29 lines · 791 B · Rust
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use gpui::{Entity, Render};use story::{Story, StoryItem, StorySection}; use ui::prelude::*; use crate::application_menu::ApplicationMenu; pub struct ApplicationMenuStory {    menu: Entity<ApplicationMenu>,} impl ApplicationMenuStory {    pub fn new(window: &mut Window, cx: &mut App) -> Self {        Self {            menu: cx.new(|cx| ApplicationMenu::new(window, cx)),        }    }} impl Render for ApplicationMenuStory {    fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {        Story::container()            .child(Story::title_for::<ApplicationMenu>())            .child(StorySection::new().child(StoryItem::new(                "Application Menu",                h_flex().child(self.menu.clone()),            )))    }}