use gpui::{Entity, Render};use story::{Story, StoryItem, StorySection}; use ui::prelude::*; use crate::application_menu::ApplicationMenu; pub struct ApplicationMenuStory { menu: Entity<ApplicationMenu>,} impl ApplicationMenuStory { pub fn new(window: &mut Window, cx: &mut App) -> Self { Self { menu: cx.new(|cx| ApplicationMenu::new(window, cx)), } }} impl Render for ApplicationMenuStory { fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement { Story::container() .child(Story::title_for::<ApplicationMenu>()) .child(StorySection::new().child(StoryItem::new( "Application Menu", h_flex().child(self.menu.clone()), ))) }}
use gpui::{Entity, Render};
use story::{Story, StoryItem, StorySection};
use ui::prelude::*;
use crate::application_menu::ApplicationMenu;
pub struct ApplicationMenuStory {
menu: Entity<ApplicationMenu>,
}
impl ApplicationMenuStory {
pub fn new(window: &mut Window, cx: &mut App) -> Self {
Self {
menu: cx.new(|cx| ApplicationMenu::new(window, cx)),
}
}
}
impl Render for ApplicationMenuStory {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
Story::container()
.child(Story::title_for::<ApplicationMenu>())
.child(StorySection::new().child(StoryItem::new(
"Application Menu",
h_flex().child(self.menu.clone()),
)))
}
}