* @wq: workqueue to use * @work: work to queue * * We queue the work to a specific CPU, the caller must ensure it * can't go away. * * Return: %false if @work was already on a queue, %true otherwise. */bool queue_work_on(int cpu, struct workqueue_struct *wq, struct work_struct *work){ bool ret = false; unsigned long flags; local_irq_save(flags); if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) { __queue_work(cpu, wq, work); ret = true; } local_irq_restore(flags); return ret;}EXPORT_SYMBOL(queue_work_on); /** * workqueue_select_cpu_near - Select a CPU based on NUMA node * @node: NUMA node ID that we want to select a CPU from * * This function will attempt to find a "random" cpu available on a given * node. If there are no CPUs available on the given node it will return * WORK_CPU_UNBOUND indicating that we should just schedule to any * available CPU if we need to schedule this work. */static int workqueue_select_cpu_near(int node){ int cpu; /* No point in doing this if NUMA isn't enabled for workqueues */ if (!wq_numa_enabled) return WORK_CPU_UNBOUND; /* Delay binding to CPU if node is not valid or online */ if (node < 0 || node >= MAX_NUMNODES || !node_online(node)) return WORK_CPU_UNBOUND; /* Use local node/cpu if we are already there */ cpu = raw_smp_processor_id(); if (node == cpu_to_node(cpu)) return cpu; /* Use "random" otherwise know as "first" online CPU of node */ cpu = cpumask_any_and(cpumask_of_node(node), cpu_online_mask); /* If CPU is valid return that, otherwise just defer */ return cpu < nr_cpu_ids ? cpu : WORK_CPU_UNBOUND;} /** * queue_work_node - queue work on a "random" cpu for a given NUMA node * @node: NUMA node that we are targeting the work for * @wq: workqueue to use * @work: work to queue * * We queue the work to a "random" CPU within a given NUMA node. The basic * idea here is to provide a way to somehow associate work with a given * NUMA node. * * This function will only make a best effort attempt at getting this onto * the right NUMA node. If no node is requested or the requested node is * offline then we just fall back to standard queue_work behavior. * * Currently the "random" CPU ends up being the first available CPU in the * intersection of cpu_online_mask and the cpumask of the node, unless we * are running on the node. In that case we just use the current CPU. * * Return: %false if @work was already on a queue, %true otherwise. */bool queue_work_node(int node, struct workqueue_struct *wq, struct work_struct *work){ unsigned long flags; bool ret = false; /* * This current implementation is specific to unbound workqueues. * Specifically we only return the first available CPU for a given * node instead of cycling through individual CPUs within the node. * * If this is used with a per-cpu workqueue then the logic in * workqueue_select_cpu_near would need to be updated to allow for * some round robin type logic. */ WARN_ON_ONCE(!(wq->flags & WQ_UNBOUND)); local_irq_save(flags); if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) { int cpu = workqueue_select_cpu_near(node); __queue_work(cpu, wq, work); ret = true; } local_irq_restore(flags); return ret;}EXPORT_SYMBOL_GPL(queue_work_node); void delayed_work_timer_fn(struct timer_list *t){ struct delayed_work *dwork = from_timer(dwork, t, timer); /* should have been called from irqsafe timer with irq already off */ __queue_work(dwork->cpu, dwork->wq, &dwork->work);}EXPORT_SYMBOL(delayed_work_timer_fn); static void __queue_delayed_work(int cpu, struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay){ struct timer_list *timer = &dwork->timer; struct work_struct *work = &dwork->work; WARN_ON_ONCE(!wq); WARN_ON_ONCE(timer->function != delayed_work_timer_fn); WARN_ON_ONCE(timer_pending(timer)); WARN_ON_ONCE(!list_empty(&work->entry)); /* * If @delay is 0, queue @dwork->work immediately. This is for * both optimization and correctness. The earliest @timer can * expire is on the closest next tick and delayed_work users depend * on that there's no such delay when @delay is 0. */ if (!delay) { __queue_work(cpu, wq, &dwork->work); return; } dwork->wq = wq; dwork->cpu = cpu; timer->expires = jiffies + delay; if (unlikely(cpu != WORK_CPU_UNBOUND)) add_timer_on(timer, cpu); else add_timer(timer);} /** * queue_delayed_work_on - queue work on specific CPU after delay * @cpu: CPU number to execute work on * @wq: workqueue to use * @dwork: work to queue * @delay: number of jiffies to wait before queueing * * Return: %false if @work was already on a queue, %true otherwise. If * @delay is zero and @dwork is idle, it will be scheduled for immediate * execution. */bool queue_delayed_work_on(int cpu, struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay){ struct work_struct *work = &dwork->work; bool ret = false; unsigned long flags; /* read the comment in __queue_work() */ local_irq_save(flags); if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) { __queue_delayed_work(cpu, wq, dwork, delay); ret = true; } local_irq_restore(flags); return ret;}EXPORT_SYMBOL(queue_delayed_work_on); /** * mod_delayed_work_on - modify delay of or queue a delayed work on specific CPU * @cpu: CPU number to execute work on * @wq: workqueue to use * @dwork: work to queue * @delay: number of jiffies to wait before queueing * * If @dwork is idle, equivalent to queue_delayed_work_on(); otherwise, * modify @dwork's timer so that it expires after @delay. If @delay is * zero, @work is guaranteed to be scheduled immediately regardless of its * current state. * * Return: %false if @dwork was idle and queued, %true if @dwork was * pending and its timer was modified. * * This function is safe to call from any context including IRQ handler. * See try_to_grab_pending() for details. */bool mod_delayed_work_on(int cpu, struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay){ unsigned long flags; int ret; do { ret = try_to_grab_pending(&dwork->work, true, &flags); } while (unlikely(ret == -EAGAIN)); if (likely(ret >= 0)) { __queue_delayed_work(cpu, wq, dwork, delay); local_irq_restore(flags); } /* -ENOENT from try_to_grab_pending() becomes %true */ return ret;}EXPORT_SYMBOL_GPL(mod_delayed_work_on); static void rcu_work_rcufn(struct rcu_head *rcu){ struct rcu_work *rwork = container_of(rcu, struct rcu_work, rcu); /* read the comment in __queue_work() */ local_irq_disable(); __queue_work(WORK_CPU_UNBOUND, rwork->wq, &rwork->work); local_irq_enable();} /** * queue_rcu_work - queue work after a RCU grace period * @wq: workqueue to use * @rwork: work to queue * * Return: %false if @rwork was already pending, %true otherwise. Note * that a full RCU grace period is guaranteed only after a %true return. * While @rwork is guaranteed to be executed after a %false return, the * execution may happen before a full RCU grace period has passed. */bool queue_rcu_work(struct workqueue_struct *wq, struct rcu_work *rwork){ struct work_struct *work = &rwork->work; if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) { rwork->wq = wq; call_rcu(&rwork->rcu, rcu_work_rcufn); return true; } return false;}EXPORT_SYMBOL(queue_rcu_work); /** * worker_enter_idle - enter idle state * @worker: worker which is entering idle state * * @worker is entering idle state. Update stats and idle timer if * necessary. * * LOCKING: * raw_spin_lock_irq(pool->lock). */static void worker_enter_idle(struct worker *worker){ struct worker_pool *pool = worker->pool; if (WARN_ON_ONCE(worker->flags & WORKER_IDLE) || WARN_ON_ONCE(!list_empty(&worker->entry) && (worker->hentry.next || worker->hentry.pprev))) return; /* can't use worker_set_flags(), also called from create_worker() */ worker->flags |= WORKER_IDLE; pool->nr_idle++; worker->last_active = jiffies; /* idle_list is LIFO */ list_add(&worker->entry, &pool->idle_list); if (too_many_workers(pool) && !timer_pending(&pool->idle_timer)) mod_timer(&pool->idle_timer, jiffies + IDLE_WORKER_TIMEOUT); /* * Sanity check nr_running. Because unbind_workers() releases * pool->lock between setting %WORKER_UNBOUND and zapping * nr_running, the warning may trigger spuriously. Check iff * unbind is not in progress. */ WARN_ON_ONCE(!