#include <u.h>#include <libc.h>#include <draw.h>/* * This code (and the devdraw interface) will have to change * if we ever get bitmaps with ldepth > 3, because the * colormap will have to be written in chunks */voidwritecolmap(Display *d, RGB *m){ int i, n, fd; char buf[64], *t; ulong r, g, b; sprint(buf, "/dev/draw/%d/colormap", d->dirno); fd = open(buf, OWRITE|OCEXEC); if(fd < 0) drawerror(d, "writecolmap: open colormap failed"); t = malloc(8192); if (t == nil) drawerror(d, "writecolmap: no memory"); n = 0; for(i = 0; i < 256; i++) { r = m[i].red>>24; g = m[i].green>>24; b = m[i].blue>>24; n += sprint(t+n, "%d %lud %lud %lud\n", 255-i, r, g, b); } i = write(fd, t, n); free(t); close(fd); if(i != n) drawerror(d, "writecolmap: bad write");}
#include <u.h>
#include <libc.h>
#include <draw.h>
/*
* This code (and the devdraw interface) will have to change
* if we ever get bitmaps with ldepth > 3, because the
* colormap will have to be written in chunks
*/
void
writecolmap(Display *d, RGB *m)
{
int i, n, fd;
char buf[64], *t;
ulong r, g, b;
sprint(buf, "/dev/draw/%d/colormap", d->dirno);
fd = open(buf, OWRITE|OCEXEC);
if(fd < 0)
drawerror(d, "writecolmap: open colormap failed");
t = malloc(8192);
if (t == nil)
drawerror(d, "writecolmap: no memory");
n = 0;
for(i = 0; i < 256; i++) {
r = m[i].red>>24;
g = m[i].green>>24;
b = m[i].blue>>24;
n += sprint(t+n, "%d %lud %lud %lud\n", 255-i, r, g, b);
}
i = write(fd, t, n);
free(t);
close(fd);
if(i != n)
drawerror(d, "writecolmap: bad write");
}