#![cfg_attr(target_family = "wasm", no_main)] use gpui::{ App, Bounds, Context, FontStyle, FontWeight, StyledText, Window, WindowBounds, WindowOptions, div, prelude::*, px, size,};use gpui_platform::application; struct HelloWorld {} impl Render for HelloWorld { fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement { div() .bg(gpui::white()) .flex() .flex_col() .gap_2() .p_4() .size_full() .child(div().child("Text left")) .child(div().text_center().child("Text center")) .child(div().text_right().child("Text right")) .child(div().text_decoration_1().child("Text left (underline)")) .child( div() .text_center() .text_decoration_1() .child("Text center (underline)"), ) .child( div() .text_right() .text_decoration_1() .child("Text right (underline)"), ) .child(div().line_through().child("Text left (line_through)")) .child( div() .text_center() .line_through() .child("Text center (line_through)"), ) .child( div() .text_right() .line_through() .child("Text right (line_through)"), ) .child( div() .flex() .gap_2() .justify_between() .child( div() .w(px(400.)) .border_1() .border_color(gpui::blue()) .p_1() .whitespace_nowrap() .overflow_hidden() .text_center() .child("A long non-wrapping text align center"), ) .child( div() .w_32() .border_1() .border_color(gpui::blue()) .p_1() .whitespace_nowrap() .overflow_hidden() .text_right() .child("100%"), ), ) .child(div().flex().gap_2().justify_between().child( StyledText::new("ABCD").with_highlights([ (0..1, FontWeight::EXTRA_BOLD.into()), (2..3, FontStyle::Italic.into()), ]), )) }} fn run_example() { application().run(|cx: &mut App| { let bounds = Bounds::centered(None, size(px(800.0), px(600.0)), cx); cx.open_window( WindowOptions { window_bounds: Some(WindowBounds::Windowed(bounds)), ..Default::default() }, |_, cx| cx.new(|_| HelloWorld {}), ) .unwrap(); cx.activate(true); });} #[cfg(not(target_family = "wasm"))]fn main() { run_example();} #[cfg(target_family = "wasm")]#[wasm_bindgen::prelude::wasm_bindgen(start)]pub fn start() { gpui_platform::web_init(); run_example();}
#![cfg_attr(target_family = "wasm", no_main)]
use gpui::{
App, Bounds, Context, FontStyle, FontWeight, StyledText, Window, WindowBounds, WindowOptions,
div, prelude::*, px, size,
};
use gpui_platform::application;
struct HelloWorld {}
impl Render for HelloWorld {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.bg(gpui::white())
.flex()
.flex_col()
.gap_2()
.p_4()
.size_full()
.child(div().child("Text left"))
.child(div().text_center().child("Text center"))
.child(div().text_right().child("Text right"))
.child(div().text_decoration_1().child("Text left (underline)"))
.child(
div()
.text_center()
.text_decoration_1()
.child("Text center (underline)"),
)
.child(
div()
.text_right()
.text_decoration_1()
.child("Text right (underline)"),
)
.child(div().line_through().child("Text left (line_through)"))
.child(
div()
.text_center()
.line_through()
.child("Text center (line_through)"),
)
.child(
div()
.text_right()
.line_through()
.child("Text right (line_through)"),
)
.child(
div()
.flex()
.gap_2()
.justify_between()
.child(
div()
.w(px(400.))
.border_1()
.border_color(gpui::blue())
.p_1()
.whitespace_nowrap()
.overflow_hidden()
.text_center()
.child("A long non-wrapping text align center"),
)
.child(
div()
.w_32()
.border_1()
.border_color(gpui::blue())
.p_1()
.whitespace_nowrap()
.overflow_hidden()
.text_right()
.child("100%"),
),
)
.child(div().flex().gap_2().justify_between().child(
StyledText::new("ABCD").with_highlights([
(0..1, FontWeight::EXTRA_BOLD.into()),
(2..3, FontStyle::Italic.into()),
]),
))
}
}
fn run_example() {
application().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(800.0), px(600.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|_, cx| cx.new(|_| HelloWorld {}),
)
.unwrap();
cx.activate(true);
});
}
#[cfg(not(target_family = "wasm"))]
fn main() {
run_example();
}
#[cfg(target_family = "wasm")]
#[wasm_bindgen::prelude::wasm_bindgen(start)]
pub fn start() {
gpui_platform::web_init();
run_example();
}