mod_timer(&pool->idle_timer, expires); break; } destroy_worker(worker); } raw_spin_unlock_irq(&pool->lock);} static void send_mayday(struct work_struct *work){ struct pool_workqueue *pwq = get_work_pwq(work); struct workqueue_struct *wq = pwq->wq; lockdep_assert_held(&wq_mayday_lock); if (!wq->rescuer) return; /* mayday mayday mayday */ if (list_empty(&pwq->mayday_node)) { /* * If @pwq is for an unbound wq, its base ref may be put at * any time due to an attribute change. Pin @pwq until the * rescuer is done with it. */ get_pwq(pwq); list_add_tail(&pwq->mayday_node, &wq->maydays); wake_up_process(wq->rescuer->task); }} static void pool_mayday_timeout(struct timer_list *t){ struct worker_pool *pool = from_timer(pool, t, mayday_timer); struct work_struct *work; raw_spin_lock_irq(&pool->lock); raw_spin_lock(&wq_mayday_lock); /* for wq->maydays */ if (need_to_create_worker(pool)) { /* * We've been trying to create a new worker but * haven't been successful. We might be hitting an * allocation deadlock. Send distress signals to * rescuers. */ list_for_each_entry(work, &pool->worklist, entry) send_mayday(work); } raw_spin_unlock(&wq_mayday_lock); raw_spin_unlock_irq(&pool->lock); mod_timer(&pool->mayday_timer, jiffies + MAYDAY_INTERVAL);} /** * maybe_create_worker - create a new worker if necessary * @pool: pool to create a new worker for * * Create a new worker for @pool if necessary. @pool is guaranteed to * have at least one idle worker on return from this function. If * creating a new worker takes longer than MAYDAY_INTERVAL, mayday is * sent to all rescuers with works scheduled on @pool to resolve * possible allocation deadlock. * * On return, need_to_create_worker() is guaranteed to be %false and * may_start_working() %true. * * LOCKING: * raw_spin_lock_irq(pool->lock) which may be released and regrabbed * multiple times. Does GFP_KERNEL allocations. Called only from * manager. */static void maybe_create_worker(struct worker_pool *pool)__releases(&pool->lock)__acquires(&pool->lock){restart: raw_spin_unlock_irq(&pool->lock); /* if we don't make progress in MAYDAY_INITIAL_TIMEOUT, call for help */ mod_timer(&pool->mayday_timer, jiffies + MAYDAY_INITIAL_TIMEOUT); while (true) { if (create_worker(pool) || !need_to_create_worker(pool)) break; schedule_timeout_interruptible(CREATE_COOLDOWN); if (!need_to_create_worker(pool)) break; } del_timer_sync(&pool->mayday_timer); raw_spin_lock_irq(&pool->lock); /* * This is necessary even after a new worker was just successfully * created as @pool->lock was dropped and the new worker might have * already become busy. */ if (need_to_create_worker(pool)) goto restart;} /** * manage_workers - manage worker pool * @worker: self * * Assume the manager role and manage the worker pool @worker belongs * to. At any given time, there can be only zero or one manager per * pool. The exclusion is handled automatically by this function. * * The caller can safely start processing works on false return. On * true return, it's guaranteed that need_to_create_worker() is false * and may_start_working() is true. * * CONTEXT: * raw_spin_lock_irq(pool->lock) which may be released and regrabbed * multiple times. Does GFP_KERNEL allocations. * * Return: * %false if the pool doesn't need management and the caller can safely * start processing works, %true if management function was performed and * the conditions that the caller verified before calling the function may * no longer be true. */static bool manage_workers(struct worker *worker){ struct worker_pool *pool = worker->pool; if (pool->flags & POOL_MANAGER_ACTIVE) return false; pool->flags |= POOL_MANAGER_ACTIVE; pool->manager = worker; maybe_create_worker(pool); pool->manager = NULL; pool->flags &= ~POOL_MANAGER_ACTIVE; rcuwait_wake_up(&manager_wait); return true;} /** * process_one_work - process single work * @worker: self * @work: work to process * * Process @work. This function contains all the logics necessary to * process a single work including synchronization against and * interaction with other workers on the same cpu, queueing and * flushing. As long as context requirement is