399 lines · 15.0 KB · Rust
RawDownload
#![allow(missing_docs)]use std::{cell::Cell, ops::Range, rc::Rc}; use crate::{prelude::*, px, relative, IntoElement};use gpui::{    point, quad, Along, Axis as ScrollbarAxis, Bounds, ContentMask, Corners, Edges, Element,    ElementId, Entity, EntityId, GlobalElementId, Hitbox, Hsla, LayoutId, MouseDownEvent,    MouseMoveEvent, MouseUpEvent, Pixels, Point, ScrollHandle, ScrollWheelEvent, Size, Style,    UniformListScrollHandle, View, WindowContext,}; pub struct Scrollbar {    thumb: Range<f32>,    state: ScrollbarState,    kind: ScrollbarAxis,} /// Wrapper around scroll handles.#[derive(Clone, Debug)]pub enum ScrollableHandle {    Uniform(UniformListScrollHandle),    NonUniform(ScrollHandle),} #[derive(Debug)]struct ContentSize {    size: Size<Pixels>,    scroll_adjustment: Option<Point<Pixels>>,} impl ScrollableHandle {    fn content_size(&self) -> Option<ContentSize> {        match self {            ScrollableHandle::Uniform(handle) => Some(ContentSize {                size: handle.0.borrow().last_item_size.map(|size| size.contents)?,                scroll_adjustment: None,            }),            ScrollableHandle::NonUniform(handle) => {                let last_children_index = handle.children_count().checked_sub(1)?;                 let mut last_item = handle.bounds_for_item(last_children_index)?;                let mut scroll_adjustment = None;                if last_children_index != 0 {                    // todo: PO: this is slightly wrong for horizontal scrollbar, as the last item is not necessarily the longest one.                    let first_item = handle.bounds_for_item(0)?;                    last_item.size.height += last_item.origin.y;                    last_item.size.width += last_item.origin.x;                     scroll_adjustment = Some(first_item.origin);                    last_item.size.height -= first_item.origin.y;                    last_item.size.width -= first_item.origin.x;                }                Some(ContentSize {                    size: last_item.size,                    scroll_adjustment,                })            }        }    }    fn set_offset(&self, point: Point<Pixels>) {        let base_handle = match self {            ScrollableHandle::Uniform(handle) => &handle.0.borrow().base_handle,            ScrollableHandle::NonUniform(handle) => &handle,        };        base_handle.set_offset(point);    }    fn offset(&self) -> Point<Pixels> {        let base_handle = match self {            ScrollableHandle::Uniform(handle) => &handle.0.borrow().base_handle,            ScrollableHandle::NonUniform(handle) => &handle,        };        base_handle.offset()    }    fn viewport(&self) -> Bounds<Pixels> {        let base_handle = match self {            ScrollableHandle::Uniform(handle) => &handle.0.borrow().base_handle,            ScrollableHandle::NonUniform(handle) => &handle,        };        base_handle.bounds()    }}impl From<UniformListScrollHandle> for ScrollableHandle {    fn from(value: UniformListScrollHandle) -> Self {        Self::Uniform(value)    }} impl From<ScrollHandle> for ScrollableHandle {    fn from(value: ScrollHandle) -> Self {        Self::NonUniform(value)    }} /// A scrollbar state that should be persisted across frames.#[derive(Clone, Debug)]pub struct ScrollbarState {    // If Some(), there's an active drag, offset by percentage from the origin of a thumb.    drag: Rc<Cell<Option<f32>>>,    parent_id: Option<EntityId>,    scroll_handle: ScrollableHandle,} impl ScrollbarState {    pub fn new(scroll: impl Into<ScrollableHandle>) -> Self {        Self {            drag: Default::default(),            parent_id: None,            scroll_handle: scroll.into(),        }    }     /// Set a parent view which should be notified whenever this Scrollbar gets a scroll event.    pub fn parent_view<V: 'static>(mut self, v: &View<V>) -> Self {        self.parent_id = Some(v.entity_id());        self    }     pub fn scroll_handle(&self) -> ScrollableHandle {        self.scroll_handle.clone()    }     pub fn is_dragging(&self) -> bool {        self.drag.get().is_some()    }     fn thumb_range(&self, axis: ScrollbarAxis) -> Option<Range<f32>> {        const MINIMUM_SCROLLBAR_PERCENTAGE_SIZE: f32 = 0.005;        let ContentSize {            size: main_dimension_size,            scroll_adjustment,        } = self.scroll_handle.content_size()?;        let main_dimension_size = main_dimension_size.along(axis).0;        let mut current_offset = self.scroll_handle.offset().along(axis).min(px(0.)).abs().0;        if let Some(adjustment) = scroll_adjustment.and_then(|adjustment| {            let adjust = adjustment.along(axis).0;            if adjust < 0.0 {                Some(adjust)            } else {                None            }        }) {            current_offset -= adjustment;        }         let mut percentage = current_offset / main_dimension_size;        let viewport_size = self.scroll_handle.viewport().size;        let end_offset = (current_offset + viewport_size.along(axis).0) / main_dimension_size;        // Scroll handle might briefly report an offset greater than the length of a list;        // in such case we'll adjust the starting offset as well to keep the scrollbar thumb length stable.        