use gpui::{Render, View};use story::{Story, StoryItem, StorySection}; use ui::prelude::*; use crate::application_menu::ApplicationMenu; pub struct ApplicationMenuStory { menu: View<ApplicationMenu>,} impl ApplicationMenuStory { pub fn new(cx: &mut WindowContext) -> Self { Self { menu: cx.new_view(ApplicationMenu::new), } }} impl Render for ApplicationMenuStory { fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement { Story::container() .child(Story::title_for::<ApplicationMenu>()) .child(StorySection::new().child(StoryItem::new( "Application Menu", h_flex().child(self.menu.clone()), ))) }}
use gpui::{Render, View};
use story::{Story, StoryItem, StorySection};
use ui::prelude::*;
use crate::application_menu::ApplicationMenu;
pub struct ApplicationMenuStory {
menu: View<ApplicationMenu>,
}
impl ApplicationMenuStory {
pub fn new(cx: &mut WindowContext) -> Self {
Self {
menu: cx.new_view(ApplicationMenu::new),
}
}
}
impl Render for ApplicationMenuStory {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
Story::container()
.child(Story::title_for::<ApplicationMenu>())
.child(StorySection::new().child(StoryItem::new(
"Application Menu",
h_flex().child(self.menu.clone()),
)))
}
}