//! # Theme//!//! This crate provides the theme system for Zed.//!//! ## Overview//!//! A theme is a collection of colors used to build a consistent appearance for UI components across the application. mod default_colors;mod default_theme;mod one_themes;pub mod prelude;mod registry;mod scale;mod schema;mod settings;mod styles; use std::sync::Arc; use ::settings::{Settings, SettingsStore};pub use default_colors::*;pub use default_theme::*;pub use registry::*;pub use scale::*;pub use schema::*;pub use settings::*;pub use styles::*; use gpui::{AppContext, AssetSource, Hsla, SharedString, WindowAppearance};use serde::Deserialize; #[derive(Debug, PartialEq, Clone, Copy, Deserialize)]pub enum Appearance { Light, Dark,} impl Appearance { pub fn is_light(&self) -> bool { match self { Self::Light => true, Self::Dark => false, } }} impl From<WindowAppearance> for Appearance { fn from(value: WindowAppearance) -> Self { match value { WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::Dark, WindowAppearance::Light | WindowAppearance::VibrantLight => Self::Light, } }} pub enum LoadThemes { /// Only load the base theme. /// /// No user themes will be loaded. JustBase, /// Load all of the built-in themes. All(Box<dyn AssetSource>),} pub fn init(themes_to_load: LoadThemes, cx: &mut AppContext) { let (assets, load_user_themes) = match themes_to_load { LoadThemes::JustBase => (Box::new(()) as Box<dyn AssetSource>, false), LoadThemes::All(assets) => (assets, true), }; ThemeRegistry::set_global(assets, cx); if load_user_themes { ThemeRegistry::global(cx).load_bundled_themes(); } ThemeSettings::register(cx); let mut prev_buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size; cx.observe_global::<SettingsStore>(move |cx| { let buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size; if buffer_font_size != prev_buffer_font_size { prev_buffer_font_size = buffer_font_size; reset_font_size(cx); } }) .detach();} pub trait ActiveTheme { fn theme(&self) -> &Arc<Theme>;} impl ActiveTheme for AppContext { fn theme(&self) -> &Arc<Theme> { &ThemeSettings::get_global(self).active_theme }} pub struct ThemeFamily { pub id: String, pub name: SharedString, pub author: SharedString, pub themes: Vec<Theme>, pub scales: ColorScales,} impl ThemeFamily {} #[derive(Clone)]pub struct Theme { pub id: String, pub name: SharedString, pub appearance: Appearance, pub styles: ThemeStyles,} impl Theme { /// Returns the [`SystemColors`] for the theme. #[inline(always)] pub fn system(&self) -> &SystemColors { &self.styles.system } /// Returns the [`PlayerColors`] for the theme. #[inline(always)] pub fn players(&self) -> &PlayerColors { &self.styles.player } /// Returns the [`ThemeColors`] for the theme. #[inline(always)] pub fn colors(&self) -> &ThemeColors { &self.styles.colors } /// Returns the [`SyntaxTheme`] for the theme. #[inline(always)] pub fn syntax(&self) -> &Arc<SyntaxTheme> { &self.styles.syntax } /// Returns the [`StatusColors`] for the theme. #[inline(always)] pub fn status(&self) -> &StatusColors { &self.styles.status } /// Returns the color for the syntax node with the given name. #[inline(always)] pub fn syntax_color(&self, name: &str) -> Hsla { self.syntax().color(name) } /// Returns the [`Appearance`] for the theme. #[inline(always)] pub fn appearance(&self) -> Appearance { self.appearance }} pub fn color_alpha(color: Hsla, alpha: f32) -> Hsla { let mut color = color; color.a = alpha; color}
//! # Theme
//!
//! This crate provides the theme system for Zed.
//!
//! ## Overview
//!
//! A theme is a collection of colors used to build a consistent appearance for UI components across the application.
mod default_colors;
mod default_theme;
mod one_themes;
pub mod prelude;
mod registry;
mod scale;
mod schema;
mod settings;
mod styles;
use std::sync::Arc;
use ::settings::{Settings, SettingsStore};
pub use default_colors::*;
pub use default_theme::*;
pub use registry::*;
pub use scale::*;
pub use schema::*;
pub use settings::*;
pub use styles::*;
use gpui::{AppContext, AssetSource, Hsla, SharedString, WindowAppearance};
use serde::Deserialize;
#[derive(Debug, PartialEq, Clone, Copy, Deserialize)]
pub enum Appearance {
Light,
Dark,
}
impl Appearance {
pub fn is_light(&self) -> bool {
match self {
Self::Light => true,
Self::Dark => false,
}
}
}
impl From<WindowAppearance> for Appearance {
fn from(value: WindowAppearance) -> Self {
match value {
WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::Dark,
WindowAppearance::Light | WindowAppearance::VibrantLight => Self::Light,
}
}
}
pub enum LoadThemes {
/// Only load the base theme.
///
/// No user themes will be loaded.
JustBase,
/// Load all of the built-in themes.
All(Box<dyn AssetSource>),
}
pub fn init(themes_to_load: LoadThemes, cx: &mut AppContext) {
let (assets, load_user_themes) = match themes_to_load {
LoadThemes::JustBase => (Box::new(()) as Box<dyn AssetSource>, false),
LoadThemes::All(assets) => (assets, true),
};
ThemeRegistry::set_global(assets, cx);
if load_user_themes {
ThemeRegistry::global(cx).load_bundled_themes();
}
ThemeSettings::register(cx);
let mut prev_buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size;
cx.observe_global::<SettingsStore>(move |cx| {
let buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size;
if buffer_font_size != prev_buffer_font_size {
prev_buffer_font_size = buffer_font_size;
reset_font_size(cx);
}
})
.detach();
}
pub trait ActiveTheme {
fn theme(&self) -> &Arc<Theme>;
}
impl ActiveTheme for AppContext {
fn theme(&self) -> &Arc<Theme> {
&ThemeSettings::get_global(self).active_theme
}
}
pub struct ThemeFamily {
pub id: String,
pub name: SharedString,
pub author: SharedString,
pub themes: Vec<Theme>,
pub scales: ColorScales,
}
impl ThemeFamily {}
#[derive(Clone)]
pub struct Theme {
pub id: String,
pub name: SharedString,
pub appearance: Appearance,
pub styles: ThemeStyles,
}
impl Theme {
/// Returns the [`SystemColors`] for the theme.
#[inline(always)]
pub fn system(&self) -> &SystemColors {
&self.styles.system
}
/// Returns the [`PlayerColors`] for the theme.
#[inline(always)]
pub fn players(&self) -> &PlayerColors {
&self.styles.player
}
/// Returns the [`ThemeColors`] for the theme.
#[inline(always)]
pub fn colors(&self) -> &ThemeColors {
&self.styles.colors
}
/// Returns the [`SyntaxTheme`] for the theme.
#[inline(always)]
pub fn syntax(&self) -> &Arc<SyntaxTheme> {
&self.styles.syntax
}
/// Returns the [`StatusColors`] for the theme.
#[inline(always)]
pub fn status(&self) -> &StatusColors {
&self.styles.status
}
/// Returns the color for the syntax node with the given name.
#[inline(always)]
pub fn syntax_color(&self, name: &str) -> Hsla {
self.syntax().color(name)
}
/// Returns the [`Appearance`] for the theme.
#[inline(always)]
pub fn appearance(&self) -> Appearance {
self.appearance
}
}
pub fn color_alpha(color: Hsla, alpha: f32) -> Hsla {
let mut color = color;
color.a = alpha;
color
}