met, any worker can * call this function to process a work. * * CONTEXT: * raw_spin_lock_irq(pool->lock) which is released and regrabbed. */static void process_one_work(struct worker *worker, struct work_struct *work)__releases(&pool->lock)__acquires(&pool->lock){ struct pool_workqueue *pwq = get_work_pwq(work); struct worker_pool *pool = worker->pool; bool cpu_intensive = pwq->wq->flags & WQ_CPU_INTENSIVE; int work_color; struct worker *collision;#ifdef CONFIG_LOCKDEP /* * It is permissible to free the struct work_struct from * inside the function that is called from it, this we need to * take into account for lockdep too. To avoid bogus "held * lock freed" warnings as well as problems when looking into * work->lockdep_map, make a copy and use that here. */ struct lockdep_map lockdep_map; lockdep_copy_map(&lockdep_map, &work->lockdep_map);#endif /* ensure we're on the correct CPU */ WARN_ON_ONCE(!(pool->flags & POOL_DISASSOCIATED) && raw_smp_processor_id() != pool->cpu); /* * A single work shouldn't be executed concurrently by * multiple workers on a single cpu. Check whether anyone is * already processing the work. If so, defer the work to the * currently executing one. */ collision = find_worker_executing_work(pool, work); if (unlikely(collision)) { move_linked_works(work, &collision->scheduled, NULL); return; } /* claim and dequeue */ debug_work_deactivate(work); hash_add(pool->busy_hash, &worker->hentry, (unsigned long)work); worker->current_work = work; worker->current_func = work->func; worker->current_pwq = pwq; work_color = get_work_color(work); /* * Record wq name for cmdline and debug reporting, may get * overridden through set_worker_desc(). */ strscpy(worker->desc, pwq->wq->name, WORKER_DESC_LEN); list_del_init(&work->entry); /* * CPU intensive works don't participate in concurrency management. * They're the scheduler's responsibility. This takes @worker out * of concurrency management and the next code block will chain * execution of the pending work items. */ if (unlikely(cpu_intensive)) worker_set_flags(worker, WORKER_CPU_INTENSIVE); /* * Wake up another worker if necessary. The condition is always * false for normal per-cpu workers since nr_running would always * be >= 1 at this point. This is used to chain execution of the * pending work items for WORKER_NOT_RUNNING workers such as the * UNBOUND and CPU_INTENSIVE ones. */ if (need_more_worker(pool)) wake_up_worker(pool); /* * Record the last pool and clear PENDING which should be the last * update to @work. Also, do this inside @pool->lock so that * PENDING and queued state changes happen together while IRQ is * disabled. */ set_work_pool_and_clear_pending(work, pool->id); raw_spin_unlock_irq(&pool->lock); lock_map_acquire(&pwq->wq->lockdep_map); lock_map_acquire(&lockdep_map); /* * Strictly speaking we should mark the invariant state without holding * any locks, that is, before these two lock_map_acquire()'s. * * However, that would result in: * * A(W1) * WFC(C) * A(W1) * C(C) * * Which would create W1->C->W1 dependencies, even though there is no * actual deadlock possible. There are two solutions, using a * read-recursive acquire on the work(queue) 'locks', but this will then * hit the lockdep limitation on recursive locks, or simply discard * these locks. * * AFAICT there is no possible deadlock scenario between the * flush_work() and complete() primitives (except for single-threaded * workqueues), so hiding them isn't a problem. */ lockdep_invariant_state(true); trace_workqueue_execute_start(work); worker->current_func(work); /* * While we must be careful to not use "work" after this, the trace * point will only record its address. */ trace_workqueue_execute_end(work, worker->current_func); lock_map_release(&lockdep_map); lock_map_release(&pwq->wq->lockdep_map); if (unlikely(in_atomic() || lockdep_depth(current) > 0)) { pr_err("BUG: workqueue leaked lock or atomic: %s/0x%08x/%d\n" " last function: %ps\n", current->comm, preempt_count(), task_pid_nr(current), worker->current_func); debug_show_held_locks(current); dump_stack(); } /* * The following prevents a kworker from hogging