let overshoot = (end_offset - 1.).clamp(0., 1.);        if overshoot > 0. {            percentage -= overshoot;        }        if percentage + MINIMUM_SCROLLBAR_PERCENTAGE_SIZE > 1.0 || end_offset > main_dimension_size        {            return None;        }        if main_dimension_size < viewport_size.along(axis).0 {            return None;        }        let end_offset = end_offset.clamp(percentage + MINIMUM_SCROLLBAR_PERCENTAGE_SIZE, 1.);        Some(percentage..end_offset)    }} impl Scrollbar {    pub fn vertical(state: ScrollbarState) -> Option<Self> {        Self::new(state, ScrollbarAxis::Vertical)    }     pub fn horizontal(state: ScrollbarState) -> Option<Self> {        Self::new(state, ScrollbarAxis::Horizontal)    }    fn new(state: ScrollbarState, kind: ScrollbarAxis) -> Option<Self> {        let thumb = state.thumb_range(kind)?;        Some(Self { thumb, state, kind })    }} impl Element for Scrollbar {    type RequestLayoutState = ();     type PrepaintState = Hitbox;     fn id(&self) -> Option<ElementId> {        None    }     fn request_layout(        &mut self,        _id: Option<&GlobalElementId>,        cx: &mut WindowContext,    ) -> (LayoutId, Self::RequestLayoutState) {        let mut style = Style::default();        style.flex_grow = 1.;        style.flex_shrink = 1.;         if self.kind == ScrollbarAxis::Vertical {            style.size.width = px(12.).into();            style.size.height = relative(1.).into();        } else {            style.size.width = relative(1.).into();            style.size.height = px(12.).into();        }         (cx.request_layout(style, None), ())    }     fn prepaint(        &mut self,        _id: Option<&GlobalElementId>,        bounds: Bounds<Pixels>,        _request_layout: &mut Self::RequestLayoutState,        cx: &mut WindowContext,    ) -> Self::PrepaintState {        cx.with_content_mask(Some(ContentMask { bounds }), |cx| {            cx.insert_hitbox(bounds, false)        })    }     fn paint(        &mut self,        _id: Option<&GlobalElementId>,        bounds: Bounds<Pixels>,        _request_layout: &mut Self::RequestLayoutState,        _prepaint: &mut Self::PrepaintState,        cx: &mut WindowContext,    ) {        cx.with_content_mask(Some(ContentMask { bounds }), |cx| {            let colors = cx.theme().colors();            let thumb_background = colors                .surface_background                .blend(colors.scrollbar_thumb_background);            let is_vertical = self.kind == ScrollbarAxis::Vertical;            let extra_padding = px(5.0);            let padded_bounds = if is_vertical {                Bounds::from_corners(                    bounds.origin + point(Pixels::ZERO, extra_padding),                    bounds.lower_right() - point(Pixels::ZERO, extra_padding * 3),                )            } else {                Bounds::from_corners(                    bounds.origin + point(extra_padding, Pixels::ZERO),                    bounds.lower_right() - point(extra_padding * 3, Pixels::ZERO),                )            };             let mut thumb_bounds = if is_vertical {                let thumb_offset = self.thumb.start * padded_bounds.size.height;                let thumb_end = self.thumb.end * padded_bounds.size.height;                let thumb_upper_left = point(                    padded_bounds.origin.x,                    padded_bounds.origin.y + thumb_offset,                );                let thumb_lower_right = point(                    padded_bounds.origin.x + padded_bounds.size.width,                    padded_bounds.origin.y + thumb_end,                );                Bounds::from_corners(thumb_upper_left, thumb_lower_right)            } else {                let thumb_offset = self.thumb.start * padded_bounds.size.width;                let thumb_end = self.thumb.end * padded_bounds.size.width;                let thumb_upper_left = point(                    padded_bounds.origin.x + thumb_offset,                    padded_bounds.origin.y,                );                let thumb_lower_right = point(                    padded_bounds.origin.x + thumb_end,                    padded_bounds.origin.y + padded_bounds.size.height,                );                Bounds::from_corners(thumb_upper_left, thumb_lower_right)            };            let corners = if is_vertical {                thumb_bounds.size.width /= 1.5;                Corners::all(thumb_bounds.size.width / 2.0)            } else {                thumb_bounds.size.height /= 1.5;                Corners::all(thumb_bounds.size.height / 2.0)            };            cx.paint_quad(quad(                thumb_bounds,                corners,                thumb_background,                Edges::default(),                Hsla::transparent_black(),            ));             let scroll = self.state.scroll_handle.clone();            let kind = self.kind;            let thumb_percentage_size = self.thumb.end - self.thumb.start;             cx.on_mouse_event({                let scroll = scroll.clone();                let state = self.state.clone();                let axis = self.kind;                move |event: &MouseDownEvent, phase, _cx| {                    if !