(pool->flags & POOL_DISASSOCIATED) && pool->nr_workers == pool->nr_idle && atomic_read(&pool->nr_running));} /** * worker_leave_idle - leave idle state * @worker: worker which is leaving idle state * * @worker is leaving idle state. Update stats. * * LOCKING: * raw_spin_lock_irq(pool->lock). */static void worker_leave_idle(struct worker *worker){ struct worker_pool *pool = worker->pool; if (WARN_ON_ONCE(!(worker->flags & WORKER_IDLE))) return; worker_clr_flags(worker, WORKER_IDLE); pool->nr_idle--; list_del_init(&worker->entry);} static struct worker *alloc_worker(int node){ struct worker *worker; worker = kzalloc_node(sizeof(*worker), GFP_KERNEL, node); if (worker) { INIT_LIST_HEAD(&worker->entry); INIT_LIST_HEAD(&worker->scheduled); INIT_LIST_HEAD(&worker->node); /* on creation a worker is in !idle && prep state */ worker->flags = WORKER_PREP; } return worker;} /** * worker_attach_to_pool() - attach a worker to a pool * @worker: worker to be attached * @pool: the target pool * * Attach @worker to @pool. Once attached, the %WORKER_UNBOUND flag and * cpu-binding of @worker are kept coordinated with the pool across * cpu-[un]hotplugs. */static void worker_attach_to_pool(struct worker *worker, struct worker_pool *pool){ mutex_lock(&wq_pool_attach_mutex); /* * set_cpus_allowed_ptr() will fail if the cpumask doesn't have any * online CPUs. It'll be re-applied when any of the CPUs come up. */ set_cpus_allowed_ptr(worker->task, pool->attrs->cpumask); /* * The wq_pool_attach_mutex ensures %POOL_DISASSOCIATED remains * stable across this function. See the comments above the flag * definition for details. */ if (pool->flags & POOL_DISASSOCIATED) worker->flags |= WORKER_UNBOUND; list_add_tail(&worker->node, &pool->workers); worker->pool = pool; mutex_unlock(&wq_pool_attach_mutex);} /** * worker_detach_from_pool() - detach a worker from its pool * @worker: worker which is attached to its pool * * Undo the attaching which had been done in worker_attach_to_pool(). The * caller worker shouldn't access to the pool after detached except it has * other reference to the pool. */static void worker_detach_from_pool(struct worker *worker){ struct worker_pool *pool = worker->pool; struct completion *detach_completion = NULL; mutex_lock(&wq_pool_attach_mutex); list_del(&worker->node); worker->pool = NULL; if (list_empty(&pool->workers)) detach_completion = pool->detach_completion; mutex_unlock(&wq_pool_attach_mutex); /* clear leftover flags without pool->lock after it is detached */ worker->flags &= ~(WORKER_UNBOUND | WORKER_REBOUND); if (detach_completion) complete(detach_completion);} /** * create_worker - create a new workqueue worker * @pool: pool the new worker will belong to * * Create and start a new worker which is attached to @pool. * * CONTEXT: * Might sleep. Does GFP_KERNEL allocations. * * Return: * Pointer to the newly created worker. */static struct worker *create_worker(struct worker_pool *pool){ struct worker *worker = NULL; int id = -1; char id_buf[16]; /* ID is needed to determine kthread name */ id = ida_simple_get(&pool->worker_ida, 0, 0, GFP_KERNEL); if (id < 0) goto fail; worker = alloc_worker(pool->node); if (!worker) goto fail; worker->id = id; if (pool->cpu >= 