CPU on !PREEMPTION * kernels, where a requeueing work item waiting for something to * happen could deadlock with stop_machine as such work item could * indefinitely requeue itself while all other CPUs are trapped in * stop_machine. At the same time, report a quiescent RCU state so * the same condition doesn't freeze RCU. */ cond_resched(); raw_spin_lock_irq(&pool->lock); /* clear cpu intensive status */ if (unlikely(cpu_intensive)) worker_clr_flags(worker, WORKER_CPU_INTENSIVE); /* tag the worker for identification in schedule() */ worker->last_func = worker->current_func; /* we're done with it, release */ hash_del(&worker->hentry); worker->current_work = NULL; worker->current_func = NULL; worker->current_pwq = NULL; pwq_dec_nr_in_flight(pwq, work_color);} /** * process_scheduled_works - process scheduled works * @worker: self * * Process all scheduled works. Please note that the scheduled list * may change while processing a work, so this function repeatedly * fetches a work from the top and executes it. * * CONTEXT: * raw_spin_lock_irq(pool->lock) which may be released and regrabbed * multiple times. */static void process_scheduled_works(struct worker *worker){ while (!list_empty(&worker->scheduled)) { struct work_struct *work = list_first_entry(&worker->scheduled, struct work_struct, entry); process_one_work(worker, work); }} static void set_pf_worker(bool val){ mutex_lock(&wq_pool_attach_mutex); if (val) current->flags |= PF_WQ_WORKER; else current->flags &= ~PF_WQ_WORKER; mutex_unlock(&wq_pool_attach_mutex);} /** * worker_thread - the worker thread function * @__worker: self * * The worker thread function. All workers belong to a worker_pool - * either a per-cpu one or dynamic unbound one. These workers process all * work items regardless of their specific target workqueue. The only * exception is work items which belong to workqueues with a rescuer which * will be explained in rescuer_thread(). * * Return: 0 */static int worker_thread(void *__worker){ struct worker *worker = __worker; struct worker_pool *pool = worker->pool; /* tell the scheduler that this is a workqueue worker */ set_pf_worker(true);woke_up: raw_spin_lock_irq(&pool->lock); /* am I supposed to die? */ if (unlikely(worker->flags & WORKER_DIE)) { raw_spin_unlock_irq(&pool->lock); WARN_ON_ONCE(!list_empty(&worker->entry)); set_pf_worker(false); set_task_comm(worker->task, "kworker/dying"); ida_simple_remove(&pool->worker_ida, worker->id); worker_detach_from_pool(worker); kfree(worker); return 0; } worker_leave_idle(worker);recheck: /* no more worker necessary? */ if (!need_more_worker(pool)) goto sleep; /* do we need to manage? */ if (unlikely(!may_start_working(pool)) && manage_workers(worker)) goto recheck; /* * ->scheduled list can only be filled while a worker is * preparing to process a work or actually processing it. * Make sure nobody diddled with it while I was sleeping. */ WARN_ON_ONCE(!list_empty(&worker->scheduled)); /* * Finish PREP stage. We're guaranteed to have at least one idle * worker or that someone else has already assumed the manager * role. This is where @worker starts participating in concurrency * management if applicable and concurrency management is restored * after being rebound. See rebind_workers() for details. */ worker_clr_flags(worker, WORKER_PREP | WORKER_REBOUND); do { struct work_struct *work = list_first_entry(&pool->worklist, struct work_struct, entry); pool->watchdog_ts = jiffies; if (likely(!(*work_data_bits(work) & WORK_STRUCT_LINKED))) { /* optimization path, not strictly necessary */ process_one_work(worker, work); if (unlikely(!list_empty(&worker->scheduled))) process_scheduled_works(worker); } else { move_linked_works(work, &worker->scheduled, NULL); process_scheduled_works(worker); } } while (keep_working(pool)); worker_set_flags(worker, WORKER_PREP);sleep: /* * pool->lock is held and there's no work to process and no need to * manage, sleep. Workers are woken up only while holding * pool->lock or from local cpu, so setting the current state * before releasing pool->lock is enough to prevent losing any * event. */ worker_enter_idle(worker); __set_current_state(TASK_IDLE); raw_spin_unlock_irq(&pool->lock); schedule(); goto woke_up;} /** * rescuer_thread - the rescuer thread function * @__rescuer: self * * Workqueue rescuer thread function. There's one rescuer for each * workqueue which has WQ_MEM_RECLAIM set. * * Regular work processing on a pool may block trying to create a new * worker which uses GFP_KERNEL allocation which has slight chance of * developing into deadlock if some works currently on the same queue * need to be processed to satisfy the GFP_KERNEL allocation. This is * the problem rescuer solves. * * When such condition is possible, the pool summons rescuers of all * workqueues which have works queued on the pool and let them process * those works so that forward progress can be guaranteed. * * This should happen rarely. * * Return: 0 */static int rescuer_thread(void *__rescuer){ struct worker *rescuer = __rescuer; struct workqueue_struct *wq = rescuer->rescue_wq; struct list_head *scheduled = &rescuer->scheduled; bool should_stop; set_user_nice(current, RESCUER_NICE_LEVEL); /* * Mark rescuer as worker too. As WORKER_PREP is never cleared, it * doesn't participate in concurrency management. */ set_pf_worker(true);repeat: set_current_state(TASK_IDLE); /* * By the time the rescuer is requested to stop, the workqueue * shouldn't have any work pending, but @wq->maydays may still have * pwq(s) queued. This can happen by non-rescuer workers consuming * all the work items before the rescuer got to them. Go through * @wq->maydays processing before acting on should_stop so that the * list is always empty on exit. */ should_stop = kthread_should_stop(); /* see whether any pwq is asking for help */ raw_spin_lock_irq(&wq_mayday_lock); while (!list_empty(&wq->maydays)) { struct pool_workqueue *pwq = list_first_entry(&wq->maydays, struct pool_workqueue, mayday_node); struct worker_pool *pool = pwq->pool; struct work_struct *work, *n; bool first = true; __set_current_state(TASK_RUNNING); list_del_init(&pwq->mayday_node); Lines 2001–2500 of 6039. Previous lines Load more
mod_timer(&pool->idle_timer, expires); break; } destroy_worker(worker); } raw_spin_unlock_irq(&pool->lock); } static void send_mayday(struct work_struct *work) { struct pool_workqueue *pwq = get_work_pwq(work); struct workqueue_struct *wq = pwq->wq; lockdep_assert_held(&wq_mayday_lock); if (!wq->rescuer) return; /* mayday mayday mayday */ if (list_empty(&pwq->mayday_node)) { /* * If @pwq is for an unbound wq, its base ref may be put at * any time due to an attribute change. Pin @pwq until the * rescuer is done with it. */ get_pwq(pwq); list_add_tail(&pwq->mayday_node, &wq->maydays); wake_up_process(wq->rescuer->task); } } static void pool_mayday_timeout(struct timer_list *t) { struct worker_pool *pool = from_timer(pool, t, mayday_timer); struct work_struct *work; raw_spin_lock_irq(&pool->lock); raw_spin_lock(&wq_mayday_lock); /* for wq->maydays */ if (need_to_create_worker(pool)) { /* * We've been trying to create a new worker but * haven't been successful. We might be hitting an * allocation deadlock. Send distress signals to * rescuers. */ list_for_each_entry(work, &pool->worklist, entry) send_mayday(work); } raw_spin_unlock(&wq_mayday_lock); raw_spin_unlock_irq(&pool->lock); mod_timer(&pool->mayday_timer, jiffies + MAYDAY_INTERVAL); } /** * maybe_create_worker - create a new worker if necessary * @pool: pool to create a new worker for * * Create a new worker for @pool if necessary. @pool is guaranteed to * have at least one idle worker on return from this function. If * creating a new worker takes longer than MAYDAY_INTERVAL, mayday is * sent to all rescuers with works scheduled on @pool to resolve * possible allocation deadlock. * * On return, need_to_create_worker() is guaranteed to be %false and * may_start_working() %true. * * LOCKING: * raw_spin_lock_irq(pool->lock) which may be released and regrabbed * multiple times. Does GFP_KERNEL allocations. Called only from * manager. */ static void maybe_create_worker(struct worker_pool *pool) __releases(&pool->lock) __acquires(&pool->lock) { restart: