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/* *	Access to VGA videoram * *	(c) 1998 Martin Mares <mj@ucw.cz> */#ifndef __ASM_GENERIC_VGA_H#define __ASM_GENERIC_VGA_H /* *	On most architectures that support VGA, we can just *	recalculate addresses and then access the videoram *	directly without any black magic. * *	Everyone else needs to ioremap the address and use *	proper I/O accesses. */#ifndef VGA_MAP_MEM#define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x)#endif #define vga_readb(x) (*(x))#define vga_writeb(x, y) (*(y) = (x)) #endif /* _ASM_GENERIC_VGA_H */