(phase.bubble() && bounds.contains(&event.position)) {                        return;                    }                     if thumb_bounds.contains(&event.position) {                        let thumb_offset = (event.position.along(axis)                            - thumb_bounds.origin.along(axis))                            / bounds.size.along(axis);                        state.drag.set(Some(thumb_offset));                    } else if let Some(ContentSize {                        size: item_size, ..                    }) = scroll.content_size()                    {                        match kind {                            ScrollbarAxis::Horizontal => {                                let percentage =                                    (event.position.x - bounds.origin.x) / bounds.size.width;                                let max_offset = item_size.width;                                let percentage = percentage.min(1. - thumb_percentage_size);                                scroll                                    .set_offset(point(-max_offset * percentage, scroll.offset().y));                            }                            ScrollbarAxis::Vertical => {                                let percentage =                                    (event.position.y - bounds.origin.y) / bounds.size.height;                                let max_offset = item_size.height;                                let percentage = percentage.min(1. - thumb_percentage_size);                                scroll                                    .set_offset(point(scroll.offset().x, -max_offset * percentage));                            }                        }                    }                }            });            cx.on_mouse_event({                let scroll = scroll.clone();                move |event: &ScrollWheelEvent, phase, cx| {                    if phase.bubble() && bounds.contains(&event.position) {                        let current_offset = scroll.offset();                        scroll                            .set_offset(current_offset + event.delta.pixel_delta(cx.line_height()));                    }                }            });            let state = self.state.clone();            let kind = self.kind;            cx.on_mouse_event(move |event: &MouseMoveEvent, _, cx| {                if let Some(drag_state) = state.drag.get().filter(|_| event.dragging()) {                    if let Some(ContentSize {                        size: item_size, ..                    }) = scroll.content_size()                    {                        match kind {                            ScrollbarAxis::Horizontal => {                                let max_offset = item_size.width;                                let percentage = (event.position.x - bounds.origin.x)                                    / bounds.size.width                                    - drag_state;                                 let percentage = percentage.min(1. - thumb_percentage_size);                                scroll                                    .set_offset(point(-max_offset * percentage, scroll.offset().y));                            }                            ScrollbarAxis::Vertical => {                                let max_offset = item_size.height;                                let percentage = (event.position.y - bounds.origin.y)                                    / bounds.size.height                                    - drag_state;                                 let percentage = percentage.min(1. - thumb_percentage_size);                                scroll                                    .set_offset(point(scroll.offset().x, -max_offset * percentage));                            }                        };                         if let Some(id) = state.parent_id {                            cx.notify(Some(id));                        }                    }                } else {                    state.drag.set(None);                }            });            let state = self.state.clone();            cx.on_mouse_event(move |_event: &MouseUpEvent, phase, cx| {                if phase.bubble() {                    state.drag.take();                    if let Some(id) = state.parent_id {                        cx.notify(Some(id));                    }                }            });        })    }} impl IntoElement for Scrollbar {    type Element = Self;     fn into_element(self) -> Self::Element {        self    }}