raw_spin_unlock_irq(&pool->lock); /* if we don't make progress in MAYDAY_INITIAL_TIMEOUT, call for help */ mod_timer(&pool->mayday_timer, jiffies + MAYDAY_INITIAL_TIMEOUT); while (true) { if (create_worker(pool) || !need_to_create_worker(pool)) break; schedule_timeout_interruptible(CREATE_COOLDOWN); if (!need_to_create_worker(pool)) break; } del_timer_sync(&pool->mayday_timer); raw_spin_lock_irq(&pool->lock); /* * This is necessary even after a new worker was just successfully * created as @pool->lock was dropped and the new worker might have * already become busy. */ if (need_to_create_worker(pool)) goto restart; } /** * manage_workers - manage worker pool * @worker: self * * Assume the manager role and manage the worker pool @worker belongs * to. At any given time, there can be only zero or one manager per * pool. The exclusion is handled automatically by this function. * * The caller can safely start processing works on false return. On * true return, it's guaranteed that need_to_create_worker() is false * and may_start_working() is true. * * CONTEXT: * raw_spin_lock_irq(pool->lock) which may be released and regrabbed * multiple times. Does GFP_KERNEL allocations. * * Return: * %false if the pool doesn't need management and the caller can safely * start processing works, %true if management function was performed and * the conditions that the caller verified before calling the function may * no longer be true. */ static bool manage_workers(struct worker *worker) { struct worker_pool *pool = worker->pool; if (pool->flags & POOL_MANAGER_ACTIVE) return false; pool->flags |= POOL_MANAGER_ACTIVE; pool->manager = worker; maybe_create_worker(pool); pool->manager = NULL; pool->flags &= ~POOL_MANAGER_ACTIVE; rcuwait_wake_up(&manager_wait); return true; } /** * process_one_work - process single work * @worker: self * @work: work to process * * Process @work. This function contains all the logics necessary to * process a single work including synchronization against and * interaction with other workers on the same cpu, queueing and * flushing. As long as context requirement is met, any worker can * call this function to process a work. * * CONTEXT: * raw_spin_lock_irq(pool->lock) which is released and regrabbed. */ static void process_one_work(struct worker *worker, struct work_struct *work) __releases(&pool->lock) __acquires(&pool->lock) { struct pool_workqueue *pwq = get_work_pwq(work); struct worker_pool *pool = worker->pool; bool cpu_intensive = pwq->wq->flags & WQ_CPU_INTENSIVE; int work_color; struct worker *collision; #ifdef CONFIG_LOCKDEP /* * It is permissible to free the struct work_struct from * inside the function that is called from it, this we need to * take into account for lockdep too. To avoid bogus "held * lock freed" warnings as well as problems when looking into * work->lockdep_map, make a copy and use that here. */ struct lockdep_map lockdep_map; lockdep_copy_map(&lockdep_map, &work->lockdep_map); #endif /* ensure we're on the correct CPU */ WARN_ON_ONCE(!(pool->flags & POOL_DISASSOCIATED) && raw_smp_processor_id() != pool->cpu); /* * A single work shouldn't be executed concurrently by * multiple workers on a single cpu. Check whether anyone is * already processing the work. If so, defer the work to the * currently executing one. */ collision = find_worker_executing_work(pool, work); if (unlikely(collision)) { move_linked_works(work, &collision->scheduled, NULL); return; } /* claim and dequeue */ debug_work_deactivate(work); hash_add(pool->busy_hash, &worker->hentry, (unsigned long)work); worker->current_work = work; worker->current_func = work->func; worker->current_pwq = pwq; work_color = get_work_color(work); /* * Record wq name for cmdline and debug reporting, may get * overridden through set_worker_desc(). */ strscpy(worker->desc, pwq->wq->name, WORKER_DESC_LEN); list_del_init(&work->entry); /* * CPU intensive works don't participate in concurrency management. * They're the scheduler's responsibility. This takes @worker out * of concurrency management and the next code block will chain * execution of the pending work items. */ if (unlikely(cpu_intensive)) worker_set_flags(worker, WORKER_CPU_INTENSIVE); /* * Wake up another worker if necessary. The condition is always * false for normal per-cpu workers since nr_running would always * be >= 1 at this point. This is used to chain execution of the * pending work items for WORKER_NOT_RUNNING workers such as the * UNBOUND and CPU_INTENSIVE ones. */ if (need_more_worker(pool)) wake_up_worker(pool); /* * Record the last pool and clear PENDING which should be the last * update to @work. Also, do this inside @pool->lock so that * PENDING and queued state changes happen together while IRQ is * disabled. */ set_work_pool_and_clear_pending(work, pool->id); raw_spin_unlock_irq(&pool->lock); lock_map_acquire(&pwq->wq->lockdep_map); lock_map_acquire(&lockdep_map); /* * Strictly speaking we should mark the invariant state without holding * any locks, that is, before these two lock_map_acquire()'s. * * However, that would result in: * * A(W1) * WFC(C) * A(W1) * C(C) * * Which would create W1->C->W1 dependencies, even though there is no * actual deadlock possible. There are two solutions, using a * read-recursive acquire on the work(queue) 'locks', but this will then * hit the lockdep limitation on recursive locks, or simply discard * these locks. * * AFAICT there is no possible deadlock scenario between the * flush_work() and complete() primitives (except for single-threaded * workqueues), so hiding them isn't a problem. */ lockdep_invariant_state(true); trace_workqueue_execute_start(work); worker->current_func(work); /* * While we must be careful to not use "work" after this, the trace * point will only record its address. */ trace_workqueue_execute_end(work, worker->current_func); lock_map_release(&lockdep_map); lock_map_release(&pwq->wq->lockdep_map); if (unlikely(in_atomic() || lockdep_depth(current) > 0)) { pr_err("BUG: workqueue leaked lock or atomic: %s/0x%08x/%d\n" " last function: %ps\n", current->comm, preempt_count(), task_pid_nr(current), worker->current_func); debug_show_held_locks(current); dump_stack(); } /* * The following prevents a kworker from hogging CPU on !PREEMPTION * kernels, where a requeueing work item waiting for something to * happen could deadlock with stop_machine as such work item could * indefinitely requeue itself while all other CPUs are trapped in * stop_machine. At the same time, report a quiescent RCU state so * the same condition doesn't freeze RCU. */ cond_resched(); raw_spin_lock_irq(&pool->lock); /* clear cpu intensive status */ if (unlikely(cpu_intensive)) worker_clr_flags(worker, WORKER_CPU_INTENSIVE); /* tag the worker for identification in schedule() */ worker->last_func = worker->current_func; /* we're done with it, release */ hash_del(&worker->hentry); worker->current_work = NULL; worker->current_func = NULL; worker->current_pwq = NULL; pwq_dec_nr_in_flight(pwq, work_color); } /** * process_scheduled_works - process scheduled works * @worker: self * * Process all scheduled works. Please note that the scheduled list * may change while processing a work, so this function repeatedly * fetches a work from the top and executes it. * * CONTEXT: * raw_spin_lock_irq(pool->lock) which may be released and regrabbed * multiple times. */ static void process_scheduled_works(struct worker *worker) { while (!list_empty(&worker->scheduled)) { struct work_struct *work = list_first_entry(&worker->scheduled, struct work_struct, entry); process_one_work(worker, work); } } static void set_pf_worker(bool val) { mutex_lock(&wq_pool_attach_mutex); if (val) current->flags |= PF_WQ_WORKER; else current->flags &= ~PF_WQ_WORKER; mutex_unlock(&wq_pool_attach_mutex); } /** * worker_thread - the worker thread function * @__worker: self * * The worker thread function. All workers belong to a worker_pool - * either a per-cpu one or dynamic unbound one. These workers process all * work items regardless of their specific target workqueue. The only * exception is work items which belong to workqueues with a rescuer which * will be explained in rescuer_thread(). * * Return: 0 */ static int worker_thread(void *__worker) { struct worker *worker = __worker; struct