0) snprintf(id_buf, sizeof(id_buf), "%d:%d%s", pool->cpu, id, pool->attrs->nice < 0 ? "H" : ""); else snprintf(id_buf, sizeof(id_buf), "u%d:%d", pool->id, id); worker->task = kthread_create_on_node(worker_thread, worker, pool->node, "kworker/%s", id_buf); if (IS_ERR(worker->task)) goto fail; set_user_nice(worker->task, pool->attrs->nice); kthread_bind_mask(worker->task, pool->attrs->cpumask); /* successful, attach the worker to the pool */ worker_attach_to_pool(worker, pool); /* start the newly created worker */ raw_spin_lock_irq(&pool->lock); worker->pool->nr_workers++; worker_enter_idle(worker); wake_up_process(worker->task); raw_spin_unlock_irq(&pool->lock); return worker; fail: if (id >= 0) ida_simple_remove(&pool->worker_ida, id); kfree(worker); return NULL;} /** * destroy_worker - destroy a workqueue worker * @worker: worker to be destroyed * * Destroy @worker and adjust @pool stats accordingly. The worker should * be idle. * * CONTEXT: * raw_spin_lock_irq(pool->lock). */static void destroy_worker(struct worker *worker){ struct worker_pool *pool = worker->pool; lockdep_assert_held(&pool->lock); /* sanity check frenzy */ if (WARN_ON(worker->current_work) || WARN_ON(!list_empty(&worker->scheduled)) || WARN_ON(!(worker->flags & WORKER_IDLE))) return; pool->nr_workers--; pool->nr_idle--; list_del_init(&worker->entry); worker->flags |= WORKER_DIE; wake_up_process(worker->task);} static void idle_worker_timeout(struct timer_list *t){ struct worker_pool *pool = from_timer(pool, t, idle_timer); raw_spin_lock_irq(&pool->lock); while (too_many_workers(pool)) { struct worker *worker; unsigned long expires; /* idle_list is kept in LIFO order, check the last one */ worker = list_entry(pool->idle_list.prev, struct worker, entry); expires = worker->last_active + IDLE_WORKER_TIMEOUT; if (time_before(jiffies, expires)) {Lines 1501–2000 of 6039. Previous lines Load more
* @wq: workqueue to use * @work: work to queue * * We queue the work to a specific CPU, the caller must ensure it * can't go away. * * Return: %false if @work was already on a queue, %true otherwise. */ bool queue_work_on(int cpu, struct workqueue_struct *wq, struct work_struct *work) { bool ret = false; unsigned long flags; local_irq_save(flags); if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) { __queue_work(cpu, wq, work); ret = true; } local_irq_restore(flags); return ret; } EXPORT_SYMBOL(queue_work_on); /** * workqueue_select_cpu_near - Select a CPU based on NUMA node * @node: NUMA node ID that we want to select a CPU from * * This function will attempt to find a "random" cpu available on a given * node. If there are no CPUs available on the given node it will return * WORK_CPU_UNBOUND indicating that we should just schedule to any * available CPU if we need to schedule this work. */ static int workqueue_select_cpu_near(int node) { int cpu; /* No point in doing this if NUMA isn't enabled for workqueues */ if (!wq_numa_enabled) return WORK_CPU_UNBOUND; /* Delay binding to CPU if node is not valid or online */ if (node < 0 || node >= MAX_NUMNODES || !node_online(node)) return WORK_CPU_UNBOUND; /* Use local node/cpu if we are already there */ cpu = raw_smp_processor_id(); if (node == cpu_to_node(cpu)) return cpu; /* Use "random" otherwise know as "first" online CPU of node */ cpu = cpumask_any_and(cpumask_of_node(node), cpu_online_mask); /* If CPU is valid return that, otherwise just defer */ return cpu < nr_cpu_ids ? cpu : WORK_CPU_UNBOUND; } /** * queue_work_node - queue work on a "random" cpu for a given NUMA node * @node: NUMA node that we are targeting the work for * @wq: workqueue to use * @work: work to queue * * We queue the work to a "random" CPU within a given NUMA node. The basic * idea here is to provide a way to somehow associate work