOND: LazyLock<u64> = LazyLock::new(|| {
let mut frequency = 0;
// On systems that run Windows XP or later, the function will always succeed and
// will thus never return zero.
unsafe { QueryPerformanceFrequency(&mut frequency).unwrap() };
frequency as u64
});
const VSYNC_INTERVAL_THRESHOLD: Duration = Duration::from_millis(1);
const DEFAULT_VSYNC_INTERVAL: Duration = Duration::from_micros(16_666); // ~60Hz
pub(crate) struct VSyncProvider {
interval: Duration,
f: Box<dyn Fn() -> bool>,
}
impl VSyncProvider {
pub(crate) fn new() -> Self {
let interval = get_dwm_interval()
.context("Failed to get DWM interval")
.log_err()
.unwrap_or(DEFAULT_VSYNC_INTERVAL);
let f = Box::new(|| unsafe { DwmFlush().is_ok() });
Self { interval, f }
}
pub(crate) fn wait_for_vsync(&self) {
let vsync_start = Instant::now();
let wait_succeeded = (self.f)();
let elapsed = vsync_start.elapsed();
// DwmFlush and DCompositionWaitForCompositorClock returns very early
// instead of waiting until vblank when the monitor goes to sleep or is
// unplugged (nothing to present due to desktop occlusion). We use 1ms as
// a threshold for the duration of the wait functions and fallback to
// Sleep() if it returns before that. This could happen during normal
// operation for the first call after the vsync thread becomes non-idle,
// but it shouldn't happen often.
if !wait_succeeded || elapsed < VSYNC_INTERVAL_THRESHOLD {
log::trace!("VSyncProvider::wait_for_vsync() took less time than expected");
std::thread::sleep(self.interval);
}
}
}
fn get_dwm_interval() -> Result<Duration> {
let mut timing_info = DWM_TIMING_INFO {
cbSize: std::mem::size_of::<DWM_TIMING_INFO>() as u32,
..Default::default()
};
unsafe { DwmGetCompositionTimingInfo(HWND::default(), &mut timing_info) }?;
let interval = retrieve_duration(timing_info.qpcRefreshPeriod, *QPC_TICKS_PER_SECOND);
// Check for interval values that are impossibly low. A 29 microsecond
// interval was seen (from a qpcRefreshPeriod of 60).
if interval < VSYNC_INTERVAL_THRESHOLD {
Ok(retrieve_duration(
timing_info.rateRefresh.uiDenominator as u64,
timing_info.rateRefresh.uiNumerator as u64,
))
} else {
Ok(interval)
}
}
#[inline]
fn retrieve_duration(counts: u64, ticks_per_second: u64) -> Duration {
let ticks_per_microsecond = ticks_per_second / 1_000_000;
Duration::from_micros(counts / ticks_per_microsecond)
}