worker_pool *pool = worker->pool; /* tell the scheduler that this is a workqueue worker */ set_pf_worker(true); woke_up: raw_spin_lock_irq(&pool->lock); /* am I supposed to die? */ if (unlikely(worker->flags & WORKER_DIE)) { raw_spin_unlock_irq(&pool->lock); WARN_ON_ONCE(!list_empty(&worker->entry)); set_pf_worker(false); set_task_comm(worker->task, "kworker/dying"); ida_simple_remove(&pool->worker_ida, worker->id); worker_detach_from_pool(worker); kfree(worker); return 0; } worker_leave_idle(worker); recheck: /* no more worker necessary? */ if (!need_more_worker(pool)) goto sleep; /* do we need to manage? */ if (unlikely(!may_start_working(pool)) && manage_workers(worker)) goto recheck; /* * ->scheduled list can only be filled while a worker is * preparing to process a work or actually processing it. * Make sure nobody diddled with it while I was sleeping. */ WARN_ON_ONCE(!list_empty(&worker->scheduled)); /* * Finish PREP stage. We're guaranteed to have at least one idle * worker or that someone else has already assumed the manager * role. This is where @worker starts participating in concurrency * management if applicable and concurrency management is restored * after being rebound. See rebind_workers() for details. */ worker_clr_flags(worker, WORKER_PREP | WORKER_REBOUND); do { struct work_struct *work = list_first_entry(&pool->worklist, struct work_struct, entry); pool->watchdog_ts = jiffies; if (likely(!(*work_data_bits(work) & WORK_STRUCT_LINKED))) { /* optimization path, not strictly necessary */ process_one_work(worker, work); if (unlikely(!list_empty(&worker->scheduled))) process_scheduled_works(worker); } else { move_linked_works(work, &worker->scheduled, NULL); process_scheduled_works(worker); } } while (keep_working(pool)); worker_set_flags(worker, WORKER_PREP); sleep: /* * pool->lock is held and there's no work to process and no need to * manage, sleep. Workers are woken up only while holding * pool->lock or from local cpu, so setting the current state * before releasing pool->lock is enough to prevent losing any * event. */ worker_enter_idle(worker); __set_current_state(TASK_IDLE); raw_spin_unlock_irq(&pool->lock); schedule(); goto woke_up; } /** * rescuer_thread - the rescuer thread function * @__rescuer: self * * Workqueue rescuer thread function. There's one rescuer for each * workqueue which has WQ_MEM_RECLAIM set. * * Regular work processing on a pool may block trying to create a new * worker which uses GFP_KERNEL allocation which has slight chance of * developing into deadlock if some works currently on the same queue * need to be processed to satisfy the GFP_KERNEL allocation. This is * the problem rescuer solves. * * When such condition is possible, the pool summons rescuers of all * workqueues which have works queued on the pool and let them process * those works so that forward progress can be guaranteed. * * This should happen rarely. * * Return: 0 */ static int rescuer_thread(void *__rescuer) { struct worker *rescuer = __rescuer; struct workqueue_struct *wq = rescuer->rescue_wq; struct list_head *scheduled = &rescuer->scheduled; bool should_stop; set_user_nice(current, RESCUER_NICE_LEVEL); /* * Mark rescuer as worker too. As WORKER_PREP is never cleared, it * doesn't participate in concurrency management. */ set_pf_worker(true); repeat: set_current_state(TASK_IDLE); /* * By the time the rescuer is requested to stop, the workqueue * shouldn't have any work pending, but @wq->maydays may still have * pwq(s) queued. This can happen by non-rescuer workers consuming * all the work items before the rescuer got to them. Go through * @wq->maydays processing before acting on should_stop so that the * list is always empty on exit. */ should_stop = kthread_should_stop(); /* see whether any pwq is asking for help */ raw_spin_lock_irq(&wq_mayday_lock); while (!list_empty(&wq->maydays)) { struct pool_workqueue *pwq = list_first_entry(&wq->maydays, struct pool_workqueue, mayday_node); struct worker_pool *pool = pwq->pool; struct work_struct *work, *n; bool first = true; __set_current_state(TASK_RUNNING); list_del_init(&pwq->mayday_node);