with a given * NUMA node. * * This function will only make a best effort attempt at getting this onto * the right NUMA node. If no node is requested or the requested node is * offline then we just fall back to standard queue_work behavior. * * Currently the "random" CPU ends up being the first available CPU in the * intersection of cpu_online_mask and the cpumask of the node, unless we * are running on the node. In that case we just use the current CPU. * * Return: %false if @work was already on a queue, %true otherwise. */ bool queue_work_node(int node, struct workqueue_struct *wq, struct work_struct *work) { unsigned long flags; bool ret = false; /* * This current implementation is specific to unbound workqueues. * Specifically we only return the first available CPU for a given * node instead of cycling through individual CPUs within the node. * * If this is used with a per-cpu workqueue then the logic in * workqueue_select_cpu_near would need to be updated to allow for * some round robin type logic. */ WARN_ON_ONCE(!(wq->flags & WQ_UNBOUND)); local_irq_save(flags); if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) { int cpu = workqueue_select_cpu_near(node); __queue_work(cpu, wq, work); ret = true; } local_irq_restore(flags); return ret; } EXPORT_SYMBOL_GPL(queue_work_node); void delayed_work_timer_fn(struct timer_list *t) { struct delayed_work *dwork = from_timer(dwork, t, timer); /* should have been called from irqsafe timer with irq already off */ __queue_work(dwork->cpu, dwork->wq, &dwork->work); } EXPORT_SYMBOL(delayed_work_timer_fn); static void __queue_delayed_work(int cpu, struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay) { struct timer_list *timer = &dwork->timer; struct work_struct *work = &dwork->work; WARN_ON_ONCE(!wq); WARN_ON_ONCE(timer->function != delayed_work_timer_fn); WARN_ON_ONCE(timer_pending(timer)); WARN_ON_ONCE(!list_empty(&work->entry)); /* * If @delay is 0, queue @dwork->work immediately. This is for * both optimization and correctness. The earliest @timer can * expire is on the closest next tick and delayed_work users depend * on that there's no such delay when @delay is 0. */ if (!delay) { __queue_work(cpu, wq, &dwork->work); return; } dwork->wq = wq; dwork->cpu = cpu; timer->expires = jiffies + delay; if (unlikely(cpu != WORK_CPU_UNBOUND)) add_timer_on(timer, cpu); else add_timer(timer); } /** * queue_delayed_work_on - queue work on specific CPU after delay * @cpu: CPU number to execute work on * @wq: workqueue to use * @dwork: work to queue * @delay: number of jiffies to wait before queueing * * Return: %false if @work was already on a queue, %true otherwise. If * @delay is zero and @dwork is idle, it will be scheduled for immediate * execution. */ bool queue_delayed_work_on(int cpu, struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay) { struct work_struct *work = &dwork->work; bool ret = false; unsigned long flags; /* read the comment in __queue_work() */ local_irq_save(flags); if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) { __queue_delayed_work(cpu, wq, dwork, delay); ret = true; } local_irq_restore(flags); return ret; } EXPORT_SYMBOL(queue_delayed_work_on); /** * mod_delayed_work_on - modify delay of or queue a delayed work on specific CPU * @cpu: CPU number to execute work on * @wq: workqueue to use * @dwork: work to queue * @delay: number of jiffies to wait before queueing * * If @dwork is idle, equivalent to queue_delayed_work_on(); otherwise, * modify @dwork's timer so that it expires after @delay. If @delay is * zero, @work is guaranteed to be scheduled immediately regardless of its * current state. * * Return: %false if @dwork was idle and queued, %true if @dwork was * pending and its timer was modified. * * This function is safe to call