167 lines · 3.9 KB · Rust
RawDownload
//! # Theme//!//! This crate provides the theme system for Zed.//!//! ## Overview//!//! A theme is a collection of colors used to build a consistent appearance for UI components across the application. mod default_colors;mod default_theme;mod one_themes;pub mod prelude;mod registry;mod scale;mod schema;mod settings;mod styles; use std::sync::Arc; use ::settings::{Settings, SettingsStore};pub use default_colors::*;pub use default_theme::*;pub use registry::*;pub use scale::*;pub use schema::*;pub use settings::*;pub use styles::*; use gpui::{AppContext, AssetSource, Hsla, SharedString, WindowAppearance};use serde::Deserialize; #[derive(Debug, PartialEq, Clone, Copy, Deserialize)]pub enum Appearance {    Light,    Dark,} impl Appearance {    pub fn is_light(&self) -> bool {        match self {            Self::Light => true,            Self::Dark => false,        }    }} impl From<WindowAppearance> for Appearance {    fn from(value: WindowAppearance) -> Self {        match value {            WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::Dark,            WindowAppearance::Light | WindowAppearance::VibrantLight => Self::Light,        }    }} pub enum LoadThemes {    /// Only load the base theme.    ///    /// No user themes will be loaded.    JustBase,     /// Load all of the built-in themes.    All(Box<dyn AssetSource>),} pub fn init(themes_to_load: LoadThemes, cx: &mut AppContext) {    let (assets, load_user_themes) = match themes_to_load {        LoadThemes::JustBase => (Box::new(()) as Box<dyn AssetSource>, false),        LoadThemes::All(assets) => (assets, true),    };    ThemeRegistry::set_global(assets, cx);     if load_user_themes {        ThemeRegistry::global(cx).load_bundled_themes();    }     ThemeSettings::register(cx);     let mut prev_buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size;    cx.observe_global::<SettingsStore>(move |cx| {        let buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size;        if buffer_font_size != prev_buffer_font_size {            prev_buffer_font_size = buffer_font_size;            reset_font_size(cx);        }    })    .detach();} pub trait ActiveTheme {    fn theme(&self) -> &Arc<Theme>;} impl ActiveTheme for AppContext {    fn theme(&self) -> &Arc<Theme> {        &ThemeSettings::get_global(self).active_theme    }} pub struct ThemeFamily {    pub id: String,    pub name: SharedString,    pub author: SharedString,    pub themes: Vec<Theme>,    pub scales: ColorScales,} impl ThemeFamily {} #[derive(Clone)]pub struct Theme {    pub id: String,    pub name: SharedString,    pub appearance: Appearance,    pub styles: ThemeStyles,} impl Theme {    /// Returns the [`SystemColors`] for the theme.    #[inline(always)]    pub fn system(&self) -> &SystemColors {        &self.styles.system    }     /// Returns the [`PlayerColors`] for the theme.    #[inline(always)]    pub fn players(&self) -> &PlayerColors {        &self.styles.player    }     /// Returns the [`ThemeColors`] for the theme.    #[inline(always)]    pub fn colors(&self) -> &ThemeColors {        &self.styles.colors    }     /// Returns the [`SyntaxTheme`] for the theme.    #[inline(always)]    pub fn syntax(&self) -> &Arc<SyntaxTheme> {        &self.styles.syntax    }     /// Returns the [`StatusColors`] for the theme.    #[inline(always)]    pub fn status(&self) -> &StatusColors {        &self.styles.status    }     /// Returns the color for the syntax node with the given name.    #[inline(always)]    pub fn syntax_color(&self, name: &str) -> Hsla {        self.syntax().color(name)    }     /// Returns the [`Appearance`] for the theme.    #[inline(always)]    pub fn appearance(&self) -> Appearance {        self.appearance    }} pub fn color_alpha(color: Hsla, alpha: f32) -> Hsla {    let mut color = color;    color.a = alpha;    color}