23 lines · 899 B · Rust
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use gpui::KeyContext;use ui::{Context, InteractiveElement, IntoElement, ParentElement, Render, Window, v_flex}; use super::TextFinder; impl Render for TextFinder {    fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {        let mut key_context = KeyContext::new_with_defaults();        key_context.add("TextFinder");         v_flex()            .key_context(key_context)            .on_action(cx.listener(Self::to_project_search))            .on_action(cx.listener(Self::split_left))            .on_action(cx.listener(Self::split_right))            .on_action(cx.listener(Self::split_up))            .on_action(cx.listener(Self::split_down))            .on_action(cx.listener(Self::fold))            .on_action(cx.listener(Self::unfold))            .on_action(cx.listener(Self::toggle_fold_all))            .child(self.picker.clone())    }}