from any context including IRQ handler. * See try_to_grab_pending() for details. */ bool mod_delayed_work_on(int cpu, struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay) { unsigned long flags; int ret; do { ret = try_to_grab_pending(&dwork->work, true, &flags); } while (unlikely(ret == -EAGAIN)); if (likely(ret >= 0)) { __queue_delayed_work(cpu, wq, dwork, delay); local_irq_restore(flags); } /* -ENOENT from try_to_grab_pending() becomes %true */ return ret; } EXPORT_SYMBOL_GPL(mod_delayed_work_on); static void rcu_work_rcufn(struct rcu_head *rcu) { struct rcu_work *rwork = container_of(rcu, struct rcu_work, rcu); /* read the comment in __queue_work() */ local_irq_disable(); __queue_work(WORK_CPU_UNBOUND, rwork->wq, &rwork->work); local_irq_enable(); } /** * queue_rcu_work - queue work after a RCU grace period * @wq: workqueue to use * @rwork: work to queue * * Return: %false if @rwork was already pending, %true otherwise. Note * that a full RCU grace period is guaranteed only after a %true return. * While @rwork is guaranteed to be executed after a %false return, the * execution may happen before a full RCU grace period has passed. */ bool queue_rcu_work(struct workqueue_struct *wq, struct rcu_work *rwork) { struct work_struct *work = &rwork->work; if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) { rwork->wq = wq; call_rcu(&rwork->rcu, rcu_work_rcufn); return true; } return false; } EXPORT_SYMBOL(queue_rcu_work); /** * worker_enter_idle - enter idle state * @worker: worker which is entering idle state * * @worker is entering idle state. Update stats and idle timer if * necessary. * * LOCKING: * raw_spin_lock_irq(pool->lock). */ static void worker_enter_idle(struct worker *worker) { struct worker_pool *pool = worker->pool; if (WARN_ON_ONCE(worker->flags & WORKER_IDLE) || WARN_ON_ONCE(!list_empty(&worker->entry) && (worker->hentry.next || worker->hentry.pprev))) return; /* can't use worker_set_flags(), also called from create_worker() */ worker->flags |= WORKER_IDLE; pool->nr_idle++; worker->last_active = jiffies; /* idle_list is LIFO */ list_add(&worker->entry, &pool->idle_list); if (too_many_workers(pool) && !timer_pending(&pool->idle_timer)) mod_timer(&pool->idle_timer, jiffies + IDLE_WORKER_TIMEOUT); /* * Sanity check nr_running. Because unbind_workers() releases * pool->lock between setting %WORKER_UNBOUND and zapping * nr_running, the warning may trigger spuriously. Check iff * unbind is not in progress. */ WARN_ON_ONCE(!(pool->flags & POOL_DISASSOCIATED) && pool->nr_workers == pool->nr_idle && atomic_read(&pool->nr_running)); } /** * worker_leave_idle - leave idle state * @worker: worker which is leaving idle state * * @worker is leaving idle state. Update stats. * * LOCKING: * raw_spin_lock_irq(pool->lock). */ static void worker_leave_idle(struct worker *worker) { struct worker_pool *pool = worker->pool; if (WARN_ON_ONCE(!(worker->flags & WORKER_IDLE))) return; worker_clr_flags(worker, WORKER_IDLE); pool->nr_idle--; list_del_init(&worker->entry); } static struct worker *alloc_worker(int node) { struct worker *worker; worker = kzalloc_node(sizeof(*worker), GFP_KERNEL, node); if (worker) { INIT_LIST_HEAD(&worker->entry); INIT_LIST_HEAD(&worker->scheduled); INIT_LIST_HEAD(&worker->node); /* on creation a worker is in !idle && prep state */ worker->flags = WORKER_PREP; } return worker; } /** * worker_attach_to_pool() - attach a worker to a pool * @worker: worker to be attached * @pool: the target pool * * Attach @worker to @pool. Once attached, the %WORKER_UNBOUND flag and * cpu-binding of @worker are kept coordinated with the pool across * cpu-[un]hotplugs. */ static void worker_attach_to_pool(struct worker *worker, struct worker_pool *pool) { mutex_lock(&wq_pool_attach_mutex); /* * set_cpus_allowed_ptr() will