#include <u.h>#include <libc.h>#include <draw.h>#include <thread.h>#include <mouse.h>#include <keyboard.h>#include <frame.h>#include "flayer.h"#include "samterm.h" static Image *scrtmp; voidscrtemps(void){ int h; if(scrtmp) return; if(screensize(0, &h) == 0) h = 2048; scrtmp = allocimage(display, Rect(0, 0, 32, h), screen->chan, 0, 0); if(scrtmp==0) panic("scrtemps");} Rectanglescrpos(Rectangle r, long p0, long p1, long tot){ Rectangle q; int h; q = r; h = q.max.y-q.min.y; if(tot == 0) return q; if(tot > 1024L*1024L) tot>>=10, p0>>=10, p1>>=10; if(p0 > 0) q.min.y += h*p0/tot; if(p1 < tot) q.max.y -= h*(tot-p1)/tot; if(q.max.y < q.min.y+2){ if(q.min.y+2 <= r.max.y) q.max.y = q.min.y+2; else q.min.y = q.max.y-2; } return q;} voidscrdraw(Flayer *l, long tot){ Rectangle r, r1, r2; Image *b; scrtemps(); if(l->f.b == 0) panic("scrdraw"); r = l->scroll; r1 = r; if(l->visible == All){ b = scrtmp; r1.min.x = 0; r1.max.x = Dx(r); }else b = l->f.b; r2 = scrpos(r1, l->origin, l->origin+l->f.nchars, tot); if(!eqrect(r2, l->lastsr)){ l->lastsr = r2; draw(b, r1, l->f.cols[BORD], nil, ZP); draw(b, r2, l->f.cols[BACK], nil, r2.min); r2 = r1; r2.min.x = r2.max.x-1; draw(b, r2, l->f.cols[BORD], nil, ZP); if(b!=l->f.b) draw(l->f.b, r, b, nil, r1.min); }} voidscrsleep(ulong dt){ int b; flushdisplay(); b = mousep->buttons; while(dt-- > 0){ sleep(1); if(nbrecv(mousectl->c, mousep) < 0) panic("mouse"); if(mousep->buttons != b) break; }} voidscroll(Flayer *l, int but){ Rectangle s; int my, n; long o, tot; int once; ulong lastmsec, delay; if(l->visible==None) return; once = 0; lastmsec = mousep->msec; s = l->scroll; tot = scrtotal(l); do{ my = mousep->xy.y; if(my < s.min.y) my = s.min.y; if(my > s.max.y) my = s.max.y; my -= s.min.y; if(but == 2){ o = (tot / (s.max.y - s.min.y)) * my; n = 0; forcenter(l, o, n); if(readmouse(mousectl) < 0) panic("mouse"); continue; } o = l->origin; n = my/l->f.font->height; if(n == 0) n++; if(but == 1 || but == 4) n = -n; forcenter(l, o, n); if(!once){ flushdisplay(); if(but == 4 || but == 5) return; if(nbrecv(mousectl->c, mousep) < 0) panic("mouse"); delay = 200; once++; }else delay = 100; if(mousep->msec - lastmsec < delay) scrsleep(delay - mousep->msec + lastmsec); lastmsec = mousep->msec; }while(mousep->buttons & (1 << (but-1))); while(mousep->buttons) readmouse(mousectl);}
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <thread.h>
#include <mouse.h>
#include <keyboard.h>
#include <frame.h>
#include "flayer.h"
#include "samterm.h"
static Image *scrtmp;
void
scrtemps(void)
{
int h;
if(scrtmp)
return;
if(screensize(0, &h) == 0)
h = 2048;
scrtmp = allocimage(display, Rect(0, 0, 32, h), screen->chan, 0, 0);
if(scrtmp==0)
panic("scrtemps");
}
Rectangle
scrpos(Rectangle r, long p0, long p1, long tot)
{
Rectangle q;
int h;
q = r;
h = q.max.y-q.min.y;
if(tot == 0)
return q;
if(tot > 1024L*1024L)
tot>>=10, p0>>=10, p1>>=10;
if(p0 > 0)
q.min.y += h*p0/tot;
if(p1 < tot)
q.max.y -= h*(tot-p1)/tot;
if(q.max.y < q.min.y+2){
if(q.min.y+2 <= r.max.y)
q.max.y = q.min.y+2;
else
q.min.y = q.max.y-2;
}
return q;
}
void
scrdraw(Flayer *l, long tot)
{
Rectangle r, r1, r2;
Image *b;
scrtemps();
if(l->f.b == 0)
panic("scrdraw");
r = l->scroll;
r1 = r;
if(l->visible == All){
b = scrtmp;
r1.min.x = 0;
r1.max.x = Dx(r);
}else
b = l->f.b;
r2 = scrpos(r1, l->origin, l->origin+l->f.nchars, tot);
if(!eqrect(r2, l->lastsr)){
l->lastsr = r2;
draw(b, r1, l->f.cols[BORD], nil, ZP);
draw(b, r2, l->f.cols[BACK], nil, r2.min);
r2 = r1;
r2.min.x = r2.max.x-1;
draw(b, r2, l->f.cols[BORD], nil, ZP);
if(b!=l->f.b)
draw(l->f.b, r, b, nil, r1.min);
}
}
void
scrsleep(ulong dt)
{
int b;
flushdisplay();
b = mousep->buttons;
while(dt-- > 0){
sleep(1);
if(nbrecv(mousectl->c, mousep) < 0)
panic("mouse");
if(mousep->buttons != b)
break;
}
}
void
scroll(Flayer *l, int but)
{
Rectangle s;
int my, n;
long o, tot;
int once;
ulong lastmsec, delay;
if(l->visible==None)
return;
once = 0;
lastmsec = mousep->msec;
s = l->scroll;
tot = scrtotal(l);
do{
my = mousep->xy.y;
if(my < s.min.y)
my = s.min.y;
if(my > s.max.y)
my = s.max.y;
my -= s.min.y;
if(but == 2){
o = (tot / (s.max.y - s.min.y)) * my;
n = 0;
forcenter(l, o, n);
if(readmouse(mousectl) < 0)
panic("mouse");
continue;
}
o = l->origin;
n = my/l->f.font->height;
if(n == 0)
n++;
if(but == 1 || but == 4)
n = -n;
forcenter(l, o, n);
if(!once){
flushdisplay();
if(but == 4 || but == 5)
return;
if(nbrecv(mousectl->c, mousep) < 0)
panic("mouse");
delay = 200;
once++;
}else
delay = 100;
if(mousep->msec - lastmsec < delay)
scrsleep(delay - mousep->msec + lastmsec);
lastmsec = mousep->msec;
}while(mousep->buttons & (1 << (but-1)));
while(mousep->buttons)
readmouse(mousectl);
}