use gpui::KeyContext;use ui::{Context, InteractiveElement, IntoElement, ParentElement, Render, Window, v_flex}; use super::TextFinder; impl Render for TextFinder { fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement { let mut key_context = KeyContext::new_with_defaults(); key_context.add("TextFinder"); v_flex() .key_context(key_context) .on_action(cx.listener(Self::to_project_search)) .on_action(cx.listener(Self::split_left)) .on_action(cx.listener(Self::split_right)) .on_action(cx.listener(Self::split_up)) .on_action(cx.listener(Self::split_down)) .on_action(cx.listener(Self::fold)) .on_action(cx.listener(Self::unfold)) .on_action(cx.listener(Self::toggle_fold_all)) .child(self.picker.clone()) }}
use gpui::KeyContext;
use ui::{Context, InteractiveElement, IntoElement, ParentElement, Render, Window, v_flex};
use super::TextFinder;
impl Render for TextFinder {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let mut key_context = KeyContext::new_with_defaults();
key_context.add("TextFinder");
v_flex()
.key_context(key_context)
.on_action(cx.listener(Self::to_project_search))
.on_action(cx.listener(Self::split_left))
.on_action(cx.listener(Self::split_right))
.on_action(cx.listener(Self::split_up))
.on_action(cx.listener(Self::split_down))
.on_action(cx.listener(Self::fold))
.on_action(cx.listener(Self::unfold))
.on_action(cx.listener(Self::toggle_fold_all))
.child(self.picker.clone())
}
}