fail if the cpumask doesn't have any * online CPUs. It'll be re-applied when any of the CPUs come up. */ set_cpus_allowed_ptr(worker->task, pool->attrs->cpumask); /* * The wq_pool_attach_mutex ensures %POOL_DISASSOCIATED remains * stable across this function. See the comments above the flag * definition for details. */ if (pool->flags & POOL_DISASSOCIATED) worker->flags |= WORKER_UNBOUND; list_add_tail(&worker->node, &pool->workers); worker->pool = pool; mutex_unlock(&wq_pool_attach_mutex); } /** * worker_detach_from_pool() - detach a worker from its pool * @worker: worker which is attached to its pool * * Undo the attaching which had been done in worker_attach_to_pool(). The * caller worker shouldn't access to the pool after detached except it has * other reference to the pool. */ static void worker_detach_from_pool(struct worker *worker) { struct worker_pool *pool = worker->pool; struct completion *detach_completion = NULL; mutex_lock(&wq_pool_attach_mutex); list_del(&worker->node); worker->pool = NULL; if (list_empty(&pool->workers)) detach_completion = pool->detach_completion; mutex_unlock(&wq_pool_attach_mutex); /* clear leftover flags without pool->lock after it is detached */ worker->flags &= ~(WORKER_UNBOUND | WORKER_REBOUND); if (detach_completion) complete(detach_completion); } /** * create_worker - create a new workqueue worker * @pool: pool the new worker will belong to * * Create and start a new worker which is attached to @pool. * * CONTEXT: * Might sleep. Does GFP_KERNEL allocations. * * Return: * Pointer to the newly created worker. */ static struct worker *create_worker(struct worker_pool *pool) { struct worker *worker = NULL; int id = -1; char id_buf[16]; /* ID is needed to determine kthread name */ id = ida_simple_get(&pool->worker_ida, 0, 0, GFP_KERNEL); if (id < 0) goto fail; worker = alloc_worker(pool->node); if (!worker) goto fail; worker->id = id; if (pool->cpu >= 0) snprintf(id_buf, sizeof(id_buf), "%d:%d%s", pool->cpu, id, pool->attrs->nice < 0 ? "H" : ""); else snprintf(id_buf, sizeof(id_buf), "u%d:%d", pool->id, id); worker->task = kthread_create_on_node(worker_thread, worker, pool->node, "kworker/%s", id_buf); if (IS_ERR(worker->task)) goto fail; set_user_nice(worker->task, pool->attrs->nice); kthread_bind_mask(worker->task, pool->attrs->cpumask); /* successful, attach the worker to the pool */ worker_attach_to_pool(worker, pool); /* start the newly created worker */ raw_spin_lock_irq(&pool->lock); worker->pool->nr_workers++; worker_enter_idle(worker); wake_up_process(worker->task); raw_spin_unlock_irq(&pool->lock); return worker; fail: if (id >= 0) ida_simple_remove(&pool->worker_ida, id); kfree(worker); return NULL; } /** * destroy_worker - destroy a workqueue worker * @worker: worker to be destroyed * * Destroy @worker and adjust @pool stats accordingly. The worker should * be idle. * * CONTEXT: * raw_spin_lock_irq(pool->lock). */ static void destroy_worker(struct worker *worker) { struct worker_pool *pool = worker->pool; lockdep_assert_held(&pool->lock); /* sanity check frenzy */ if (WARN_ON(worker->current_work) || WARN_ON(!list_empty(&worker->scheduled)) || WARN_ON(!(worker->flags & WORKER_IDLE))) return; pool->nr_workers--; pool->nr_idle--; list_del_init(&worker->entry); worker->flags |= WORKER_DIE; wake_up_process(worker->task); } static void idle_worker_timeout(struct timer_list *t) { struct worker_pool *pool = from_timer(pool, t, idle_timer); raw_spin_lock_irq(&pool->lock); while (too_many_workers(pool)) { struct worker *worker; unsigned long expires; /* idle_list is kept in LIFO order, check the last one */ worker = list_entry(pool->idle_list.prev, struct worker, entry); expires = worker->last_active + IDLE_WORKER_TIMEOUT; if (time_before(jiffies, expires)) {